Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
@@ -8,6 +8,12 @@
#include "../vdata"
// for texture :
#include "../lina/vec2f"
#include "../lina/vec3f"
#include "../img"
#include "../lina/geom2"
namespace tools {
namespace sg {
@@ -51,6 +57,11 @@ public:
project(a_x,a_y,a_z,w);
add_point(a_x,a_y,a_z,w);
}
void add_one_point(float a_x,float a_y,float a_z,float a_r,float a_g,float a_b,float a_a) {
float w;
project(a_x,a_y,a_z,w);
add_point(a_x,a_y,a_z,w,a_r,a_g,a_b,a_a);
}
bool add_triangle_fan(size_t a_floatn,const float* a_xyzs,bool a_stop = false){
size_t num = a_floatn/3;
@@ -1034,6 +1045,96 @@ public:
return add_triangle_strip(a_floatn,a_xyzs,false);
}
bool add_triangle_strip_as_triangles(size_t a_floatn,const float* a_xyzs,const float* /*a_nms*/) { //used in sg::sphere, icosahedron_sphere.
return add_triangle_strip(a_floatn,a_xyzs,false); //already do a per triangle treatement.
}
public:
void add_texture(std::ostream& a_out,size_t a_xyzn,const float* a_xyzs,const img_byte& a_img,const float* a_tcs) {
if(a_img.is_empty()) return;
unsigned int imw = a_img.width();
unsigned int imh = a_img.height();
unsigned int imn = a_img.bpp();
if((imn!=3)&&(imn!=4)) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " not a 3 or 4 bytes per pixel image."
<< std::endl;
return;
}
if(a_xyzn!=12) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " primitive has not four points."
<< std::endl;
return;
}
//::printf("debug : zb_action : tcs : %g %g, %g %g, %g %g, %g %g\n",
// a_tcs[0],a_tcs[1],a_tcs[2],a_tcs[3],a_tcs[4],a_tcs[5],a_tcs[6],a_tcs[7]);
vec3f p1(a_xyzs[0],a_xyzs[ 1],a_xyzs[ 2]);
vec3f p2(a_xyzs[3],a_xyzs[ 4],a_xyzs[ 5]);
//vec3f p3(a_xyzs[6],a_xyzs[ 7],a_xyzs[ 8]);
vec3f p4(a_xyzs[9],a_xyzs[10],a_xyzs[11]);
vec3f dx = p2-p1;
vec3f dy = p4-p1;
vec2f t1(a_tcs[0],a_tcs[1]);
vec2f t2(a_tcs[2],a_tcs[3]);
vec2f t3(a_tcs[4],a_tcs[5]);
vec2f t4(a_tcs[6],a_tcs[7]);
vec2f tdx = t2-t1;
vec2f tdy = t4-t1;
if(!tdx.length()) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " tdx is null."
<< std::endl;
return;
}
if(!tdy.length()) {
a_out << "tools::sg::primitive_visitor::add_texture :"
<< " tdy is null."
<< std::endl;
return;
}
std::vector<vec2f> poly;
poly.push_back(t1);
poly.push_back(t2);
poly.push_back(t3);
poly.push_back(t4);
poly.push_back(t1);
{float r,g,b,a,tx,ty;
vec3f p;
vec2f t;
unsigned char* pos = a_img.buffer();
for(unsigned int row=0;row<imh;row++) {
for(unsigned int col=0;col<imw;col++) {
r = (*pos)/255.0f;pos++;
g = (*pos)/255.0f;pos++;
b = (*pos)/255.0f;pos++;
a = 1;
if(imn==4) {
a = (*pos)/255.0f;pos++;
}
tx = float(col)/float(imw-1); //[0,1]
ty = float(row)/float(imh-1); //[0,1]
t.set_value(tx,ty);
if(!is_inside(t,poly)) continue;
t = t - t1;
p = p1+dx*t.x()/tdx.length()+dy*t.y()/tdy.length();
add_one_point(p.x(),p.y(),p.z(),r,g,b,a);
}
}}
}
protected:
gl::mode_t m_mode;
};