Import Geant4 10.6.0 source tree
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@@ -29,6 +29,7 @@
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#include "B4dDetectorConstruction.hh"
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#include "B4dActionInitialization.hh"
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#include "B4Analysis.hh"
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#ifdef G4MULTITHREADED
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#include "G4MTRunManager.hh"
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@@ -38,12 +39,10 @@
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#include "G4UImanager.hh"
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#include "FTFP_BERT.hh"
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#include "Randomize.hh"
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#include "G4VisExecutive.hh"
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#include "G4UIExecutive.hh"
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#include "Randomize.hh"
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#include "G4TScoreNtupleWriter.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -93,9 +92,9 @@ int main(int argc,char** argv)
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ui = new G4UIExecutive(argc, argv, session);
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}
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// Choose the Random engine
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// Optionally: choose a different Random engine...
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//
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G4Random::setTheEngine(new CLHEP::RanecuEngine);
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// G4Random::setTheEngine(new CLHEP::MTwistEngine);
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// Construct the MT run manager
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//
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@@ -128,6 +127,14 @@ int main(int argc,char** argv)
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// Get the pointer to the User Interface manager
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auto UImanager = G4UImanager::GetUIpointer();
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// Activate score ntuple writer
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// The Root output type (Root) is selected in B3Analysis.hh.
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G4TScoreNtupleWriter<G4AnalysisManager> scoreNtupleWriter;
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// The verbose level can be set via UI commands
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// /score/ntuple/writerVerbose level
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// or via the score ntuple writer function:
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// scoreNtupleWriter.SetVerboseLevel(1);
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// Process macro or start UI session
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//
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if ( macro.size() ) {
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