Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
@@ -23,9 +23,6 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// class G4AffineTransform
//
// Class description:
@@ -49,9 +46,8 @@
// G4double rzx,rzy,rzz;
// G4double tx,ty,tz; Net translation
// History:
// Paul R C Kent 6 Aug 1996 - initial version
//
// 06.08.1996 Paul R C Kent:
// - initial version
// 19.09.1996 E.Tcherniaev:
// - direct access to the protected members of the G4RotationMatrix class
// replaced by access via public access functions
@@ -72,126 +68,124 @@
class G4AffineTransform
{
public:
public:
inline G4AffineTransform();
inline G4AffineTransform();
public: // with description
public: // with description
inline G4AffineTransform(const G4ThreeVector& tlate);
// Translation only: under t'form translate point at origin by tlate
inline G4AffineTransform(const G4ThreeVector& tlate);
// Translation only: under t'form translate point at origin by tlate
inline G4AffineTransform(const G4RotationMatrix& rot);
// Rotation only: under t'form rotate by rot
inline G4AffineTransform(const G4RotationMatrix& rot);
// Rotation only: under t'form rotate by rot
inline G4AffineTransform(const G4RotationMatrix& rot,
const G4ThreeVector& tlate);
// Under t'form: rotate by rot then translate by tlate
inline G4AffineTransform(const G4RotationMatrix& rot,
const G4ThreeVector& tlate);
// Under t'form: rotate by rot then translate by tlate
inline G4AffineTransform(const G4RotationMatrix* rot,
const G4ThreeVector& tlate);
// Optionally rotate by *rot then translate by tlate - rot may be null
inline G4AffineTransform(const G4RotationMatrix* rot,
const G4ThreeVector& tlate);
// Optionally rotate by *rot then translate by tlate - rot may be null
inline G4AffineTransform(const G4AffineTransform& rhs);
inline G4AffineTransform(G4AffineTransform&& rhs) = default;
// Copy and move constructors
inline G4AffineTransform(const G4AffineTransform& rhs);
inline G4AffineTransform(G4AffineTransform&& rhs) = default;
// Copy and move constructors
inline G4AffineTransform& operator=(const G4AffineTransform& rhs);
inline G4AffineTransform& operator=(G4AffineTransform&& rhs) = default;
// Assignment & Move operators
inline G4AffineTransform& operator=(const G4AffineTransform& rhs);
inline G4AffineTransform& operator=(G4AffineTransform&& rhs) = default;
// Assignment & Move operators
inline ~G4AffineTransform();
// Destructor
inline ~G4AffineTransform();
// Destructor
inline G4AffineTransform operator * (const G4AffineTransform& tf) const;
// Compound Transforms:
// tf2=tf2*tf1 equivalent to tf2*=tf1
// Returns compound transformation of self*tf
inline G4AffineTransform operator * (const G4AffineTransform& tf) const;
// Compound Transforms:
// tf2=tf2*tf1 equivalent to tf2*=tf1
// Returns compound transformation of self*tf
inline G4AffineTransform& operator *= (const G4AffineTransform& tf);
// (Modifying) Multiplies self by tf; Returns self reference
// ie. A=AB for a*=b
inline G4AffineTransform& operator *= (const G4AffineTransform& tf);
// (Modifying) Multiplies self by tf; Returns self reference
// ie. A=AB for a*=b
inline G4AffineTransform& Product(const G4AffineTransform& tf1,
const G4AffineTransform& tf2);
// 'Products' for avoiding (potential) temporaries:
// c.Product(a,b) equivalent to c=a*b
// c.InverseProduct(a*b,b ) equivalent to c=a
// (Modifying) Sets self=tf1*tf2; Returns self reference
inline G4AffineTransform& InverseProduct(const G4AffineTransform& tf1,
const G4AffineTransform& tf2);
// (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
inline G4AffineTransform& Product(const G4AffineTransform& tf1,
const G4AffineTransform& tf2);
// 'Products' for avoiding (potential) temporaries:
// c.Product(a,b) equivalent to c=a*b
// c.InverseProduct(a*b,b ) equivalent to c=a
// (Modifying) Sets self=tf1*tf2; Returns self reference
inline G4ThreeVector TransformPoint(const G4ThreeVector& vec) const;
// Transform the specified point: returns vec*rot+tlate
inline G4AffineTransform& InverseProduct(const G4AffineTransform& tf1,
const G4AffineTransform& tf2);
// (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
inline G4ThreeVector InverseTransformPoint(const G4ThreeVector& vec) const;
// Transform the specified point using inverse transformation
inline G4ThreeVector TransformPoint(const G4ThreeVector& vec) const;
// Transform the specified point: returns vec*rot+tlate
inline G4ThreeVector TransformAxis(const G4ThreeVector& axis) const;
// Transform the specified axis: returns vec*rot
inline G4ThreeVector InverseTransformPoint(const G4ThreeVector& vec) const;
// Transform the specified point using inverse transformation
inline G4ThreeVector InverseTransformAxis(const G4ThreeVector& axis) const;
// Transform the specified axis using inverse transfromation
inline G4ThreeVector TransformAxis(const G4ThreeVector& axis) const;
// Transform the specified axis: returns vec*rot
inline void ApplyPointTransform(G4ThreeVector& vec) const;
// Transform the specified point (in place): sets vec=vec*rot+tlate
inline G4ThreeVector InverseTransformAxis(const G4ThreeVector& axis) const;
// Transform the specified axis using inverse transfromation
inline void ApplyAxisTransform(G4ThreeVector& axis) const;
// Transform the specified axis (in place): sets axis=axis*rot;
inline void ApplyPointTransform(G4ThreeVector& vec) const;
// Transform the specified point (in place): sets vec=vec*rot+tlate
inline G4AffineTransform Inverse() const;
// Return inverse of current transform
inline void ApplyAxisTransform(G4ThreeVector& axis) const;
// Transform the specified axis (in place): sets axis=axis*rot;
inline G4AffineTransform& Invert();
// (Modifying) Sets self=inverse of self; Returns self reference
inline G4AffineTransform Inverse() const;
// Return inverse of current transform
inline G4AffineTransform& operator +=(const G4ThreeVector& tlate);
inline G4AffineTransform& operator -=(const G4ThreeVector& tlate);
// (Modifying) Adjust net translation by given vector;
// Returns self reference
inline G4AffineTransform& Invert();
// (Modifying) Sets self=inverse of self; Returns self reference
inline G4bool operator == (const G4AffineTransform& tf) const;
inline G4bool operator != (const G4AffineTransform& tf) const;
inline G4AffineTransform& operator +=(const G4ThreeVector& tlate);
inline G4AffineTransform& operator -=(const G4ThreeVector& tlate);
// (Modifying) Adjust net translation by given vector;
// Returns self reference
inline G4double operator [] (const G4int n) const;
inline G4bool operator == (const G4AffineTransform& tf) const;
inline G4bool operator != (const G4AffineTransform& tf) const;
inline G4bool IsRotated() const;
// True if transform includes rotation
inline G4double operator [] (const G4int n) const;
inline G4bool IsTranslated() const;
// True if transform includes translation
inline G4bool IsRotated() const;
// True if transform includes rotation
inline G4RotationMatrix NetRotation() const;
inline G4bool IsTranslated() const;
// True if transform includes translation
inline G4RotationMatrix InverseNetRotation() const;
inline G4RotationMatrix NetRotation() const;
inline G4ThreeVector NetTranslation() const;
inline G4RotationMatrix InverseNetRotation() const;
inline G4ThreeVector InverseNetTranslation() const;
inline G4ThreeVector NetTranslation() const;
inline void SetNetRotation(const G4RotationMatrix& rot);
inline G4ThreeVector InverseNetTranslation() const;
inline void SetNetTranslation(const G4ThreeVector& tlate);
inline void SetNetRotation(const G4RotationMatrix& rot);
inline operator G4Transform3D () const;
// Conversion operator (cast) to G4Transform3D
inline void SetNetTranslation(const G4ThreeVector& tlate);
private:
inline operator G4Transform3D () const;
// Conversion operator (cast) to G4Transform3D
private:
inline G4AffineTransform(
inline G4AffineTransform(
const G4double prxx, const G4double prxy, const G4double prxz,
const G4double pryx, const G4double pryy, const G4double pryz,
const G4double przx, const G4double przy, const G4double przz,
const G4double ptx, const G4double pty, const G4double ptz);
G4double rxx,rxy,rxz;
G4double ryx,ryy,ryz;
G4double rzx,rzy,rzz;
G4double tx,ty,tz;
G4double rxx,rxy,rxz;
G4double ryx,ryy,ryz;
G4double rzx,rzy,rzz;
G4double tx,ty,tz;
};
std::ostream& operator << (std::ostream& os, const G4AffineTransform& transf);