Import Geant4 10.6.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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// User Classes
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#include "ExGflash2ParallelWorld.hh"
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// G4 Classes
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#include "G4NistManager.hh"
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#include "G4Material.hh"
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#include "G4ThreeVector.hh"
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#include "G4PVPlacement.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Box.hh"
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#include "G4VisAttributes.hh"
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#include "G4Colour.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4AutoDelete.hh"
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#include "globals.hh"
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//fast simulation
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#include "GFlashHomoShowerParameterisation.hh"
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#include "G4FastSimulationManager.hh"
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#include "GFlashShowerModel.hh"
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#include "GFlashHitMaker.hh"
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#include "GFlashParticleBounds.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4ThreadLocal GFlashShowerModel* ExGflash2ParallelWorld::fFastShowerModel = 0;
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G4ThreadLocal
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GFlashHomoShowerParameterisation* ExGflash2ParallelWorld::fParameterisation = 0;
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G4ThreadLocal GFlashParticleBounds* ExGflash2ParallelWorld::fParticleBounds = 0;
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G4ThreadLocal GFlashHitMaker* ExGflash2ParallelWorld::fHitMaker = 0;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflash2ParallelWorld::ExGflash2ParallelWorld(G4String aWorldName)
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:G4VUserParallelWorld(aWorldName), fRegion(nullptr)
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{
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G4cout<<"ExGflash2ParallelWorld::Parralel world constructor"<<G4endl;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ExGflash2ParallelWorld::~ExGflash2ParallelWorld()
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{
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delete fFastShowerModel;
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delete fParameterisation;
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delete fParticleBounds;
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delete fHitMaker;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ExGflash2ParallelWorld::Construct()
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{
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// In parallel world material does not matter
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G4Material* dummy = nullptr;
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// Build parallel/ghost geometry:
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auto ghostLogicalVolume = GetWorld()->GetLogicalVolume();
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// Use part of the Ex1GflashDetectorConstruction (without individual crystals)
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G4int nbOfCrystals = 10; // this are the crystals PER ROW in this example
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// cube of 10 x 10 crystals
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// don't change it @the moment, since
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// the readout in event action assumes this
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// dimensions and is not automatically adapted
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// in this version of the example :-(
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// Simplified `CMS-like` PbWO4 crystal calorimeter
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G4double calo_xside = 31*cm;
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G4double calo_yside = 31*cm;
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G4double calo_zside = 24*cm;
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G4double crystalWidth = 3*cm;
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G4double crystalLength = 24*cm;
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calo_xside = (crystalWidth*nbOfCrystals)+1*cm;
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calo_yside = (crystalWidth*nbOfCrystals)+1*cm;
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calo_zside = crystalLength;
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G4Box* calo_box= new G4Box("CMS calorimeter", // its name
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calo_xside/2., // size
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calo_yside/2.,
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calo_zside/2.);
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G4LogicalVolume* calo_log
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= new G4LogicalVolume(calo_box, // its solid
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dummy, // its material
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"calo log", // its name
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0, // opt: fieldManager
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0, // opt: SensitiveDetector
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0); // opt: UserLimit
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G4double xpos = 0.0;
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G4double ypos = 0.0;
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G4double zpos = 100.0*cm;
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new G4PVPlacement(0,
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G4ThreeVector(xpos, ypos, zpos),
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calo_log,
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"calorimeter",
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ghostLogicalVolume,
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false,
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1);
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G4VisAttributes* caloVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,1.0));
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calo_log->SetVisAttributes(caloVisAtt);
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// define the fParameterisation region
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fRegion = new G4Region("crystals");
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calo_log->SetRegion(fRegion);
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fRegion->AddRootLogicalVolume(calo_log);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ExGflash2ParallelWorld::ConstructSD()
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{
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// Get nist material manager
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G4NistManager* nistManager = G4NistManager::Instance();
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G4Material* pbWO4 = nistManager->FindOrBuildMaterial("G4_PbWO4");
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// -- fast simulation models:
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// **********************************************
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// * Initializing shower modell
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// ***********************************************
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G4cout << "Creating shower parameterization models" << G4endl;
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fFastShowerModel = new GFlashShowerModel("fFastShowerModel", fRegion);
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fParameterisation = new GFlashHomoShowerParameterisation(pbWO4);
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fFastShowerModel->SetParameterisation(*fParameterisation);
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// Energy Cuts to kill particles:
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fParticleBounds = new GFlashParticleBounds();
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fFastShowerModel->SetParticleBounds(*fParticleBounds);
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// Makes the EnergieSpots
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fHitMaker = new GFlashHitMaker();
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fFastShowerModel->SetHitMaker(*fHitMaker);
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G4cout<<"end shower parameterization."<<G4endl;
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// **********************************************
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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