Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
@@ -23,9 +23,6 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// class G4SafetyHelper
//
// Class description:
@@ -33,11 +30,8 @@
// This class is a helper for physics processes which require
// knowledge of the safety, and the step size for the 'mass' geometry
// First version: J. Apostolakis, July 5th, 2006
// Modified:
// 10.04.07 V.Ivanchenko Use unique G4SafetyHelper
// First version: J.Apostolakis, July 5th, 2006
// --------------------------------------------------------------------
#ifndef G4SAFETYHELPER_HH
#define G4SAFETYHELPER_HH 1
@@ -51,95 +45,99 @@ class G4PathFinder;
class G4SafetyHelper
{
public: // with description
public: // with description
G4SafetyHelper();
~G4SafetyHelper();
//
// Constructor and destructor
G4SafetyHelper();
~G4SafetyHelper();
// Constructor and destructor
G4double CheckNextStep( const G4ThreeVector& position,
const G4ThreeVector& direction,
const G4double currentMaxStep,
G4double& newSafety );
//
// Return linear step for mass geometry
G4double CheckNextStep( const G4ThreeVector& position,
const G4ThreeVector& direction,
const G4double currentMaxStep,
G4double& newSafety );
// Return linear step for mass geometry
G4double ComputeSafety( const G4ThreeVector& pGlobalPoint,
G4double maxRadius=DBL_MAX ); // Radius of interest
//
// Return safety for all geometries.
//
// The 2nd argument is the radius of your interest (e.g. maximum displacement )
// Giving this you can reduce the average computational cost.
// If the second argument is not given, this is the real isotropic safety
G4double ComputeSafety( const G4ThreeVector& pGlobalPoint,
G4double maxRadius = DBL_MAX );
// Return safety for all geometries.
//
// The 2nd argument is the radius of your interest (e.g. maximum
// displacement). Giving this you can reduce the average computational
// cost. If the second argument is not given, this is the real
// isotropic safety
void Locate(const G4ThreeVector& pGlobalPoint,
const G4ThreeVector& direction);
//
// Locate the point for all geometries
void Locate(const G4ThreeVector& pGlobalPoint,
const G4ThreeVector& direction);
// Locate the point for all geometries
void ReLocateWithinVolume(const G4ThreeVector& pGlobalPoint );
//
// Relocate the point in the volume of interest
void ReLocateWithinVolume(const G4ThreeVector& pGlobalPoint );
// Relocate the point in the volume of interest
G4bool RecheckDistanceToCurrentBoundary(
const G4ThreeVector &pGlobalPoint,
const G4ThreeVector &pDirection,
const G4double pCurrentProposedStepLength,
G4double *prDistance,
G4double *prNewSafety= 0)const;
// Trial method for checking potential displacement for MS
// Check new Globalpoint, to see whether it is in current volume
// (mother) and not in potential entering daughter.
// If in mother, check distance to boundary along pDirection.
// If in entering daughter, check distance back to boundary.
// NOTE:
// Can be called only after ComputeStep is called - before ReLocation
// Deals only with current volume (and potentially entered)
G4bool RecheckDistanceToCurrentBoundary(const G4ThreeVector& pGlobalPoint,
const G4ThreeVector& pDirection,
const G4double pCurrentProposedStepLength,
G4double* prDistance,
G4double* prNewSafety = nullptr) const;
// Trial method for checking potential displacement for MS
// Check new Globalpoint, to see whether it is in current volume
// (mother) and not in potential entering daughter.
// If in mother, check distance to boundary along pDirection.
// If in entering daughter, check distance back to boundary.
// NOTE:
// Can be called only after ComputeStep is called - before ReLocation
// Deals only with current volume (and potentially entered)
inline void EnableParallelNavigation(G4bool parallel);
//
// To have parallel worlds considered, must be true.
// Alternative is to use single (mass) Navigator directly
inline void EnableParallelNavigation(G4bool parallel);
// To have parallel worlds considered, must be true.
// Alternative is to use single (mass) Navigator directly
void InitialiseNavigator();
//
// Check for new navigator for tracking, and reinitialise pointer
void InitialiseNavigator();
// Check for new navigator for tracking, and reinitialise pointer
G4int SetVerboseLevel( G4int lev ) { G4int oldlv= fVerbose; fVerbose= lev; return oldlv; }
inline G4int SetVerboseLevel( G4int lev );
inline G4VPhysicalVolume* GetWorldVolume();
inline void SetCurrentSafety(G4double val, const G4ThreeVector& pos);
inline G4VPhysicalVolume* GetWorldVolume();
inline void SetCurrentSafety(G4double val, const G4ThreeVector& pos);
public: // without description
public: // without description
void InitialiseHelper();
void InitialiseHelper();
private:
private:
G4PathFinder* fpPathFinder = nullptr;
G4Navigator* fpMassNavigator = nullptr;
G4int fMassNavigatorId = -1;
G4PathFinder* fpPathFinder;
G4Navigator* fpMassNavigator;
G4int fMassNavigatorId;
G4bool fUseParallelGeometries = false;
// Flag whether to use PathFinder or single (mass) Navigator directly
// By default, one geometry only
G4bool fFirstCall = true;
// Flag of first call
G4int fVerbose = 0;
// Whether to print warning in case of move outside safety
G4bool fUseParallelGeometries;
// Flag whether to use PathFinder or single (mass) Navigator directly
G4bool fFirstCall;
// Flag of first call
G4int fVerbose;
// Whether to print warning in case of move outside safety
// State used during tracking -- for optimisation
// State used during tracking -- for optimisation
G4ThreeVector fLastSafetyPosition;
G4double fLastSafety;
// const G4double fRecomputeFactor;
G4ThreeVector fLastSafetyPosition;
G4double fLastSafety = 0.0;
// const G4double fRecomputeFactor = 0.0;
// parameter for further optimisation:
// if ( move < fact*safety ) do fast recomputation of safety
// End State (tracking)
// End State (tracking)
};
// --------------------------------------------------------------------
// Inline definitions
// --------------------------------------------------------------------
inline G4int G4SafetyHelper::SetVerboseLevel( G4int lev )
{
G4int oldlv = fVerbose;
fVerbose = lev;
return oldlv;
}
inline
void G4SafetyHelper::EnableParallelNavigation(G4bool parallel)