Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
@@ -196,9 +196,11 @@ G4KineticTrackVector * G4VPartonStringModel::Scatter(const G4Nucleus &theNucleus
G4V3DNucleus * ProjResNucleus=theThis->GetProjectileNucleus();
G4int numberProtonProjectileResidual( 0 ), numberNeutronProjectileResidual( 0 );
if(ProjResNucleus != 0)
{
theNuclNucleon = ProjResNucleus->StartLoop() ? ProjResNucleus->GetNextNucleon() : NULL;
G4int numberProtonProjectileHits( 0 ), numberNeutronProjectileHits( 0 );
while( theNuclNucleon )
{
if(theNuclNucleon->AreYouHit())
@@ -211,6 +213,8 @@ G4KineticTrackVector * G4VPartonStringModel::Scatter(const G4Nucleus &theNucleus
ExcitationEp +=theNuclNucleon->GetBindingEnergy();
#endif
theNuclNucleon->SetMomentum(tmp);
if ( theNuclNucleon->GetDefinition() == G4Proton::Proton() ) ++numberProtonProjectileHits;
if ( theNuclNucleon->GetDefinition() == G4Neutron::Neutron() ) ++numberNeutronProjectileHits;
}
theNuclNucleon = ProjResNucleus->GetNextNucleon();
}
@@ -221,12 +225,16 @@ G4KineticTrackVector * G4VPartonStringModel::Scatter(const G4Nucleus &theNucleus
<<ExcitationEp<<G4endl;
G4cout<<"Projectile residual 4 momentum "<<ProjectileResidual4Momentum<<G4endl;
#endif
numberProtonProjectileResidual = thePrimary.GetDefinition()->GetPDGCharge() - numberProtonProjectileHits;
numberNeutronProjectileResidual = thePrimary.GetDefinition()->GetBaryonNumber()
- thePrimary.GetDefinition()->GetPDGCharge() - numberNeutronProjectileHits;
}
G4V3DNucleus * ResNucleus=theThis->GetWoundedNucleus();
// loop over wounded nucleus
theNuclNucleon = ResNucleus->StartLoop() ? ResNucleus->GetNextNucleon() : NULL;
G4int numberProtonTargetHits( 0 ), numberNeutronTargetHits( 0 );
while( theNuclNucleon )
{
if(theNuclNucleon->AreYouHit())
@@ -239,6 +247,8 @@ G4KineticTrackVector * G4VPartonStringModel::Scatter(const G4Nucleus &theNucleus
ExcitationEt +=theNuclNucleon->GetBindingEnergy();
#endif
theNuclNucleon->SetMomentum(tmp);
if ( theNuclNucleon->GetDefinition() == G4Proton::Proton() ) ++numberProtonTargetHits;
if ( theNuclNucleon->GetDefinition() == G4Neutron::Neutron() ) ++numberNeutronTargetHits;
}
theNuclNucleon = ResNucleus->GetNextNucleon();
}
@@ -257,6 +267,30 @@ G4KineticTrackVector * G4VPartonStringModel::Scatter(const G4Nucleus &theNucleus
G4cout<<"Bsum Qsum "<<Bsum<<" "<<Qsum<<G4endl<<G4endl;
#endif
// Re-sample in the case of unphysical nuclear residual:
// 1 (H), 2 (2He), and 3 (3Li) protons alone without neutrons can exist, but not more;
// no bound states of 2 or more neutrons without protons can exist.
G4int numberProtonTargetResidual = theNucleus.GetZ_asInt() - numberProtonTargetHits;
G4int numberNeutronTargetResidual = theNucleus.GetA_asInt() - theNucleus.GetZ_asInt() - numberNeutronTargetHits;
G4bool unphysicalResidual = false;
if ( ( numberProtonTargetResidual > 3 && numberNeutronTargetResidual == 0 ) ||
( numberProtonTargetResidual == 0 && numberNeutronTargetResidual > 1 ) ) {
unphysicalResidual = true;
//G4cout << "***UNPHYSICAL TARGET RESIDUAL*** Z=" << numberProtonTargetResidual
// << " ; N=" << numberNeutronTargetResidual;
}
if ( ( numberProtonProjectileResidual > 3 && numberNeutronProjectileResidual == 0 ) ||
( numberProtonProjectileResidual == 0 && numberNeutronProjectileResidual > 1 ) ) {
unphysicalResidual = true;
//G4cout << "***UNPHYSICAL PROJECTILE RESIDUAL*** Z=" << numberProtonProjectileResidual
// << " ; N=" << numberNeutronProjectileResidual;
}
if ( unphysicalResidual ) {
//G4cout << " -> REJECTING COLLISION because of unphysical residual !" << G4endl;
Success = false;
continue;
}
//=========================================================================================
// Fragment strings
#ifdef debug_PartonStringModel