Import Geant4 10.6.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file ExGflashHit.cc
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/// \brief Implementation of the ExGflashHit class
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//
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#include "ExGflashHit.hh"
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#include "G4VVisManager.hh"
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#include "G4Colour.hh"
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#include "G4VisAttributes.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Transform3D.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4ThreadLocal G4Allocator<ExGflashHit>* ExGflashHitAllocator=0;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflashHit::ExGflashHit()
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: G4VHit(), fLogV(0)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflashHit::ExGflashHit(G4LogicalVolume* logVol)
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: G4VHit(), fLogV(logVol)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflashHit::~ExGflashHit()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflashHit::ExGflashHit(const ExGflashHit &right)
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: G4VHit(right)
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//@@@ ExGflashHit:Is it right with the init?
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{
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fEdep = right.fEdep;
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fPos = right.fPos;
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fStart =right.fStart;
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fRot = right.fRot;
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fLogV = right.fLogV;
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fCrystalNumber = right.fCrystalNumber;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const ExGflashHit & ExGflashHit::operator=(const ExGflashHit &right)
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{
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G4VHit::operator=(right);
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fEdep = right.fEdep;
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fStart =right.fStart;
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fPos = right.fPos;
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fRot = right.fRot;
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fLogV = right.fLogV;
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fCrystalNumber = right.fCrystalNumber;
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fCrystalNumber = right.fCrystalNumber;
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return *this;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4bool ExGflashHit::operator==(const ExGflashHit &right) const
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{
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// @@@@ return false;
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if ((fPos==right.fPos) && (fEdep == right.fEdep)) return true;
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else return false;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ExGflashHit::Draw()
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{
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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if(pVVisManager)
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{
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G4Transform3D trans(fRot,fPos);
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G4VisAttributes attribs;
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const G4VisAttributes* pVA = fLogV->GetVisAttributes();
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if(pVA) attribs = *pVA;
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G4Colour colour(1.,0.,0.);
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attribs.SetColour(colour);
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attribs.SetForceWireframe(false);
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attribs.SetForceSolid(true);
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pVVisManager->Draw(*fLogV,attribs,trans);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ExGflashHit::Print()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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