Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
@@ -23,33 +23,22 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// --------------------------------------------------------------------
// GEANT 4 class source file
//
//
// G4ReduciblePolygon.cc
//
// Implementation of a utility class used to specify, test, reduce,
// and/or otherwise manipulate a 2D polygon.
//
// G4ReduciblePolygon implementation; a utility class used to specify,
// test, reduce, and/or otherwise manipulate a 2D polygon.
// See G4ReduciblePolygon.hh for more info.
//
// Author: David C. Williams (davidw@scipp.ucsc.edu)
// --------------------------------------------------------------------
#include "G4ReduciblePolygon.hh"
#include "globals.hh"
//
// Constructor: with simple arrays
//
G4ReduciblePolygon::G4ReduciblePolygon( const G4double a[],
const G4double b[],
G4int n )
: aMin(0.), aMax(0.), bMin(0.), bMax(0.),
vertexHead(0)
: aMin(0.), aMax(0.), bMin(0.), bMax(0.)
{
//
// Do all of the real work in Create
@@ -57,15 +46,12 @@ G4ReduciblePolygon::G4ReduciblePolygon( const G4double a[],
Create( a, b, n );
}
//
// Constructor: special PGON/PCON case
//
G4ReduciblePolygon::G4ReduciblePolygon( const G4double rmin[],
const G4double rmax[],
const G4double z[], G4int n )
: aMin(0.), aMax(0.), bMin(0.), bMax(0.),
vertexHead(0)
: aMin(0.), aMax(0.), bMin(0.), bMax(0.)
{
//
// Translate
@@ -78,8 +64,7 @@ G4ReduciblePolygon::G4ReduciblePolygon( const G4double rmin[],
*rIn = rOut-1,
*zIn = zOut-1;
G4int i;
for( i=0; i < n; i++, rOut++, zOut++, rIn--, zIn-- )
for( G4int i=0; i < n; ++i, ++rOut, ++zOut, --rIn, --zIn )
{
*rOut = rmax[i];
*rIn = rmin[i];
@@ -92,8 +77,6 @@ G4ReduciblePolygon::G4ReduciblePolygon( const G4double rmin[],
delete [] b;
}
//
// Create
//
// To be called by constructors, fill in the list and statistics for a new
@@ -107,14 +90,14 @@ void G4ReduciblePolygon::Create( const G4double a[],
FatalErrorInArgument, "Less than 3 vertices specified.");
const G4double *anext = a, *bnext = b;
ABVertex *prev = 0;
ABVertex* prev = nullptr;
do // Loop checking, 13.08.2015, G.Cosmo
{
ABVertex *newVertex = new ABVertex;
newVertex->a = *anext;
newVertex->b = *bnext;
newVertex->next = 0;
if (prev==0)
newVertex->next = nullptr;
if (prev==nullptr)
{
vertexHead = newVertex;
}
@@ -131,13 +114,11 @@ void G4ReduciblePolygon::Create( const G4double a[],
CalculateMaxMin();
}
//
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
//
G4ReduciblePolygon::G4ReduciblePolygon( __void__& )
: aMin(0.), aMax(0.), bMin(0.), bMax(0.), numVertices(0), vertexHead(0)
: aMin(0.), aMax(0.), bMin(0.), bMax(0.)
{
}
@@ -147,17 +128,15 @@ G4ReduciblePolygon::G4ReduciblePolygon( __void__& )
//
G4ReduciblePolygon::~G4ReduciblePolygon()
{
ABVertex *curr = vertexHead;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
ABVertex* curr = vertexHead;
while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
ABVertex *toDelete = curr;
ABVertex* toDelete = curr;
curr = curr->next;
delete toDelete;
}
}
//
// CopyVertices
//
// Copy contents into simple linear arrays.
@@ -168,7 +147,7 @@ void G4ReduciblePolygon::CopyVertices( G4double a[], G4double b[] ) const
{
G4double *anext = a, *bnext = b;
ABVertex *curr = vertexHead;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
*anext++ = curr->a;
*bnext++ = curr->b;
@@ -176,40 +155,34 @@ void G4ReduciblePolygon::CopyVertices( G4double a[], G4double b[] ) const
}
}
//
// ScaleA
//
// Multiply all a values by a common scale
//
void G4ReduciblePolygon::ScaleA( G4double scale )
{
ABVertex *curr = vertexHead;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
ABVertex* curr = vertexHead;
while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
curr->a *= scale;
curr = curr->next;
}
}
//
// ScaleB
//
// Multiply all b values by a common scale
//
void G4ReduciblePolygon::ScaleB( G4double scale )
{
ABVertex *curr = vertexHead;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
ABVertex* curr = vertexHead;
while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
curr->b *= scale;
curr = curr->next;
}
}
//
// RemoveDuplicateVertices
//
// Remove adjacent vertices that are equal. Returns "false" if there
@@ -218,11 +191,11 @@ void G4ReduciblePolygon::ScaleB( G4double scale )
G4bool G4ReduciblePolygon::RemoveDuplicateVertices( G4double tolerance )
{
ABVertex *curr = vertexHead,
*prev = 0, *next = 0;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
*prev = nullptr, *next = nullptr;
while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
next = curr->next;
if (next == 0) next = vertexHead;
if (next == nullptr) next = vertexHead;
if (std::fabs(curr->a-next->a) < tolerance &&
std::fabs(curr->b-next->b) < tolerance )
@@ -239,13 +212,16 @@ G4bool G4ReduciblePolygon::RemoveDuplicateVertices( G4double tolerance )
//
// Delete
//
ABVertex *toDelete = curr;
ABVertex* toDelete = curr;
curr = curr->next;
delete toDelete;
numVertices--;
if (prev) prev->next = curr; else vertexHead = curr;
if (prev != nullptr)
prev->next = curr;
else
vertexHead = curr;
}
else
{
@@ -262,8 +238,6 @@ G4bool G4ReduciblePolygon::RemoveDuplicateVertices( G4double tolerance )
return true;
}
//
// RemoveRedundantVertices
//
// Remove any unneeded vertices, i.e. those vertices which
@@ -281,11 +255,11 @@ G4bool G4ReduciblePolygon::RemoveRedundantVertices( G4double tolerance )
//
// Loop over all vertices
//
ABVertex *curr = vertexHead, *next = 0;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
ABVertex *curr = vertexHead, *next = nullptr;
while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
next = curr->next;
if (next == 0) next = vertexHead;
if (next == nullptr) next = vertexHead;
G4double da = next->a - curr->a,
db = next->b - curr->b;
@@ -298,8 +272,8 @@ G4bool G4ReduciblePolygon::RemoveRedundantVertices( G4double tolerance )
//
// Get vertex after next
//
ABVertex *test = next->next;
if (test == 0) test = vertexHead;
ABVertex* test = next->next;
if (test == nullptr) test = vertexHead;
//
// If we are back to the original vertex, stop
@@ -326,19 +300,19 @@ G4bool G4ReduciblePolygon::RemoveRedundantVertices( G4double tolerance )
//
// Delete vertex pointed to by next. Carefully!
//
if (curr->next)
if (curr->next != nullptr)
{ // next is not head
if (next->next)
if (next->next != nullptr)
curr->next = test; // next is not tail
else
curr->next = 0; // New tail
curr->next = nullptr; // New tail
}
else
vertexHead = test; // New head
if ((curr != next) && (next != test)) delete next;
numVertices--;
--numVertices;
//
// Replace next by the vertex we just tested,
@@ -358,8 +332,6 @@ G4bool G4ReduciblePolygon::RemoveRedundantVertices( G4double tolerance )
return true;
}
//
// ReverseOrder
//
// Reverse the order of the vertices
@@ -369,16 +341,16 @@ void G4ReduciblePolygon::ReverseOrder()
//
// Loop over all vertices
//
ABVertex *prev = vertexHead;
if (prev==0) return; // No vertices
ABVertex* prev = vertexHead;
if (prev==nullptr) return; // No vertices
ABVertex *curr = prev->next;
if (curr==0) return; // Just one vertex
ABVertex* curr = prev->next;
if (curr==nullptr) return; // Just one vertex
//
// Our new tail
//
vertexHead->next = 0;
vertexHead->next = nullptr;
for(;;)
{
@@ -396,7 +368,7 @@ void G4ReduciblePolygon::ReverseOrder()
//
// Last vertex?
//
if (save == 0) break;
if (save == nullptr) break;
//
// Next vertex
@@ -419,30 +391,28 @@ void G4ReduciblePolygon::ReverseOrder()
//
void G4ReduciblePolygon::StartWithZMin()
{
ABVertex *curr = vertexHead;
ABVertex* curr = vertexHead;
G4double bcurr = curr->b;
ABVertex *prev = curr;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
ABVertex* prev = curr;
while( curr != nullptr) // Loop checking, 13.08.2015, G.Cosmo
{
if(curr->b < bcurr)
{
bcurr = curr->b;
ABVertex *curr1 = curr;
while( curr1 ) // Loop checking, 13.08.2015, G.Cosmo
ABVertex* curr1 = curr;
while( curr1 != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
if(curr1->next == 0) { curr1->next = vertexHead; break; }
if(curr1->next == nullptr) { curr1->next = vertexHead; break; }
curr1 = curr1->next;
}
vertexHead = curr;
prev->next = 0;
prev->next = nullptr;
}
prev = curr;
curr = curr->next;
}
}
//
// CrossesItself
//
// Return "true" if the polygon crosses itself
@@ -458,8 +428,8 @@ G4bool G4ReduciblePolygon::CrossesItself( G4double tolerance )
// Top loop over line segments. By the time we finish
// with the second to last segment, we're done.
//
ABVertex *curr1 = vertexHead, *next1=0;
while (curr1->next) // Loop checking, 13.08.2015, G.Cosmo
ABVertex *curr1 = vertexHead, *next1 = nullptr;
while (curr1->next != nullptr) // Loop checking, 13.08.2015, G.Cosmo
{
next1 = curr1->next;
G4double da1 = next1->a-curr1->a,
@@ -468,11 +438,11 @@ G4bool G4ReduciblePolygon::CrossesItself( G4double tolerance )
//
// Inner loop over subsequent line segments
//
ABVertex *curr2 = next1->next;
while( curr2 ) // Loop checking, 13.08.2015, G.Cosmo
ABVertex* curr2 = next1->next;
while( curr2 != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
ABVertex *next2 = curr2->next;
if (next2==0) next2 = vertexHead;
ABVertex* next2 = curr2->next;
if (next2==nullptr) next2 = vertexHead;
G4double da2 = next2->a-curr2->a,
db2 = next2->b-curr2->b;
G4double a12 = curr2->a-curr1->a,
@@ -500,9 +470,6 @@ G4bool G4ReduciblePolygon::CrossesItself( G4double tolerance )
return false;
}
//
// BisectedBy
//
// Decide if a line through two points crosses the polygon, within tolerance
@@ -517,33 +484,30 @@ G4bool G4ReduciblePolygon::BisectedBy( G4double a1, G4double b1,
G4double len12 = std::sqrt( a12*a12 + b12*b12 );
a12 /= len12; b12 /= len12;
ABVertex *curr = vertexHead;
ABVertex* curr = vertexHead;
do // Loop checking, 13.08.2015, G.Cosmo
{
G4double av = curr->a - a1,
bv = curr->b - b1;
bv = curr->b - b1;
G4double cross = av*b12 - bv*a12;
if (cross < -tolerance)
{
if (nPos) return true;
nNeg++;
++nNeg;
}
else if (cross > tolerance)
{
if (nNeg) return true;
nPos++;
++nPos;
}
curr = curr->next;
} while( curr );
} while( curr != nullptr );
return false;
}
//
// Area
//
// Calculated signed polygon area, where polygons specified in a
@@ -556,7 +520,7 @@ G4double G4ReduciblePolygon::Area()
{
G4double answer = 0;
ABVertex *curr = vertexHead, *next;
ABVertex *curr = vertexHead, *next = nullptr;
do // Loop checking, 13.08.2015, G.Cosmo
{
next = curr->next;
@@ -564,27 +528,23 @@ G4double G4ReduciblePolygon::Area()
answer += curr->a*next->b - curr->b*next->a;
curr = curr->next;
} while( curr );
} while( curr != nullptr );
return 0.5*answer;
}
//
// Print
//
void G4ReduciblePolygon::Print()
{
ABVertex *curr = vertexHead;
ABVertex* curr = vertexHead;
do // Loop checking, 13.08.2015, G.Cosmo
{
G4cerr << curr->a << " " << curr->b << G4endl;
curr = curr->next;
} while( curr );
} while( curr != nullptr );
}
//
// CalculateMaxMin
//
// To be called when the vertices are changed, this
@@ -592,11 +552,11 @@ void G4ReduciblePolygon::Print()
//
void G4ReduciblePolygon::CalculateMaxMin()
{
ABVertex *curr = vertexHead;
ABVertex* curr = vertexHead;
aMin = aMax = curr->a;
bMin = bMax = curr->b;
curr = curr->next;
while( curr ) // Loop checking, 13.08.2015, G.Cosmo
while( curr != nullptr ) // Loop checking, 13.08.2015, G.Cosmo
{
if (curr->a < aMin)
aMin = curr->a;