Import Geant4 10.6.0 source tree
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@@ -23,10 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// class G4VPhysicalVolume
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// G4VPhysicalVolume
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//
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// Class description:
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//
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@@ -35,12 +32,10 @@
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// system. Either a single positioned volume or many positioned volume can
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// be represented by a particular G4VPhysicalVolume.
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// History:
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// 15.01.13 G.Cosmo, A.Dotti: Modified for thread-safety for MT
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// 09.11.99 J.Apostolakis: Added GetObjectRotationValue() method & comments
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// 28.08.96 P.Kent: Replaced transform by rotmat + vector
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// 25.07.96 P.Kent: Modified interface for new `Replica' capable geometry
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// 24.07.95 P.Kent: First non-stub version
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// 15.01.13, G.Cosmo, A.Dotti: Modified for thread-safety for MT
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// 28.08.96, P.Kent: Replaced transform by rotmat + vector
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// 25.07.96, P.Kent: Modified interface for new `Replica' capable geometry
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// 24.07.95, P.Kent: First non-stub version
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// --------------------------------------------------------------------
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#ifndef G4VPHYSICALVOLUME_HH
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#define G4VPHYSICALVOLUME_HH
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@@ -60,20 +55,20 @@ class G4VPVParameterisation;
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class G4PVData
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{
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// Encapsulates the fields associated to G4VPhysicalVolume
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// that are not read-only - they will change during simulation
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// and must have a per-thread state.
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// that are not read-only - they will change during simulation
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// and must have a per-thread state.
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public:
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G4PVData() : frot(0) {}
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G4PVData() {}
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void initialize()
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{
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frot = 0;
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frot = nullptr;
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tx = 0.; ty = 0.; tz = 0.;
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}
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G4RotationMatrix *frot;
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G4RotationMatrix* frot = nullptr;
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G4double tx = 0., ty = 0., tz = 0.;
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};
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@@ -84,11 +79,11 @@ class G4VPhysicalVolume
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{
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public: // with description
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G4VPhysicalVolume(G4RotationMatrix *pRot,
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const G4ThreeVector &tlate,
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const G4String &pName,
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G4LogicalVolume *pLogical,
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G4VPhysicalVolume *pMother);
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G4VPhysicalVolume(G4RotationMatrix* pRot,
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const G4ThreeVector& tlate,
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const G4String& pName,
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G4LogicalVolume* pLogical,
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G4VPhysicalVolume* pMother);
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// Initialise volume, positioned in a frame which is rotated by *pRot,
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// relative to the coordinate system of the mother volume pMother.
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// The center of the object is then placed at tlate in the new
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@@ -105,6 +100,10 @@ class G4VPhysicalVolume
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virtual ~G4VPhysicalVolume();
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// Destructor, will be subclassed. Removes volume from volume Store.
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G4VPhysicalVolume(const G4VPhysicalVolume&) = delete;
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G4VPhysicalVolume& operator=(const G4VPhysicalVolume&) = delete;
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// No copy constructor and assignment operator.
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inline G4bool operator == (const G4VPhysicalVolume& p) const;
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// Equality defined by equal addresses only.
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@@ -115,12 +114,12 @@ class G4VPhysicalVolume
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// frame or the object/volume that is being placed.
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// (They are the inverse of each other).
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G4RotationMatrix* GetObjectRotation() const; // Obsolete
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G4RotationMatrix* GetObjectRotation() const; // Obsolete
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G4RotationMatrix GetObjectRotationValue() const; // Replacement
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G4ThreeVector GetObjectTranslation() const;
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// Return the rotation/translation of the Object relative to the mother.
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const G4RotationMatrix* GetFrameRotation() const;
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G4ThreeVector GetFrameTranslation() const;
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G4ThreeVector GetFrameTranslation() const;
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// Return the rotation/translation of the Frame used to position
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// this volume in its mother volume (opposite of object rot/trans).
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@@ -133,7 +132,7 @@ class G4VPhysicalVolume
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// Set functions
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void SetTranslation(const G4ThreeVector &v);
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void SetTranslation(const G4ThreeVector& v);
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G4RotationMatrix* GetRotation();
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void SetRotation(G4RotationMatrix*);
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// NOT INTENDED FOR GENERAL USE.
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@@ -142,12 +141,12 @@ class G4VPhysicalVolume
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inline G4LogicalVolume* GetLogicalVolume() const;
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// Return the associated logical volume.
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inline void SetLogicalVolume(G4LogicalVolume *pLogical);
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inline void SetLogicalVolume(G4LogicalVolume* pLogical);
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// Set the logical volume. Must not be called when geometry closed.
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inline G4LogicalVolume* GetMotherLogical() const;
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// Return the current mother logical volume pointer.
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inline void SetMotherLogical(G4LogicalVolume *pMother);
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inline void SetMotherLogical(G4LogicalVolume* pMother);
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// Set the mother logical volume. Must not be called when geometry closed.
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inline const G4String& GetName() const;
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@@ -155,15 +154,14 @@ class G4VPhysicalVolume
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inline void SetName(const G4String& pName);
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// Set the volume's name.
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inline EVolume VolumeType() const;
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// Characterise the `type' of volume - normal/replicated/parameterised.
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virtual G4int GetMultiplicity() const;
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// Returns number of object entities (1 for normal placements,
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// n for replicas or parameterised).
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// Functions required of subclasses
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virtual EVolume VolumeType() const = 0;
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// Characterise the type of volume - normal/replicated/parameterised.
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virtual G4bool IsMany() const = 0;
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// Return true if the volume is MANY (not implemented yet).
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virtual G4int GetCopyNo() const = 0;
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@@ -185,9 +183,9 @@ class G4VPhysicalVolume
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G4double& offset,
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G4bool& consuming) const = 0;
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// Return replication information. No-op for no replicated volumes.
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virtual G4bool IsRegularStructure() const = 0;
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virtual G4bool IsRegularStructure() const = 0;
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// Returns true if the underlying volume structure is regular.
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virtual G4int GetRegularStructureId() const = 0;
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virtual G4int GetRegularStructureId() const = 0;
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// Returns non-zero code in case the underlying volume structure
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// is regular, voxel-like. Value is id for structure type.
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// If non-zero the volume is a candidate for specialised
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@@ -216,14 +214,18 @@ class G4VPhysicalVolume
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static void Clean();
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// Clear memory allocated by sub-instance manager.
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inline EVolume DeduceVolumeType() const;
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// Old VolumeType() method, replaced by virtual method,
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// kept for checking
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protected:
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void InitialiseWorker(G4VPhysicalVolume *pMasterObject,
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G4RotationMatrix *pRot, const G4ThreeVector &tlate);
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void InitialiseWorker(G4VPhysicalVolume* pMasterObject,
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G4RotationMatrix* pRot, const G4ThreeVector& tlate);
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// This method is similar to the constructor. It is used by each worker
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// thread to achieve the partial effect as that of the master thread.
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void TerminateWorker(G4VPhysicalVolume *pMasterObject);
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void TerminateWorker(G4VPhysicalVolume* pMasterObject);
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// This method is similar to the destructor. It is used by each worker
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// thread to achieve the partial effect as that of the master thread.
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@@ -237,19 +239,13 @@ class G4VPhysicalVolume
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private:
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G4VPhysicalVolume(const G4VPhysicalVolume&);
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G4VPhysicalVolume& operator=(const G4VPhysicalVolume&);
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// Private copy constructor and assignment operator.
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G4LogicalVolume* flogical = nullptr; // The logical volume representing the
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// physical and tracking attributes of
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// the volume
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G4String fname; // The name of the volume
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G4LogicalVolume* flmother = nullptr; // The current mother logical volume
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private:
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G4LogicalVolume* flogical; // The logical volume representing the
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// physical and tracking attributes of
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// the volume
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G4String fname; // The name of the volume
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G4LogicalVolume* flmother; // The current mother logical volume
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G4PVData* pvdata; // Shadow pointer for use of object persistency
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G4PVData* pvdata = nullptr; // Shadow pointer for use of object persistency
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};
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// NOTE:
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