Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
@@ -23,13 +23,6 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4PolyPhiFace
//
// Class description:
@@ -37,7 +30,7 @@
// Definition of a face that bounds a polycone or polyhedra when
// it has a phi opening:
//
// G4PolyPhiFace( const G4ReduciblePolygon *rz,
// G4PolyPhiFace( const G4ReduciblePolygon* rz,
// G4double phi,
// G4double deltaPhi,
// G4double phiOther )
@@ -47,12 +40,10 @@
// length and direction, but with corners aways on the same side of
// the z axis.
// Author:
// David C. Williams (davidw@scipp.ucsc.edu)
// Author: David C. Williams (davidw@scipp.ucsc.edu)
// --------------------------------------------------------------------
#ifndef G4PolyPhiFace_hh
#define G4PolyPhiFace_hh
#ifndef G4POLYPHIFACE_HH
#define G4POLYPHIFACE_HH
#include "G4VCSGface.hh"
#include "G4TwoVector.hh"
@@ -86,7 +77,7 @@ class G4PolyPhiFace : public G4VCSGface
public: // with description
G4PolyPhiFace( const G4ReduciblePolygon *rz,
G4PolyPhiFace( const G4ReduciblePolygon* rz,
G4double phi, G4double deltaPhi, G4double phiOther );
// Constructor.
// Points r,z should be supplied in clockwise order in r,z.
@@ -103,26 +94,26 @@ class G4PolyPhiFace : public G4VCSGface
G4PolyPhiFace& operator=( const G4PolyPhiFace &source );
// Copy constructor and assgnment operator.
G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
G4bool outgoing, G4double surfTolerance,
G4double &distance, G4double &distFromSurface,
G4ThreeVector &normal, G4bool &allBehind );
G4double& distance, G4double& distFromSurface,
G4ThreeVector& normal, G4bool& allBehind );
G4double Distance( const G4ThreeVector &p, G4bool outgoing );
G4double Distance( const G4ThreeVector& p, G4bool outgoing );
EInside Inside( const G4ThreeVector &p, G4double tolerance,
G4double *bestDistance );
EInside Inside( const G4ThreeVector& p, G4double tolerance,
G4double* bestDistance );
G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance );
G4ThreeVector Normal( const G4ThreeVector& p, G4double* bestDistance );
G4double Extent( const G4ThreeVector axis );
void CalculateExtent( const EAxis axis,
const G4VoxelLimits &voxelLimit,
const G4AffineTransform &tranform,
G4SolidExtentList &extentList );
const G4AffineTransform& tranform,
G4SolidExtentList& extentList );
inline G4VCSGface *Clone();
inline G4VCSGface* Clone();
// Allocates on the heap a clone of this face.
G4double SurfaceArea();
@@ -138,32 +129,32 @@ class G4PolyPhiFace : public G4VCSGface
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
void Diagnose( G4VSolid *solid );
void Diagnose( G4VSolid* solid );
// Throw an exception if something is found inconsistent with
// the solid. For debugging purposes only
protected:
G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
const G4ThreeVector &p, const G4ThreeVector &v );
const G4ThreeVector& p, const G4ThreeVector& v );
// Decide if the point in r,z is inside the edges of our face,
// **but** do so consistently with other faces.
G4bool InsideEdges( G4double r, G4double z );
G4bool InsideEdges( G4double r, G4double z, G4double *distRZ2,
G4PolyPhiFaceVertex **base3Dnorm=0,
G4ThreeVector **head3Dnorm=0 );
G4bool InsideEdges( G4double r, G4double z, G4double* distRZ2,
G4PolyPhiFaceVertex** base3Dnorm = nullptr,
G4ThreeVector** head3Dnorm = nullptr );
// Decide if the point in r,z is inside the edges of our face.
inline G4double ExactZOrder( G4double z,
G4double qx, G4double qy, G4double qz,
const G4ThreeVector &v,
const G4ThreeVector& v,
G4double normSign,
const G4PolyPhiFaceVertex *vert ) const;
const G4PolyPhiFaceVertex* vert ) const;
// Decide precisely whether a trajectory passes to the left, right,
// or exactly passes through the z position of a vertex point in face.
void CopyStuff( const G4PolyPhiFace &source );
void CopyStuff( const G4PolyPhiFace& source );
protected:
@@ -192,7 +183,7 @@ class G4PolyPhiFace : public G4VCSGface
// Boolean function for finding proper intersection or not
// of two line segments (a,b) and (c,d).
G4bool Diagonalie( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
G4bool Diagonalie( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
// Boolean Diagonalie help to determine if diagonal s
// of segment (a,b) is convex or reflex.
@@ -200,7 +191,7 @@ class G4PolyPhiFace : public G4VCSGface
// Boolean function for determining if b is inside the cone (a0,a,a1)
// where a is the center of the cone.
G4bool Diagonal( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
G4bool Diagonal( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
// Boolean function for determining if Diagonal is possible
// inside Polycone or PolyHedra.
@@ -217,23 +208,23 @@ class G4PolyPhiFace : public G4VCSGface
protected:
G4int numEdges; // Number of edges
G4PolyPhiFaceEdge *edges; // The edges of the face
G4PolyPhiFaceVertex *corners; // And the corners
G4ThreeVector normal; // Normal unit vector
G4ThreeVector radial; // Unit vector along radial direction
G4ThreeVector surface; // Point on surface
G4ThreeVector surface_point; // Auxiliary point on surface used for
// method GetPointOnFace()
G4double rMin, rMax, // Extent in r
zMin, zMax; // Extent in z
G4bool allBehind; // True if the polycone/polyhedra
// is behind the place of this face
G4double kCarTolerance;// Surface thickness
G4double fSurfaceArea; // Surface Area of PolyPhiFace
G4PolyPhiFaceVertex *triangles; // Auxiliary pointer to 'corners' used for
// triangulation. Copy structure, changing
// the structure of 'corners' (ear removal)
G4int numEdges; // Number of edges
G4PolyPhiFaceEdge* edges = nullptr; // The edges of the face
G4PolyPhiFaceVertex* corners = nullptr; // And the corners
G4ThreeVector normal; // Normal unit vector
G4ThreeVector radial; // Unit vector along radial direction
G4ThreeVector surface; // Point on surface
G4ThreeVector surface_point; // Auxiliary point on surface used for
// method GetPointOnFace()
G4double rMin, rMax, // Extent in r
zMin, zMax; // Extent in z
G4bool allBehind = false; // True if the polycone/polyhedra
// is behind the place of this face
G4double kCarTolerance; // Surface thickness
G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace
G4PolyPhiFaceVertex* triangles = nullptr;
// Auxiliary pointer to 'corners' used for triangulation.
// Copy structure, changing the structure of 'corners' (ear removal)
};
#include "G4PolyPhiFace.icc"