Import Geant4 10.6.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VExternalNavigation
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//
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// Class description:
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//
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// Pure virtual class to be specialised by the user for tracking with
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// an external navigation
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// Authors: V.Vlachoudis, G.Cosmo - CERN, 2019
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// --------------------------------------------------------------------
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#ifndef G4VEXTERNALNAVIGATION_HH
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#define G4VEXTERNALNAVIGATION_HH
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#include "G4NavigationHistory.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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#include "G4ThreeVector.hh"
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class G4VExternalNavigation
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{
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public: // with description
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G4VExternalNavigation();
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// Constructor
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virtual ~G4VExternalNavigation();
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// Destructor
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virtual G4bool LevelLocate( G4NavigationHistory& history,
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const G4VPhysicalVolume* blockedVol,
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const G4int blockedNum,
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const G4ThreeVector& globalPoint,
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const G4ThreeVector* globalDirection,
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const G4bool pLocatedOnEdge,
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G4ThreeVector& localPoint) = 0;
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// Search positioned volumes in mother at current top level of history
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// for volume containing globalPoint. Do not test the blocked volume.
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// If a containing volume is found, `stack' the new volume and return
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// true, else return false (the point lying in the mother but not any
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// of the daughters). localPoint = global point in local system on entry,
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// point in new system on exit.
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virtual G4double ComputeStep( const G4ThreeVector& localPoint,
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const G4ThreeVector& localDirection,
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const G4double currentProposedStepLength,
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G4double& newSafety,
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G4NavigationHistory& history,
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G4bool& validExitNormal,
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G4ThreeVector& exitNormal,
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G4bool& exiting,
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G4bool& entering,
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G4VPhysicalVolume** pBlockedPhysical,
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G4int& blockedReplicaNo ) = 0;
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// Compute the length of a step to the next boundary.
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// Ignore the (input) pBlockedPhysical volume (with replica/parameterisation
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// number 'blockedReplica')
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// Identify the next candidate volume (if a daughter of current volume),
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// and return it in pBlockedPhysical, blockedReplicaNo
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// In/Out Navigation history: to be update for volume of next intersection.
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// In/out 'newsafety' is the known isotropic safety of the initial point:
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// an earlier (likely crude) estimate on input,
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// to be updated with new estimate for the same (start) point.
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virtual G4double ComputeSafety( const G4ThreeVector& globalpoint,
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const G4NavigationHistory& history,
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const G4double pMaxLength = DBL_MAX ) = 0;
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virtual G4VExternalNavigation* Clone() = 0;
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// Optional methods - may be necessary under particular circumstances
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virtual EInside Inside( const G4VSolid* solid,
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const G4ThreeVector& position,
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const G4ThreeVector& direction );
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// Special 'Inside' call that includes direction of next motion
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// provided for potential optimisations.
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virtual void RelocateWithinVolume( G4VPhysicalVolume* motherPhysical,
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const G4ThreeVector& localPoint );
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// Update any relevant internal state to take account that
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// - the location has been moved to 'localPoint'
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// - it remains in the current (mother) physical volume 'motherPhysical'
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inline G4int GetVerboseLevel() const { return fVerbose; }
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inline void SetVerboseLevel(G4int level) { fVerbose = level; }
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// Get/Set verbosity level.
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inline void CheckMode(G4bool mode) { fCheck = mode; }
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// Run navigation in "check-mode", therefore using additional
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// verifications and more strict correctness conditions.
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// Should be effective only with G4VERBOSE set.
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protected:
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G4bool fCheck = false;
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G4int fVerbose = 0;
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};
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#endif
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