Import Geant4 10.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2019-12-06 15:12:28 +01:00
parent b2a62ae692
commit 5baee230e9
2997 changed files with 141580 additions and 98673 deletions
+15 -33
View File
@@ -21,13 +21,11 @@ class matrix : public node {
public:
sf_mat4f mtx;
public:
virtual const std::vector<field_desc>& node_fields() const {
virtual const desc_fields& node_desc_fields() const {
TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::matrix)
static std::vector<field_desc> s_v;
if(s_v.empty()) {
s_v = parent::node_fields();
TOOLS_ADD_FIELD_DESC(mtx)
}
static const desc_fields s_v(parent::node_desc_fields(),1, //WARNING : take care of count.
TOOLS_ARG_FIELD_DESC(mtx)
);
return s_v;
}
private:
@@ -89,53 +87,37 @@ public:
// shortcuts :
void set_identity() {mtx.set_identity();}
void set_translate(float a_x,float a_y,float a_z) {
mtx.set_translate(a_x,a_y,a_z);
}
void set_translate(float a_x,float a_y,float a_z) {mtx.set_translate(a_x,a_y,a_z);}
void set_translate(const vec3f& a_v) {mtx.set_translate(a_v);}
void set_scale(float a_x,float a_y,float a_z) {mtx.set_scale(a_x,a_y,a_z);}
void set_scale(float a_s) {mtx.set_scale(a_s);}
void set_rotate(float a_x,float a_y,float a_z,float a_angle) {
mtx.set_rotate(a_x,a_y,a_z,a_angle);
}
void set_rotate(const vec3f& a_v,float a_angle) {
mtx.set_rotate(a_v,a_angle);
}
void set_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.set_rotate(a_x,a_y,a_z,a_angle);}
void set_rotate(const vec3f& a_v,float a_angle) {mtx.set_rotate(a_v,a_angle);}
bool set_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.set_rotate(a_from,a_to,m_tmp);}
void mul_mtx(const mat4f& a_m) {mtx.mul_mtx(a_m,m_tmp);}
void mul_translate(float a_x,float a_y,float a_z) {
mtx.mul_translate(a_x,a_y,a_z);
}
void mul_translate(float a_x,float a_y,float a_z) {mtx.mul_translate(a_x,a_y,a_z);}
void mul_translate(const vec3f& a_v) {mtx.mul_translate(a_v);}
void mul_scale(float a_x,float a_y,float a_z) {mtx.mul_scale(a_x,a_y,a_z);}
void mul_scale(float a_s) {mtx.mul_scale(a_s);}
void mul_rotate(float a_x,float a_y,float a_z,float a_angle) {
mtx.mul_rotate(a_x,a_y,a_z,a_angle);
}
void mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.mul_rotate(a_x,a_y,a_z,a_angle);}
void mul_rotate(const vec3f& a_v,float a_angle) {mtx.mul_rotate(a_v,a_angle);}
void mul_rotate(const vec4f& a_v) {mtx.mul_rotate(a_v.v0(),a_v.v1(),a_v.v2(),a_v.v3());}
void left_mul_rotate(float a_x,float a_y,float a_z,float a_angle) {
mtx.left_mul_rotate(a_x,a_y,a_z,a_angle);
}
void left_mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.left_mul_rotate(a_x,a_y,a_z,a_angle);}
void left_mul_scale(float a_x,float a_y,float a_z) {
mtx.left_mul_scale(a_x,a_y,a_z);
}
void left_mul_scale(float a_x,float a_y,float a_z) {mtx.left_mul_scale(a_x,a_y,a_z);}
void left_mul_translate(float a_x,float a_y,float a_z) {
mtx.left_mul_translate(a_x,a_y,a_z);
}
void left_mul_translate(float a_x,float a_y,float a_z) {mtx.left_mul_translate(a_x,a_y,a_z);}
void left_mul_translate(const vec3f& a_v) {mtx.left_mul_translate(a_v);}
bool mul_rotate(const vec3f& a_from,const vec3f& a_to) {
return mtx.mul_rotate(a_from,a_to,m_tmp);
}
bool mul_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.mul_rotate(a_from,a_to,m_tmp);}
protected:
float m_tmp[16]; //OPTIMIZATION
};