Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
@@ -23,10 +23,6 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
// G4Voxelizer
//
// Class description:
@@ -34,12 +30,10 @@
// Voxelizer for tessellated surfaces and solids positioning in 3D space,
// used in G4TessellatedSolid and G4MultiUnion.
// History:
// 19.10.12 Marek Gayer, created
// --------------------------------------------------------------------
#ifndef G4Voxelizer_HH
#define G4Voxelizer_HH
#ifndef G4VOXELIZER_HH
#define G4VOXELIZER_HH
#include <vector>
#include <string>
@@ -70,11 +64,11 @@ class G4Voxelizer
public:
template <typename T>
static inline G4int BinarySearch(const std::vector<T> &vec, T value);
static inline G4int BinarySearch(const std::vector<T>& vec, T value);
void Voxelize(std::vector<G4VSolid *> &solids,
void Voxelize(std::vector<G4VSolid*>& solids,
std::vector<G4Transform3D>& transforms);
void Voxelize(std::vector<G4VFacet *> &facets);
void Voxelize(std::vector<G4VFacet*>& facets);
void DisplayVoxelLimits() const;
void DisplayBoundaries();
@@ -83,62 +77,62 @@ class G4Voxelizer
G4Voxelizer();
~G4Voxelizer();
void GetCandidatesVoxel(std::vector<G4int> &voxels);
void GetCandidatesVoxel(std::vector<G4int>& voxels);
// Method displaying the nodes located in a voxel characterized
// by its three indexes.
G4int GetCandidatesVoxelArray(const G4ThreeVector &point,
std::vector<G4int> &list,
G4SurfBits *crossed=0) const;
G4int GetCandidatesVoxelArray(const G4ThreeVector& point,
std::vector<G4int>& list,
G4SurfBits* crossed = nullptr) const;
// Method returning in a vector container the nodes located in a voxel
// characterized by its three indexes.
G4int GetCandidatesVoxelArray(const std::vector<G4int> &voxels,
G4int GetCandidatesVoxelArray(const std::vector<G4int>& voxels,
const G4SurfBits bitmasks[],
std::vector<G4int> &list,
G4SurfBits *crossed=0) const;
G4int GetCandidatesVoxelArray(const std::vector<G4int> &voxels,
std::vector<G4int> &list,
G4SurfBits *crossed=0)const;
std::vector<G4int>& list,
G4SurfBits* crossed = nullptr) const;
G4int GetCandidatesVoxelArray(const std::vector<G4int>& voxels,
std::vector<G4int>& list,
G4SurfBits* crossed = nullptr)const;
inline const std::vector<G4VoxelBox> &GetBoxes() const;
inline const std::vector<G4VoxelBox>& GetBoxes() const;
// Method returning the pointer to the array containing the
// characteristics of each box.
inline const std::vector<G4double> &GetBoundary(G4int index) const;
inline const std::vector<G4double>& GetBoundary(G4int index) const;
G4bool UpdateCurrentVoxel(const G4ThreeVector &point,
const G4ThreeVector &direction,
std::vector<G4int> &curVoxel) const;
G4bool UpdateCurrentVoxel(const G4ThreeVector& point,
const G4ThreeVector& direction,
std::vector<G4int>& curVoxel) const;
inline void GetVoxel(std::vector<G4int> &curVoxel,
const G4ThreeVector &point) const;
inline void GetVoxel(std::vector<G4int>& curVoxel,
const G4ThreeVector& point) const;
inline G4int GetBitsPerSlice () const;
G4bool Contains(const G4ThreeVector &point) const;
G4bool Contains(const G4ThreeVector& point) const;
G4double DistanceToNext(const G4ThreeVector &point,
const G4ThreeVector &direction,
std::vector<G4int> &curVoxel) const;
G4double DistanceToNext(const G4ThreeVector& point,
const G4ThreeVector& direction,
std::vector<G4int>& curVoxel) const;
G4double DistanceToFirst(const G4ThreeVector &point,
const G4ThreeVector &direction) const;
G4double DistanceToFirst(const G4ThreeVector& point,
const G4ThreeVector& direction) const;
G4double DistanceToBoundingBox(const G4ThreeVector &point) const;
G4double DistanceToBoundingBox(const G4ThreeVector& point) const;
inline G4int GetVoxelsIndex(G4int x, G4int y, G4int z) const;
inline G4int GetVoxelsIndex(const std::vector<G4int> &voxels) const;
inline G4int GetVoxelsIndex(const std::vector<G4int>& voxels) const;
inline G4bool GetPointVoxel(const G4ThreeVector& p,
std::vector<G4int>& voxels) const;
inline G4int GetPointIndex(const G4ThreeVector &p) const;
inline G4int GetPointIndex(const G4ThreeVector& p) const;
inline const G4SurfBits &Empty() const;
inline const G4SurfBits& Empty() const;
inline G4bool IsEmpty(G4int index) const;
void SetMaxVoxels(G4int max);
void SetMaxVoxels(const G4ThreeVector &reductionRatio);
void SetMaxVoxels(const G4ThreeVector& reductionRatio);
inline G4int GetMaxVoxels(G4ThreeVector &ratioOfReduction);
inline G4int GetMaxVoxels(G4ThreeVector& ratioOfReduction);
G4int AllocatedMemory();
@@ -146,19 +140,19 @@ class G4Voxelizer
inline long long CountVoxels(std::vector<G4double> boundaries[]) const;
inline const std::vector<G4int> &
GetCandidates(std::vector<G4int> &curVoxel) const;
inline const std::vector<G4int>&
GetCandidates(std::vector<G4int>& curVoxel) const;
inline G4int GetVoxelBoxesSize() const;
inline const G4VoxelBox &GetVoxelBox(G4int i) const;
inline const std::vector<G4int> &GetVoxelBoxCandidates(G4int i) const;
inline const std::vector<G4int>& GetVoxelBoxCandidates(G4int i) const;
inline G4int GetTotalCandidates() const;
static G4double MinDistanceToBox (const G4ThreeVector &aPoint,
const G4ThreeVector &f);
static G4double MinDistanceToBox (const G4ThreeVector& aPoint,
const G4ThreeVector& f);
static void SetDefaultVoxelsCount(G4int count);
@@ -170,9 +164,9 @@ class G4Voxelizer
{
public:
std::vector<G4VoxelInfo> &fVoxels;
std::vector<G4VoxelInfo>& fVoxels;
G4VoxelComparator(std::vector<G4VoxelInfo> &voxels) : fVoxels(voxels) {}
G4VoxelComparator(std::vector<G4VoxelInfo>& voxels) : fVoxels(voxels) {}
G4bool operator()(const G4int& l, const G4int& r) const
{
@@ -187,9 +181,9 @@ class G4Voxelizer
void BuildEmpty ();
G4String GetCandidatesAsString(const G4SurfBits &bits) const;
G4String GetCandidatesAsString(const G4SurfBits& bits) const;
void CreateSortedBoundary(std::vector<G4double> &boundaryRaw, G4int axis);
void CreateSortedBoundary(std::vector<G4double>& boundaryRaw, G4int axis);
void BuildBoundaries();
@@ -200,23 +194,23 @@ class G4Voxelizer
void BuildVoxelLimits(std::vector<G4VSolid*>& solids,
std::vector<G4Transform3D>& transforms);
void BuildVoxelLimits(std::vector<G4VFacet *> &facets);
void BuildVoxelLimits(std::vector<G4VFacet*>& facets);
void DisplayBoundaries(std::vector<G4double> &fBoundaries);
void DisplayBoundaries(std::vector<G4double>& fBoundaries);
void BuildBitmasks(std::vector<G4double> fBoundaries[],
G4SurfBits bitmasks[], G4bool countsOnly=false);
G4SurfBits bitmasks[], G4bool countsOnly = false);
void BuildBoundingBox();
void BuildBoundingBox(G4ThreeVector& amin, G4ThreeVector& amax,
G4double tolerance = 0);
G4double tolerance = 0.0);
void SetReductionRatio(G4int maxVoxels, G4ThreeVector &reductionRatio);
void SetReductionRatio(G4int maxVoxels, G4ThreeVector& reductionRatio);
void CreateMiniVoxels(std::vector<G4double> fBoundaries[],
G4SurfBits bitmasks[]);
static void FindComponentsFastest(unsigned int mask,
std::vector<G4int> &list, G4int i);
std::vector<G4int>& list, G4int i);
inline G4ThreeVector GetGlobalPoint(const G4Transform3D& trans,
const G4ThreeVector& lpoint) const;