Import Geant4 7.0.0 source tree
This commit is contained in:
@@ -21,8 +21,8 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4OpenInventorSceneHandler.cc,v 1.17 2004/06/14 09:27:38 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-06-02 $
|
||||
// $Id: G4OpenInventorSceneHandler.cc,v 1.35 2004/11/25 15:35:36 gbarrand Exp $
|
||||
// GEANT4 tag $Name: geant4-07-00-cand-01 $
|
||||
//
|
||||
//
|
||||
// Jeff Kallenbach 01 Aug 1996
|
||||
@@ -38,14 +38,12 @@
|
||||
#include <Inventor/nodes/SoCoordinate4.h>
|
||||
#include <Inventor/nodes/SoSeparator.h>
|
||||
#include <Inventor/nodes/SoDrawStyle.h>
|
||||
#include <Inventor/nodes/SoLightModel.h>
|
||||
#include <Inventor/nodes/SoMaterial.h>
|
||||
#include <Inventor/nodes/SoLineSet.h>
|
||||
#include <Inventor/actions/SoWriteAction.h>
|
||||
#include <Inventor/nodes/SoCube.h>
|
||||
#include <Inventor/nodes/SoSphere.h>
|
||||
#include <Inventor/nodes/SoCylinder.h>
|
||||
#include <Inventor/nodes/SoFont.h>
|
||||
#include <Inventor/fields/SoMFString.h>
|
||||
#include <Inventor/nodes/SoText2.h>
|
||||
#include <Inventor/nodes/SoFaceSet.h>
|
||||
#include <Inventor/nodes/SoNormal.h>
|
||||
@@ -53,16 +51,25 @@
|
||||
#include <Inventor/nodes/SoComplexity.h>
|
||||
#include <Inventor/nodes/SoNurbsSurface.h>
|
||||
#include <Inventor/nodes/SoTranslation.h>
|
||||
#include <Inventor/nodes/SoResetTransform.h>
|
||||
#include <Inventor/nodes/SoMatrixTransform.h>
|
||||
#include <Inventor/nodes/SoTransform.h>
|
||||
#include <Inventor/nodes/SoResetTransform.h>
|
||||
|
||||
#define USE_SOPOLYHEDRON
|
||||
|
||||
#ifndef USE_SOPOLYHEDRON
|
||||
#include "HEPVis/nodes/SoBox.h"
|
||||
#include "HEPVis/nodes/SoTubs.h"
|
||||
#include "HEPVis/nodes/SoCons.h"
|
||||
#include "HEPVis/nodes/SoTrd.h"
|
||||
#include "HEPVis/nodes/SoTrap.h"
|
||||
#endif
|
||||
#include "HEPVis/nodes/SoMarkerSet.h"
|
||||
typedef HEPVis_SoMarkerSet SoMarkerSet;
|
||||
#include "HEPVis/nodekits/SoDetectorTreeKit.h"
|
||||
#include "HEPVis/misc/SoStyleCache.h"
|
||||
|
||||
#include "Geant4_SoPolyhedron.h"
|
||||
|
||||
#include "G4Scene.hh"
|
||||
#include "G4NURBS.hh"
|
||||
@@ -76,6 +83,7 @@
|
||||
#include "G4Text.hh"
|
||||
#include "G4Circle.hh"
|
||||
#include "G4Square.hh"
|
||||
#include "G4Polymarker.hh"
|
||||
#include "G4Polyhedron.hh"
|
||||
#include "G4Box.hh"
|
||||
#include "G4Tubs.hh"
|
||||
@@ -89,89 +97,144 @@
|
||||
#include "G4Material.hh"
|
||||
#include "G4VisAttributes.hh"
|
||||
|
||||
typedef SoDetectorTreeKit SoDetectorTreeKit;
|
||||
G4Point3D translation;
|
||||
|
||||
G4int G4OpenInventorSceneHandler::fSceneIdCount = 0;
|
||||
|
||||
G4int G4OpenInventorSceneHandler::fSceneCount = 0;
|
||||
|
||||
G4OpenInventorSceneHandler::G4OpenInventorSceneHandler (G4OpenInventor& system,
|
||||
const G4String& name)
|
||||
:G4VSceneHandler (system, fSceneIdCount++, name)
|
||||
,root(0)
|
||||
,staticRoot(0)
|
||||
,transientRoot(0)
|
||||
,currentSeparator(0)
|
||||
,fRoot(0)
|
||||
,fDetectorRoot(0)
|
||||
,fTransientRoot(0)
|
||||
,fCurrentSeparator(0)
|
||||
,fModelingSolid(false)
|
||||
,fReducedWireFrame(true)
|
||||
,fStyleCache(0)
|
||||
,fPreviewAndFull(false)
|
||||
{
|
||||
//
|
||||
root = new SoSeparator;
|
||||
root->ref();
|
||||
root->setName("Root");
|
||||
//
|
||||
staticRoot = new SoSeparator;
|
||||
staticRoot->setName("StaticRoot");
|
||||
root->addChild(staticRoot);
|
||||
//
|
||||
transientRoot = new SoSeparator;
|
||||
transientRoot->setName("TransientRoot");
|
||||
root->addChild(transientRoot);
|
||||
//
|
||||
fSceneCount++;
|
||||
//
|
||||
currentSeparator=transientRoot;
|
||||
|
||||
fStyleCache = new SoStyleCache;
|
||||
fStyleCache->ref();
|
||||
|
||||
fRoot = new SoSeparator;
|
||||
fRoot->ref();
|
||||
fRoot->setName("Root");
|
||||
|
||||
fDetectorRoot = new SoSeparator;
|
||||
fDetectorRoot->setName("StaticRoot");
|
||||
fRoot->addChild(fDetectorRoot);
|
||||
|
||||
fTransientRoot = new SoSeparator;
|
||||
fTransientRoot->setName("TransientRoot");
|
||||
fRoot->addChild(fTransientRoot);
|
||||
|
||||
fCurrentSeparator = fTransientRoot;
|
||||
}
|
||||
|
||||
G4OpenInventorSceneHandler::~G4OpenInventorSceneHandler ()
|
||||
{
|
||||
root->unref();
|
||||
fRoot->unref();
|
||||
fStyleCache->unref();
|
||||
fSceneCount--;
|
||||
}
|
||||
|
||||
//
|
||||
// Method for handling G4Polyline objects (from tracking or wireframe).
|
||||
// Method for handling G4Polyline objects (from tracking).
|
||||
//
|
||||
void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line) {
|
||||
if(currentSeparator==0) return;
|
||||
|
||||
G4int nPoints = line.size();
|
||||
SbVec3f* pCoords = new SbVec3f[nPoints];
|
||||
|
||||
SoCoordinate3 *polyCoords = new SoCoordinate3;
|
||||
SoDrawStyle *drawStyle = new SoDrawStyle;
|
||||
SoLineSet *pLine = new SoLineSet;
|
||||
|
||||
for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) {
|
||||
pCoords[iPoint].setValue(line[iPoint].x(),
|
||||
line[iPoint].y(),
|
||||
line[iPoint].z());
|
||||
pCoords[iPoint].setValue((float)line[iPoint].x(),
|
||||
(float)line[iPoint].y(),
|
||||
(float)line[iPoint].z());
|
||||
}
|
||||
|
||||
//
|
||||
// Color
|
||||
//
|
||||
SoMaterial *pMaterial = new SoMaterial;
|
||||
const G4Colour& c = GetColour (line);
|
||||
pMaterial->diffuseColor.setValue(c.GetRed (), c.GetGreen (), c.GetBlue ());
|
||||
currentSeparator->addChild(pMaterial);
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)c.GetRed(),
|
||||
(float)c.GetGreen(),
|
||||
(float)c.GetBlue(),
|
||||
(float)(1-c.GetAlpha()));
|
||||
fCurrentSeparator->addChild(material);
|
||||
|
||||
//
|
||||
// Point Set
|
||||
//
|
||||
SoCoordinate3 *polyCoords = new SoCoordinate3;
|
||||
polyCoords->point.setValues(0,nPoints,pCoords);
|
||||
currentSeparator->addChild(polyCoords);
|
||||
fCurrentSeparator->addChild(polyCoords);
|
||||
|
||||
//
|
||||
// Wireframe
|
||||
//
|
||||
drawStyle->style = SoDrawStyle::LINES;
|
||||
currentSeparator->addChild(drawStyle);
|
||||
SoDrawStyle* drawStyle = fStyleCache->getLineStyle();
|
||||
fCurrentSeparator->addChild(drawStyle);
|
||||
|
||||
SoLineSet *pLine = new SoLineSet;
|
||||
#ifdef INVENTOR2_0
|
||||
pLine->numVertices.setValues(0,1,(const long *)&nPoints);
|
||||
#else
|
||||
pLine->numVertices.setValues(0,1,&nPoints);
|
||||
#endif
|
||||
currentSeparator->addChild(pLine);
|
||||
fCurrentSeparator->addChild(pLine);
|
||||
|
||||
delete [] pCoords;
|
||||
}
|
||||
|
||||
void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
|
||||
//G4VSceneHandler::AddPrimitive (polymarker);
|
||||
|
||||
G4int pointn = polymarker.size();
|
||||
if(pointn<=0) return;
|
||||
|
||||
SbVec3f* points = new SbVec3f[pointn];
|
||||
for (G4int iPoint = 0; iPoint < pointn ; iPoint++) {
|
||||
points[iPoint].setValue((float)polymarker[iPoint].x(),
|
||||
(float)polymarker[iPoint].y(),
|
||||
(float)polymarker[iPoint].z());
|
||||
}
|
||||
|
||||
const G4Colour& c = GetColour (polymarker);
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)c.GetRed(),
|
||||
(float)c.GetGreen(),
|
||||
(float)c.GetBlue(),
|
||||
(float)(1-c.GetAlpha()));
|
||||
fCurrentSeparator->addChild(material);
|
||||
|
||||
SoCoordinate3* coordinate3 = new SoCoordinate3;
|
||||
coordinate3->point.setValues(0,pointn,points);
|
||||
fCurrentSeparator->addChild(coordinate3);
|
||||
|
||||
SoMarkerSet* markerSet = new SoMarkerSet;
|
||||
markerSet->numPoints = pointn;
|
||||
switch (polymarker.GetMarkerType()) {
|
||||
default:
|
||||
// Are available 5_5, 7_7 and 9_9
|
||||
case G4Polymarker::dots:{
|
||||
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5;
|
||||
}break;
|
||||
case G4Polymarker::circles:{
|
||||
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7;
|
||||
}break;
|
||||
case G4Polymarker::squares:{
|
||||
markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7;
|
||||
}break;
|
||||
}
|
||||
fCurrentSeparator->addChild(markerSet);
|
||||
|
||||
delete [] points;
|
||||
}
|
||||
|
||||
// ********* NOTE ********* NOTE ********* NOTE ********* NOTE *********
|
||||
//
|
||||
// This method (Text) has not been tested, as it is
|
||||
@@ -182,15 +245,16 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line) {
|
||||
// Method for handling G4Text objects
|
||||
//
|
||||
void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text) {
|
||||
if(currentSeparator==0) return;
|
||||
//
|
||||
// Color
|
||||
//
|
||||
SoMaterial *pMaterial = new SoMaterial;
|
||||
const G4Colour& c = GetTextColour (text);
|
||||
pMaterial->diffuseColor.setValue(c.GetRed (), c.GetGreen (), c.GetBlue ());
|
||||
//pMaterial->diffuseColor.setValue(1.0, 0.0, 1.0); // Magenta so we can see
|
||||
currentSeparator->addChild(pMaterial);
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)c.GetRed(),
|
||||
(float)c.GetGreen(),
|
||||
(float)c.GetBlue(),
|
||||
(float)(1-c.GetAlpha()));
|
||||
fCurrentSeparator->addChild(material);
|
||||
|
||||
//
|
||||
// Font
|
||||
@@ -198,33 +262,32 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text) {
|
||||
|
||||
SoFont *g4Font = new SoFont();
|
||||
g4Font->size = 20.0;
|
||||
currentSeparator->addChild(g4Font);
|
||||
fCurrentSeparator->addChild(g4Font);
|
||||
|
||||
//
|
||||
// Text
|
||||
//
|
||||
|
||||
SoMFString *tString = new SoMFString;
|
||||
tString->setValue("This is Text");
|
||||
|
||||
SoText2 *g4String = new SoText2();
|
||||
g4String->string.setValue("This is Text");
|
||||
g4String->spacing = 2.0;
|
||||
g4String->justification = SoText2::LEFT;
|
||||
currentSeparator->addChild(g4String);
|
||||
fCurrentSeparator->addChild(g4String);
|
||||
}
|
||||
|
||||
//
|
||||
// Method for handling G4Circle objects
|
||||
//
|
||||
void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) {
|
||||
if(currentSeparator==0) return;
|
||||
//
|
||||
// Color
|
||||
//
|
||||
SoMaterial *pMaterial = new SoMaterial;
|
||||
const G4Colour& c = GetColour (circle);
|
||||
pMaterial->diffuseColor.setValue(c.GetRed (), c.GetGreen (), c.GetBlue ());
|
||||
currentSeparator->addChild(pMaterial);
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)c.GetRed(),
|
||||
(float)c.GetGreen(),
|
||||
(float)c.GetBlue(),
|
||||
(float)(1-c.GetAlpha()));
|
||||
fCurrentSeparator->addChild(material);
|
||||
|
||||
//
|
||||
// Dimensions
|
||||
@@ -243,30 +306,34 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) {
|
||||
const G4Point3D cCtr = circle.GetPosition();
|
||||
|
||||
SoTranslation *cTrans = new SoTranslation;
|
||||
cTrans->translation.setValue(cCtr.x(),cCtr.y(),cCtr.z());
|
||||
currentSeparator->addChild(cTrans);
|
||||
cTrans->translation.setValue((float)cCtr.x(),
|
||||
(float)cCtr.y(),
|
||||
(float)cCtr.z());
|
||||
fCurrentSeparator->addChild(cTrans);
|
||||
|
||||
//
|
||||
// Sphere
|
||||
//
|
||||
|
||||
SoSphere *g4Sphere = new SoSphere();
|
||||
g4Sphere->radius = size;
|
||||
currentSeparator->addChild(g4Sphere);
|
||||
g4Sphere->radius = (float)size;
|
||||
fCurrentSeparator->addChild(g4Sphere);
|
||||
}
|
||||
|
||||
//
|
||||
// Method for handling G4Square objects - defaults to wireframe
|
||||
//
|
||||
void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& Square) {
|
||||
if(currentSeparator==0) return;
|
||||
//
|
||||
// Color
|
||||
//
|
||||
SoMaterial *pMaterial = new SoMaterial;
|
||||
const G4Colour& c = GetColour (Square);
|
||||
pMaterial->diffuseColor.setValue(c.GetRed (), c.GetGreen (), c.GetBlue ());
|
||||
currentSeparator->addChild(pMaterial);
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)c.GetRed(),
|
||||
(float)c.GetGreen(),
|
||||
(float)c.GetBlue(),
|
||||
(float)(1-c.GetAlpha()));
|
||||
fCurrentSeparator->addChild(material);
|
||||
|
||||
//
|
||||
// Size
|
||||
@@ -280,118 +347,29 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& Square) {
|
||||
const G4Point3D sOrig = Square.GetPosition();
|
||||
|
||||
SoTranslation *sTrans = new SoTranslation;
|
||||
sTrans->translation.setValue(sOrig.x(),sOrig.y(),sOrig.z());
|
||||
currentSeparator->addChild(sTrans);
|
||||
sTrans->translation.setValue((float)sOrig.x(),
|
||||
(float)sOrig.y(),
|
||||
(float)sOrig.z());
|
||||
fCurrentSeparator->addChild(sTrans);
|
||||
|
||||
SoCube *g4Square = new SoCube();
|
||||
g4Square->width = sSize;
|
||||
g4Square->height = sSize;
|
||||
g4Square->depth = sSize;
|
||||
currentSeparator->addChild(g4Square);
|
||||
g4Square->width = (float)sSize;
|
||||
g4Square->height = (float)sSize;
|
||||
g4Square->depth = (float)sSize;
|
||||
fCurrentSeparator->addChild(g4Square);
|
||||
}
|
||||
|
||||
//
|
||||
// Method for handling G4Polyhedron objects for drawing solids.
|
||||
//
|
||||
void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) {
|
||||
if(currentSeparator==0) return;
|
||||
if (polyhedron.GetNoFacets() == 0) return;
|
||||
#define MAXPOLYH 32767
|
||||
//
|
||||
// Assume all facets are convex quadrilaterals.
|
||||
//
|
||||
SbVec3f* polyVerts = new SbVec3f[MAXPOLYH*4];
|
||||
G4int* numPolyVert = new G4int [MAXPOLYH];
|
||||
SbVec3f* polyNorms = new SbVec3f[MAXPOLYH];
|
||||
|
||||
//
|
||||
// Loop through the G4Facets...
|
||||
//
|
||||
G4int vertIdx = 0, polyIdx = 0;
|
||||
|
||||
G4bool notLastFace;
|
||||
G4Normal3D SurfaceUnitNormal;
|
||||
|
||||
do {
|
||||
|
||||
//
|
||||
// First, find surface normal for the facet...
|
||||
//
|
||||
notLastFace = polyhedron.GetNextUnitNormal (SurfaceUnitNormal);
|
||||
|
||||
//
|
||||
// Second, set the normal for all vertices in the facet...
|
||||
//
|
||||
polyNorms[polyIdx].setValue(SurfaceUnitNormal.x(),
|
||||
SurfaceUnitNormal.y(),
|
||||
SurfaceUnitNormal.z());
|
||||
|
||||
//
|
||||
// Loop through the four edges of each G4Facet...
|
||||
//
|
||||
G4int faceIdx = 0;
|
||||
G4bool notLastEdge;
|
||||
G4Point3D vertex;
|
||||
G4int edgeFlag=1;
|
||||
do {
|
||||
notLastEdge = polyhedron.GetNextVertex (vertex, edgeFlag);
|
||||
|
||||
polyVerts[vertIdx].setValue(vertex.x(),
|
||||
vertex.y(),
|
||||
vertex.z());
|
||||
|
||||
vertIdx++;
|
||||
faceIdx++;
|
||||
} while (notLastEdge);
|
||||
|
||||
numPolyVert[polyIdx] = faceIdx;
|
||||
polyIdx++;
|
||||
|
||||
} while ((notLastFace)&&(polyIdx < MAXPOLYH));
|
||||
|
||||
//
|
||||
// Store Norms
|
||||
//
|
||||
SoNormal *pNorms = new SoNormal;
|
||||
pNorms->vector.setValues(0,polyIdx,polyNorms);
|
||||
currentSeparator->addChild(pNorms);
|
||||
|
||||
SoNormalBinding *pNormalBinding = new SoNormalBinding;
|
||||
pNormalBinding->value = SoNormalBinding::PER_FACE;
|
||||
currentSeparator->addChild(pNormalBinding);
|
||||
|
||||
//
|
||||
// Define Material
|
||||
//
|
||||
SoMaterial *pMaterial = new SoMaterial;
|
||||
const G4Colour& c = GetColour (polyhedron);
|
||||
pMaterial->diffuseColor.setValue(c.GetRed (), c.GetGreen (), c.GetBlue ());
|
||||
currentSeparator->addChild(pMaterial);
|
||||
|
||||
//
|
||||
// Store Vertex Coordinates
|
||||
//
|
||||
SoCoordinate3 *polyCoords = new SoCoordinate3;
|
||||
polyCoords->point.setValues(0,vertIdx,polyVerts);
|
||||
currentSeparator->addChild(polyCoords);
|
||||
|
||||
//
|
||||
// Define FaceSet
|
||||
//
|
||||
SoFaceSet *pFaceSet = new SoFaceSet;
|
||||
#ifdef INVENTOR2_0
|
||||
pFaceSet->numVertices.setValues(0,polyIdx,(const long *)numPolyVert);
|
||||
#else
|
||||
pFaceSet->numVertices.setValues(0,polyIdx,numPolyVert);
|
||||
#endif
|
||||
currentSeparator->addChild(pFaceSet);
|
||||
|
||||
//
|
||||
// Clean-up
|
||||
//
|
||||
delete [] polyVerts;
|
||||
delete [] numPolyVert;
|
||||
delete [] polyNorms;
|
||||
Geant4_SoPolyhedron* soPolyhedron = new Geant4_SoPolyhedron(polyhedron);
|
||||
SbName sbName(fpCurrentLV?fpCurrentLV->GetName().c_str():"");
|
||||
soPolyhedron->setName(sbName);
|
||||
soPolyhedron->solid.setValue(fModelingSolid);
|
||||
soPolyhedron->reducedWireFrame.setValue(fReducedWireFrame?TRUE:FALSE);
|
||||
fCurrentSeparator->addChild(soPolyhedron);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -399,7 +377,6 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) {
|
||||
// Knots and Ctrl Pnts MUST be arrays of GLfloats.
|
||||
//
|
||||
void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) {
|
||||
if(currentSeparator==0) return;
|
||||
|
||||
G4float *u_knot_array, *u_knot_array_ptr;
|
||||
u_knot_array = u_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::U)];
|
||||
@@ -422,10 +399,13 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) {
|
||||
//
|
||||
// Color
|
||||
//
|
||||
SoMaterial *pMaterial = new SoMaterial;
|
||||
const G4Colour& c = GetColour (nurb);
|
||||
pMaterial->diffuseColor.setValue(c.GetRed (), c.GetGreen (), c.GetBlue ());
|
||||
surfSep->addChild(pMaterial);
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)c.GetRed(),
|
||||
(float)c.GetGreen(),
|
||||
(float)c.GetBlue(),
|
||||
(float)(1-c.GetAlpha()));
|
||||
surfSep->addChild(material);
|
||||
|
||||
//
|
||||
// Set up NURBS
|
||||
@@ -434,7 +414,7 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) {
|
||||
SoCoordinate4 *ctlPts = new SoCoordinate4;
|
||||
SoNurbsSurface *oi_nurb = new SoNurbsSurface;
|
||||
|
||||
complexity->value = 0.6;
|
||||
complexity->value = (float)0.6;
|
||||
G4int nPoints = nurb.GettotalnbrCtrlPts ();
|
||||
SbVec4f* points = new SbVec4f[nPoints];
|
||||
for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) {
|
||||
@@ -454,7 +434,7 @@ void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) {
|
||||
surfSep->addChild(ctlPts);
|
||||
surfSep->addChild(oi_nurb);
|
||||
|
||||
currentSeparator->addChild(surfSep);
|
||||
fCurrentSeparator->addChild(surfSep);
|
||||
|
||||
//
|
||||
// Clean-up
|
||||
@@ -489,22 +469,19 @@ void G4OpenInventorSceneHandler::BeginPrimitives
|
||||
// following code:
|
||||
//
|
||||
if (fReadyForTransients) {
|
||||
//
|
||||
// set the destination to "transientRoot"
|
||||
//
|
||||
currentSeparator=transientRoot;
|
||||
//
|
||||
|
||||
// set the destination to "fTransientRoot"
|
||||
fCurrentSeparator = fTransientRoot;
|
||||
|
||||
// place the transient object:
|
||||
//
|
||||
G4OpenInventorTransform3D oiTran (objectTransformation);
|
||||
SoSFMatrix *oiMat = oiTran.GetOIMatrix();
|
||||
SoMatrixTransform *xform = new SoMatrixTransform;
|
||||
xform->matrix.setValue(oiMat->getValue());
|
||||
//
|
||||
// add a transform.
|
||||
//
|
||||
currentSeparator->addChild(new SoResetTransform);
|
||||
currentSeparator->addChild(xform);
|
||||
fCurrentSeparator->addChild(fStyleCache->getResetTransform());
|
||||
|
||||
SoMatrixTransform* matrixTransform = new SoMatrixTransform;
|
||||
G4OpenInventorTransform3D oiTran(objectTransformation);
|
||||
SbMatrix* sbMatrix = oiTran.GetSbMatrix();
|
||||
matrixTransform->matrix.setValue(*sbMatrix);
|
||||
delete sbMatrix;
|
||||
fCurrentSeparator->addChild(matrixTransform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -517,12 +494,15 @@ void G4OpenInventorSceneHandler::EndModeling () {
|
||||
|
||||
void G4OpenInventorSceneHandler::ClearStore () {
|
||||
G4VSceneHandler::ClearStore();
|
||||
staticRoot->removeAllChildren();
|
||||
transientRoot->removeAllChildren();
|
||||
|
||||
fDetectorRoot->removeAllChildren();
|
||||
fSeparatorMap.clear();
|
||||
|
||||
fTransientRoot->removeAllChildren();
|
||||
}
|
||||
|
||||
void G4OpenInventorSceneHandler::ClearTransientStore () {
|
||||
transientRoot->removeAllChildren();
|
||||
fTransientRoot->removeAllChildren();
|
||||
}
|
||||
|
||||
void G4OpenInventorSceneHandler::RequestPrimitives (const G4VSolid& solid) {
|
||||
@@ -532,71 +512,6 @@ void G4OpenInventorSceneHandler::RequestPrimitives (const G4VSolid& solid) {
|
||||
G4VSceneHandler::RequestPrimitives (solid);
|
||||
}
|
||||
|
||||
G4int G4OpenInventorSceneHandler::fSceneIdCount = 0;
|
||||
|
||||
G4int G4OpenInventorSceneHandler::fSceneCount = 0;
|
||||
|
||||
//
|
||||
// These methods add primitives using the HEPVis classes
|
||||
//
|
||||
void G4OpenInventorSceneHandler::AddThis (const G4Box & Box) {
|
||||
if(currentSeparator==0) return;
|
||||
SoCube *g4Box = new SoCube();
|
||||
g4Box->width =2*Box.GetXHalfLength();
|
||||
g4Box->height=2*Box.GetYHalfLength();
|
||||
g4Box->depth =2*Box.GetZHalfLength();
|
||||
currentSeparator->addChild(g4Box);
|
||||
}
|
||||
void G4OpenInventorSceneHandler::AddThis (const G4Tubs & Tubs) {
|
||||
if(currentSeparator==0) return;
|
||||
SoTubs *g4Tubs = new SoTubs();
|
||||
g4Tubs->pRMin = Tubs.GetRMin();
|
||||
g4Tubs->pRMax = Tubs.GetRMax();
|
||||
g4Tubs->pDz = Tubs.GetDz();
|
||||
g4Tubs->pSPhi = Tubs.GetSPhi();
|
||||
g4Tubs->pDPhi = Tubs.GetDPhi();
|
||||
currentSeparator->addChild(g4Tubs);
|
||||
}
|
||||
void G4OpenInventorSceneHandler::AddThis (const G4Cons &cons) {
|
||||
if(currentSeparator==0) return;
|
||||
SoCons *g4Cons = new SoCons();
|
||||
g4Cons->fRmin1 = cons.GetRmin1();
|
||||
g4Cons->fRmin2 = cons.GetRmin2();
|
||||
g4Cons->fRmax1 = cons.GetRmax1();
|
||||
g4Cons->fRmax2 = cons.GetRmax2();
|
||||
g4Cons->fDz = cons.GetDz();
|
||||
g4Cons->fSPhi = cons.GetSPhi();
|
||||
g4Cons->fDPhi = cons.GetDPhi();
|
||||
currentSeparator->addChild(g4Cons);
|
||||
}
|
||||
|
||||
void G4OpenInventorSceneHandler::AddThis (const G4Trap &trap) {
|
||||
if(currentSeparator==0) return;
|
||||
G4ThreeVector SymAxis=trap.GetSymAxis();
|
||||
SoTrap *g4Trap = new SoTrap();
|
||||
g4Trap->pDz = trap.GetZHalfLength();
|
||||
g4Trap->pPhi = atan2(SymAxis(kYAxis),SymAxis(kXAxis));
|
||||
g4Trap->pTheta = acos(SymAxis(kZAxis));
|
||||
g4Trap->pDy1 = trap.GetYHalfLength1();
|
||||
g4Trap->pDx1 = trap.GetXHalfLength1();
|
||||
g4Trap->pDx2 = trap.GetXHalfLength2();
|
||||
g4Trap->pDy2 = trap.GetYHalfLength2();
|
||||
g4Trap->pDx3 = trap.GetXHalfLength3();
|
||||
g4Trap->pDx4 = trap.GetXHalfLength4();
|
||||
currentSeparator->addChild(g4Trap);
|
||||
}
|
||||
|
||||
void G4OpenInventorSceneHandler::AddThis (const G4Trd &trd) {
|
||||
if(currentSeparator==0) return;
|
||||
SoTrd *g4Trd = new SoTrd();
|
||||
g4Trd->fDx1 = trd.GetXHalfLength1();
|
||||
g4Trd->fDx2 = trd.GetXHalfLength2();
|
||||
g4Trd->fDy1 = trd.GetYHalfLength1();
|
||||
g4Trd->fDy2 = trd.GetYHalfLength2();
|
||||
g4Trd->fDz = trd.GetZHalfLength();
|
||||
currentSeparator->addChild(g4Trd);
|
||||
}
|
||||
|
||||
void G4OpenInventorSceneHandler::PreAddThis
|
||||
(const G4Transform3D& objectTransformation,
|
||||
const G4VisAttributes& visAttribs) {
|
||||
@@ -621,20 +536,43 @@ void G4OpenInventorSceneHandler::PreAddThis
|
||||
// For leaf parts, we first locate the mother volume and find its separator
|
||||
// through the dictionary.
|
||||
|
||||
// The private member currentSeparator is set to the proper
|
||||
// The private member fCurrentSeparator is set to the proper
|
||||
// location on in the
|
||||
// scene database so that when the solid is actually
|
||||
// added (in addthis), it is
|
||||
// put in the right place.
|
||||
|
||||
//G4PhysicalVolumeModel* pModel = fpModel->GetG4PhysicalVolumeModel();
|
||||
//G4bool thisToBeDrawn = pModel->IsThisCulled(fpCurrentLV,fpCurrentMaterial);
|
||||
//G4bool visible = !pModel->IsThisCulled(fpCurrentLV,0);
|
||||
|
||||
// First find the color attributes.
|
||||
//
|
||||
const G4VisAttributes* pVisAttribs =
|
||||
fpViewer -> GetApplicableVisAttributes (&visAttribs);
|
||||
const G4Colour& g4Col = pVisAttribs -> GetColour ();
|
||||
const double red=g4Col.GetRed ();
|
||||
const double green=g4Col.GetGreen ();
|
||||
const double blue=g4Col.GetBlue ();
|
||||
const double red = g4Col.GetRed ();
|
||||
const double green = g4Col.GetGreen ();
|
||||
const double blue = g4Col.GetBlue ();
|
||||
double transparency = 1 - g4Col.GetAlpha();
|
||||
|
||||
G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle(pVisAttribs);
|
||||
switch (drawing_style) {
|
||||
case (G4ViewParameters::wireframe):
|
||||
fModelingSolid = false;
|
||||
break;
|
||||
case (G4ViewParameters::hlr):
|
||||
case (G4ViewParameters::hsr):
|
||||
case (G4ViewParameters::hlhsr):
|
||||
fModelingSolid = true;
|
||||
break;
|
||||
}
|
||||
|
||||
G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVisAttribs);
|
||||
fReducedWireFrame = !isAuxEdgeVisible;
|
||||
|
||||
//printf("debug : PreAddThis : %g %g %g : %d\n",
|
||||
//red,green,blue,pVisAttribs->IsVisible());
|
||||
|
||||
if(!fpCurrentLV || !fpCurrentPV) return; //GB
|
||||
|
||||
@@ -642,96 +580,108 @@ void G4OpenInventorSceneHandler::PreAddThis
|
||||
// fpCurrentLV,
|
||||
// fpCurrentLV->GetName().c_str(),
|
||||
// red,green,blue);
|
||||
//
|
||||
// This block of code is executed for non-leaf parts:
|
||||
//
|
||||
|
||||
if (fpCurrentLV->GetNoDaughters()!=0 ||
|
||||
fpCurrentPV->IsReplicated()) {
|
||||
// This block of code is executed for non-leaf parts:
|
||||
|
||||
//
|
||||
// Make the detector tree kit:
|
||||
//
|
||||
SoDetectorTreeKit* g4DetectorTreeKit = new SoDetectorTreeKit();
|
||||
SoDetectorTreeKit* detectorTreeKit = new SoDetectorTreeKit();
|
||||
|
||||
SoSeparator* previewSeparator =
|
||||
(SoSeparator*) g4DetectorTreeKit->getPart("previewSeparator",TRUE);
|
||||
(SoSeparator*) detectorTreeKit->getPart("previewSeparator",TRUE);
|
||||
previewSeparator->renderCaching = SoSeparator::OFF;
|
||||
|
||||
SoSeparator* fullSeparator =
|
||||
(SoSeparator*) g4DetectorTreeKit->getPart("fullSeparator", TRUE);
|
||||
previewSeparator->renderCaching=SoSeparator::OFF;
|
||||
fullSeparator->renderCaching=SoSeparator::OFF;
|
||||
SoMaterial* matColor = (SoMaterial*)
|
||||
g4DetectorTreeKit->getPart("appearance.material", TRUE);
|
||||
matColor->diffuseColor.setValue(red,green,blue);
|
||||
|
||||
//
|
||||
(SoSeparator*) detectorTreeKit->getPart("fullSeparator", TRUE);
|
||||
fullSeparator->renderCaching = SoSeparator::OFF;
|
||||
|
||||
if(fPreviewAndFull) detectorTreeKit->setPreviewAndFull();
|
||||
else detectorTreeKit->setPreview(TRUE);
|
||||
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)red,
|
||||
(float)green,
|
||||
(float)blue,
|
||||
(float)transparency);
|
||||
detectorTreeKit->setPart("appearance.material",material);
|
||||
|
||||
SoLightModel* lightModel =
|
||||
fModelingSolid ? fStyleCache->getLightModelPhong() :
|
||||
fStyleCache->getLightModelBaseColor();
|
||||
detectorTreeKit->setPart("appearance.lightModel",lightModel);
|
||||
|
||||
// Add the full separator to the dictionary; it is indexed by the
|
||||
// address of the logical volume!
|
||||
// NOTE: the map is no longer built iteratively from the whole hierarchy
|
||||
// of volumes since it is no longer possible to retrieve the mother
|
||||
// physical volume. The algorithm requires review ! - GC
|
||||
//
|
||||
SeparatorMap[fpCurrentPV->GetLogicalVolume()]=fullSeparator;
|
||||
fSeparatorMap[fpCurrentPV->GetLogicalVolume()] = fullSeparator;
|
||||
|
||||
//
|
||||
// Find out where to add this volume. This means locating its mother.
|
||||
// If no mother can be found, it goes under root.
|
||||
//
|
||||
G4LogicalVolume* MotherVolume = fpCurrentPV->GetMotherLogical();
|
||||
if (MotherVolume) {
|
||||
if (SeparatorMap.find(MotherVolume) != SeparatorMap.end()) {
|
||||
SeparatorMap[MotherVolume]->addChild(g4DetectorTreeKit);
|
||||
if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) {
|
||||
//printf("debug : PreAddThis : mother found in map\n");
|
||||
fSeparatorMap[MotherVolume]->addChild(detectorTreeKit);
|
||||
} else {
|
||||
//printf("debug : PreAddThis : mother not found in map !!!\n");
|
||||
fDetectorRoot->addChild(detectorTreeKit);
|
||||
}
|
||||
} else {
|
||||
staticRoot->addChild(g4DetectorTreeKit);
|
||||
//printf("debug : PreAddThis : has no mother\n");
|
||||
fDetectorRoot->addChild(detectorTreeKit);
|
||||
}
|
||||
currentSeparator = previewSeparator;
|
||||
|
||||
fCurrentSeparator = previewSeparator;
|
||||
} else {
|
||||
//
|
||||
// This block of code is executed for leaf parts.
|
||||
//
|
||||
//
|
||||
|
||||
// Locate the mother volume and find it's corresponding full separator
|
||||
//
|
||||
currentSeparator = 0;
|
||||
G4LogicalVolume* MotherVolume = fpCurrentPV->GetMotherLogical();
|
||||
if (MotherVolume) {
|
||||
if (SeparatorMap.find(MotherVolume) != SeparatorMap.end()) {
|
||||
currentSeparator=SeparatorMap[MotherVolume];
|
||||
}
|
||||
else {
|
||||
G4cerr << "ERROR - G4OpenInventorSceneHandler::PreAddThis()"
|
||||
<< " OIScene leaf protocol error. Mother volume "
|
||||
<< MotherVolume->GetName() << " missing." << G4endl;
|
||||
G4cerr << " Daughter volume was: "
|
||||
<< fpCurrentPV->GetName()
|
||||
if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) {
|
||||
fCurrentSeparator = fSeparatorMap[MotherVolume];
|
||||
} else {
|
||||
/*
|
||||
G4cerr << "G4OpenInventorSceneHandler::PreAddThis() : WARNING :"
|
||||
<< " volume " << fpCurrentPV->GetName()
|
||||
<< " has invisible mother (" << MotherVolume->GetName() << ")."
|
||||
<< G4endl;
|
||||
G4cerr << " Its scene graph will be put under the viewer"
|
||||
<< " detector root scene graph."
|
||||
<< G4endl;
|
||||
*/
|
||||
fCurrentSeparator = fDetectorRoot;
|
||||
}
|
||||
} else {
|
||||
fCurrentSeparator = fDetectorRoot;
|
||||
}
|
||||
//
|
||||
// If the mother volume has no full separator, then the solid and its
|
||||
// attributes will go under "staticRoot"
|
||||
//
|
||||
if (!currentSeparator) {
|
||||
SoMaterial* newColor = new SoMaterial();
|
||||
newColor->diffuseColor.setValue(red,green,blue);
|
||||
staticRoot->addChild(newColor);
|
||||
currentSeparator=staticRoot;
|
||||
}
|
||||
else {
|
||||
SoMaterial* newColor = new SoMaterial();
|
||||
newColor->diffuseColor.setValue(red,green,blue);
|
||||
currentSeparator->addChild(newColor);
|
||||
}
|
||||
|
||||
SoMaterial* material =
|
||||
fStyleCache->getMaterial((float)red,
|
||||
(float)green,
|
||||
(float)blue,
|
||||
(float)transparency);
|
||||
fCurrentSeparator->addChild(material);
|
||||
|
||||
SoLightModel* lightModel =
|
||||
fModelingSolid ? fStyleCache->getLightModelPhong() :
|
||||
fStyleCache->getLightModelBaseColor();
|
||||
fCurrentSeparator->addChild(lightModel);
|
||||
}
|
||||
//
|
||||
|
||||
// Set up the geometrical transformation for the coming
|
||||
//
|
||||
G4OpenInventorTransform3D oiTran (objectTransformation);
|
||||
SoSFMatrix* oiMat = oiTran.GetOIMatrix();
|
||||
SoMatrixTransform* xform = new SoMatrixTransform;
|
||||
xform->matrix.setValue(oiMat->getValue());
|
||||
currentSeparator->addChild(new SoResetTransform);
|
||||
currentSeparator->addChild(xform);
|
||||
fCurrentSeparator->addChild(fStyleCache->getResetTransform());
|
||||
|
||||
SoMatrixTransform* matrixTransform = new SoMatrixTransform;
|
||||
G4OpenInventorTransform3D oiTran(objectTransformation);
|
||||
SbMatrix* sbMatrix = oiTran.GetSbMatrix();
|
||||
matrixTransform->matrix.setValue(*sbMatrix);
|
||||
delete sbMatrix;
|
||||
fCurrentSeparator->addChild(matrixTransform);
|
||||
}
|
||||
|
||||
|
||||
@@ -783,12 +733,12 @@ G4double G4OpenInventorSceneHandler::GetMarkerSize ( const G4VMarker& mark )
|
||||
|
||||
} // G4OpenInventorSceneHandler::GetMarkerSize ()
|
||||
|
||||
void G4OpenInventorSceneHandler::AddThis(const G4VTrajectory& traj) {
|
||||
G4VSceneHandler::AddThis(traj); // For now.
|
||||
}
|
||||
//void G4OpenInventorSceneHandler::AddThis(const G4VTrajectory& traj) {
|
||||
// G4VSceneHandler::AddThis(traj); // For now.
|
||||
//}
|
||||
|
||||
void G4OpenInventorSceneHandler::AddThis(const G4VHit& hit) {
|
||||
G4VSceneHandler::AddThis(hit); // For now.
|
||||
}
|
||||
//void G4OpenInventorSceneHandler::AddThis(const G4VHit& hit) {
|
||||
// G4VSceneHandler::AddThis(hit); // For now.
|
||||
//}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user