Import Geant4 10.6.0 source tree
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@@ -23,9 +23,6 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// class G4SafetyHelper
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//
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// Class description:
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@@ -33,11 +30,8 @@
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// This class is a helper for physics processes which require
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// knowledge of the safety, and the step size for the 'mass' geometry
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// First version: J. Apostolakis, July 5th, 2006
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// Modified:
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// 10.04.07 V.Ivanchenko Use unique G4SafetyHelper
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// First version: J.Apostolakis, July 5th, 2006
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// --------------------------------------------------------------------
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#ifndef G4SAFETYHELPER_HH
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#define G4SAFETYHELPER_HH 1
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@@ -51,95 +45,99 @@ class G4PathFinder;
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class G4SafetyHelper
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{
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public: // with description
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public: // with description
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G4SafetyHelper();
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~G4SafetyHelper();
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//
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// Constructor and destructor
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G4SafetyHelper();
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~G4SafetyHelper();
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// Constructor and destructor
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G4double CheckNextStep( const G4ThreeVector& position,
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const G4ThreeVector& direction,
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const G4double currentMaxStep,
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G4double& newSafety );
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//
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// Return linear step for mass geometry
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G4double CheckNextStep( const G4ThreeVector& position,
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const G4ThreeVector& direction,
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const G4double currentMaxStep,
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G4double& newSafety );
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// Return linear step for mass geometry
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G4double ComputeSafety( const G4ThreeVector& pGlobalPoint,
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G4double maxRadius=DBL_MAX ); // Radius of interest
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//
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// Return safety for all geometries.
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//
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// The 2nd argument is the radius of your interest (e.g. maximum displacement )
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// Giving this you can reduce the average computational cost.
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// If the second argument is not given, this is the real isotropic safety
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G4double ComputeSafety( const G4ThreeVector& pGlobalPoint,
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G4double maxRadius = DBL_MAX );
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// Return safety for all geometries.
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//
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// The 2nd argument is the radius of your interest (e.g. maximum
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// displacement). Giving this you can reduce the average computational
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// cost. If the second argument is not given, this is the real
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// isotropic safety
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void Locate(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& direction);
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//
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// Locate the point for all geometries
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void Locate(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& direction);
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// Locate the point for all geometries
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void ReLocateWithinVolume(const G4ThreeVector& pGlobalPoint );
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//
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// Relocate the point in the volume of interest
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void ReLocateWithinVolume(const G4ThreeVector& pGlobalPoint );
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// Relocate the point in the volume of interest
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G4bool RecheckDistanceToCurrentBoundary(
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const G4ThreeVector &pGlobalPoint,
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const G4ThreeVector &pDirection,
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const G4double pCurrentProposedStepLength,
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G4double *prDistance,
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G4double *prNewSafety= 0)const;
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// Trial method for checking potential displacement for MS
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// Check new Globalpoint, to see whether it is in current volume
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// (mother) and not in potential entering daughter.
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// If in mother, check distance to boundary along pDirection.
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// If in entering daughter, check distance back to boundary.
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// NOTE:
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// Can be called only after ComputeStep is called - before ReLocation
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// Deals only with current volume (and potentially entered)
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G4bool RecheckDistanceToCurrentBoundary(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double* prDistance,
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G4double* prNewSafety = nullptr) const;
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// Trial method for checking potential displacement for MS
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// Check new Globalpoint, to see whether it is in current volume
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// (mother) and not in potential entering daughter.
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// If in mother, check distance to boundary along pDirection.
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// If in entering daughter, check distance back to boundary.
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// NOTE:
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// Can be called only after ComputeStep is called - before ReLocation
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// Deals only with current volume (and potentially entered)
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inline void EnableParallelNavigation(G4bool parallel);
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//
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// To have parallel worlds considered, must be true.
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// Alternative is to use single (mass) Navigator directly
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inline void EnableParallelNavigation(G4bool parallel);
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// To have parallel worlds considered, must be true.
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// Alternative is to use single (mass) Navigator directly
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void InitialiseNavigator();
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//
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// Check for new navigator for tracking, and reinitialise pointer
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void InitialiseNavigator();
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// Check for new navigator for tracking, and reinitialise pointer
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G4int SetVerboseLevel( G4int lev ) { G4int oldlv= fVerbose; fVerbose= lev; return oldlv; }
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inline G4int SetVerboseLevel( G4int lev );
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inline G4VPhysicalVolume* GetWorldVolume();
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inline void SetCurrentSafety(G4double val, const G4ThreeVector& pos);
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inline G4VPhysicalVolume* GetWorldVolume();
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inline void SetCurrentSafety(G4double val, const G4ThreeVector& pos);
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public: // without description
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public: // without description
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void InitialiseHelper();
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void InitialiseHelper();
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private:
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private:
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G4PathFinder* fpPathFinder = nullptr;
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G4Navigator* fpMassNavigator = nullptr;
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G4int fMassNavigatorId = -1;
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G4PathFinder* fpPathFinder;
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G4Navigator* fpMassNavigator;
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G4int fMassNavigatorId;
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G4bool fUseParallelGeometries = false;
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// Flag whether to use PathFinder or single (mass) Navigator directly
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// By default, one geometry only
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G4bool fFirstCall = true;
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// Flag of first call
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G4int fVerbose = 0;
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// Whether to print warning in case of move outside safety
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G4bool fUseParallelGeometries;
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// Flag whether to use PathFinder or single (mass) Navigator directly
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G4bool fFirstCall;
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// Flag of first call
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G4int fVerbose;
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// Whether to print warning in case of move outside safety
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// State used during tracking -- for optimisation
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// State used during tracking -- for optimisation
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G4ThreeVector fLastSafetyPosition;
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G4double fLastSafety;
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// const G4double fRecomputeFactor;
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G4ThreeVector fLastSafetyPosition;
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G4double fLastSafety = 0.0;
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// const G4double fRecomputeFactor = 0.0;
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// parameter for further optimisation:
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// if ( move < fact*safety ) do fast recomputation of safety
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// End State (tracking)
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// End State (tracking)
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};
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// --------------------------------------------------------------------
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// Inline definitions
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// --------------------------------------------------------------------
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inline G4int G4SafetyHelper::SetVerboseLevel( G4int lev )
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{
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G4int oldlv = fVerbose;
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fVerbose = lev;
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return oldlv;
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}
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inline
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void G4SafetyHelper::EnableParallelNavigation(G4bool parallel)
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