Import Geant4 7.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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/*
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* GL2PS, an OpenGL to PostScript Printing Library
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* Copyright (C) 1999-2003 Christophe Geuzaine
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*
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* $Id: gl2ps.h,v 1.3 2004/12/15 15:43:11 gunter Exp $
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*
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* E-mail: geuz@geuz.org
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* URL: http://www.geuz.org/gl2ps/
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#ifndef __GL2PS_H__
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#define __GL2PS_H__
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#include <stdio.h>
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#include <stdlib.h>
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#include <cmath>
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/* To generate a Windows dll, you have to define GL2PSDLL at compile
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time */
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#ifdef WIN32
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# include <windows.h>
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# ifdef GL2PSDLL
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# ifdef GL2PSDLL_EXPORTS
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# define GL2PSDLL_API __declspec(dllexport)
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# else
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# define GL2PSDLL_API __declspec(dllimport)
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# endif
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# else
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# define GL2PSDLL_API
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# endif
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#else
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# define GL2PSDLL_API
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#endif
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#ifdef __APPLE__
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# include <OpenGL/gl.h>
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#else
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# include <GL/gl.h>
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#endif
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#define GL2PS_VERSION 0.8
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#define GL2PS_NONE 0
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/* Output file format */
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#define GL2PS_PS 1
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#define GL2PS_EPS 2
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#define GL2PS_TEX 3
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/* Sorting algorithms */
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#define GL2PS_NO_SORT 1
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#define GL2PS_SIMPLE_SORT 2
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#define GL2PS_BSP_SORT 3
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/* Options for gl2psBeginPage */
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#define GL2PS_DRAW_BACKGROUND (1<<0)
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#define GL2PS_SIMPLE_LINE_OFFSET (1<<1)
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#define GL2PS_SILENT (1<<2)
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#define GL2PS_BEST_ROOT (1<<3)
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#define GL2PS_OCCLUSION_CULL (1<<4)
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#define GL2PS_NO_TEXT (1<<5)
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#define GL2PS_LANDSCAPE (1<<6)
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#define GL2PS_NO_PS3_SHADING (1<<7)
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#define GL2PS_NO_PIXMAP (1<<8)
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/* Arguments for gl2psEnable/gl2psDisable */
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#define GL2PS_POLYGON_OFFSET_FILL 1
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#define GL2PS_POLYGON_BOUNDARY 2
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#define GL2PS_LINE_STIPPLE 3
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/* Magic numbers */
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#define GL2PS_EPSILON 5.e-3
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#define GL2PS_DEPTH_FACT 1000.0
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#define GL2PS_SIMPLE_OFFSET 0.05
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#define GL2PS_SIMPLE_OFFSET_LARGE 1.0
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#define GL2PS_ZERO(arg) (std::fabs(arg)<1.e-20)
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/*#define GL2PS_ZERO(arg) ((arg)==0.0)*/
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/* Message levels and error codes */
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#define GL2PS_SUCCESS 0
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#define GL2PS_INFO 1
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#define GL2PS_WARNING 2
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#define GL2PS_ERROR 3
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#define GL2PS_NO_FEEDBACK 4
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#define GL2PS_OVERFLOW 5
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#define GL2PS_UNINITIALIZED 6
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/* Primitive types */
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#define GL2PS_TEXT 1
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#define GL2PS_POINT 2
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#define GL2PS_LINE 3
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#define GL2PS_QUADRANGLE 4
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#define GL2PS_TRIANGLE 5
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#define GL2PS_PIXMAP 6
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/* BSP tree primitive comparison */
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#define GL2PS_COINCIDENT 1
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#define GL2PS_IN_FRONT_OF 2
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#define GL2PS_IN_BACK_OF 3
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#define GL2PS_SPANNING 4
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/* 2D BSP tree primitive comparison */
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#define GL2PS_POINT_COINCIDENT 0
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#define GL2PS_POINT_INFRONT 1
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#define GL2PS_POINT_BACK 2
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/* Pass through options */
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#define GL2PS_BEGIN_POLYGON_OFFSET_FILL 1
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#define GL2PS_END_POLYGON_OFFSET_FILL 2
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#define GL2PS_BEGIN_POLYGON_BOUNDARY 3
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#define GL2PS_END_POLYGON_BOUNDARY 4
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#define GL2PS_BEGIN_LINE_STIPPLE 5
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#define GL2PS_END_LINE_STIPPLE 6
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#define GL2PS_SET_POINT_SIZE 7
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#define GL2PS_SET_LINE_WIDTH 8
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typedef GLfloat GL2PSrgba[4];
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typedef GLfloat GL2PSxyz[3];
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typedef GLfloat GL2PSplane[4];
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typedef struct _GL2PSbsptree2d GL2PSbsptree2d;
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struct _GL2PSbsptree2d {
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GL2PSplane plane;
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GL2PSbsptree2d *front, *back;
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};
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typedef struct {
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GLint nmax, size, incr, n;
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char *array;
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} GL2PSlist;
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typedef struct _GL2PSbsptree GL2PSbsptree;
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struct _GL2PSbsptree {
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GL2PSplane plane;
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GL2PSlist *primitives;
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GL2PSbsptree *front, *back;
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};
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typedef struct {
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GL2PSxyz xyz;
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GL2PSrgba rgba;
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} GL2PSvertex;
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typedef struct {
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GLshort fontsize;
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char *str, *fontname;
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} GL2PSstring;
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typedef struct {
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GLsizei width, height;
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GLenum format, type;
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GLfloat *pixels;
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} GL2PSimage;
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typedef struct {
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GLshort type, numverts;
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char boundary, dash, culled;
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GLfloat width, depth;
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GL2PSvertex *verts;
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GL2PSstring *text;
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GL2PSimage *image;
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} GL2PSprimitive;
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typedef struct {
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GLint format, sort, options, colorsize, colormode, buffersize, maxbestroot;
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const char *title, *producer, *filename;
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GLboolean shade, boundary;
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GLfloat *feedback, offset[2];
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GLint viewport[4];
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GL2PSrgba *colormap, lastrgba, threshold;
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float lastlinewidth;
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GL2PSlist *primitives;
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GL2PSbsptree2d *imagetree;
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FILE *stream;
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} GL2PScontext;
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/* public functions */
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#ifdef __cplusplus
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extern "C" {
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#endif
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GL2PSDLL_API GLint gl2psBeginPage(const char *title, const char *producer,
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GLint viewport[4], GLint format, GLint sort,
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GLint options, GLint colormode,
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GLint colorsize, GL2PSrgba *colormap,
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GLint nr, GLint ng, GLint nb, GLint buffersize,
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FILE *stream, const char *filename);
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GL2PSDLL_API GLint gl2psEndPage(void);
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GL2PSDLL_API GLint gl2psBeginViewport(GLint viewport[4]);
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GL2PSDLL_API GLint gl2psEndViewport(void);
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GL2PSDLL_API GLint gl2psText(const char *str, const char *fontname, GLshort fontsize);
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GL2PSDLL_API GLint gl2psDrawPixels(GLsizei width, GLsizei height,
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GLint xorig, GLint yorig,
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GLenum format, GLenum type, const void *pixels);
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GL2PSDLL_API GLint gl2psEnable(GLint mode);
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GL2PSDLL_API GLint gl2psDisable(GLint mode);
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GL2PSDLL_API GLint gl2psPointSize(GLfloat value);
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GL2PSDLL_API GLint gl2psLineWidth(GLfloat value);
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#ifdef __cplusplus
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};
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#endif
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#endif /* __GL2PS_H__ */
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