Import Geant4 10.6.0 source tree
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@@ -84,15 +84,18 @@ public:
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void AddSolid ( const G4Polycone& polycone ) {
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G4VSceneHandler::AddSolid (polycone);
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}
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void AddSolid ( const G4Polyhedra& polyhedra) {
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void AddSolid ( const G4Polyhedra& polyhedra ) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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void AddSolid ( const G4Ellipsoid& ellipsoid ) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid ( const G4TessellatedSolid& tess ) {
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G4VSceneHandler::AddSolid (tess);
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}
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void AddSolid ( const G4VSolid& solid );
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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@@ -979,8 +979,8 @@ G4bool G4FRSCENEHANDLER::IsVisible()
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fpViewer->GetApplicableVisAttributes( fpVisAttribs );
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//-----
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if( ( getenv( FR_ENV_CULL_INVISIBLE_OBJECTS ) != NULL ) && \
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( strcmp( getenv( FR_ENV_CULL_INVISIBLE_OBJECTS ),"0" ) ) && \
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if( ( std::getenv( FR_ENV_CULL_INVISIBLE_OBJECTS ) != NULL ) && \
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( strcmp( std::getenv( FR_ENV_CULL_INVISIBLE_OBJECTS ),"0" ) ) && \
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( pVisAttribs ) )
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{
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visibility = pVisAttribs->IsVisible();
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@@ -87,16 +87,19 @@ public:
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void AddSolid ( const G4Polycone& polycone) {
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G4VSceneHandler::AddSolid (polycone);
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}
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void AddSolid ( const G4Polyhedra& polyhedra) {
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void AddSolid ( const G4Polyhedra& polyhedra ) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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void AddSolid ( const G4Ellipsoid& ellipsoid ) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid ( const G4VSolid& solid );
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void AddSolid ( const G4TessellatedSolid& tess ) {
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G4VSceneHandler::AddSolid (tess);
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}
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void AddSolid ( const G4VSolid& solid );
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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