Import Geant4 7.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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#ifndef G4OPENINVENTORVIEWER_HH
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#define G4OPENINVENTORVIEWER_HH
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#ifdef G4VIS_BUILD_OI_DRIVER
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// Inheritance :
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#include "G4VViewer.hh"
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class SoSelection;
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class SoPath;
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class SoCamera;
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class SoSensor;
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class SoNodeSensor;
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class Geant4_SoImageWriter;
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class Geant4_SoGL2PSAction;
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class G4OpenInventorSceneHandler;
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class G4VInteractorManager;
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class SbVec3f;
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//
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// Base class for various OpenInventorView classes.
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//
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class G4OpenInventorViewer: public G4VViewer {
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public: //G4VViewer
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virtual void DrawView();
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virtual void ShowView();
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virtual void ClearView();
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virtual void SetView();
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virtual void KernelVisitDecision();
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public:
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G4OpenInventorViewer(G4OpenInventorSceneHandler& scene,
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const G4String& name = "");
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virtual ~G4OpenInventorViewer();
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protected:
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virtual void ViewerRender() = 0;
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virtual SoCamera* GetCamera() = 0;
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void Escape();
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void WritePostScript(const G4String& file = "g4out.ps");
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void WritePixmapPostScript(const G4String& file = "g4out.ps");
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void WriteInventor(const G4String& file = "g4out.iv");
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void SceneGraphStatistics();
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void EraseDetector();
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void EraseEvent();
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void SetPreviewAndFull();
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void SetPreview();
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void SetSolid();
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void SetWireFrame();
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void SetReducedWireFrame(bool);
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void UpdateScene();
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G4String Help(const G4String& topic = "controls");
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private:
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static void SelectionCB(void*,SoPath*);
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//static void DeselectionCB(void*,SoPath*);
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static void GroupCameraSensorCB(void*,SoSensor*);
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static void CameraSensorCB(void*,SoSensor*);
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static void pointAt(SoCamera*,const SbVec3f & targetpoint, const SbVec3f & upvector);
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static void lookAt(SoCamera*,const SbVec3f & dir, const SbVec3f & up);
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static void lookedAt(SoCamera*,SbVec3f & dir, SbVec3f & up);
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private:
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G4bool CompareForKernelVisit(G4ViewParameters&);
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void DrawDetector();
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private:
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G4ViewParameters fLastVP; // Memory for making kernel visit decisions.
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protected:
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G4OpenInventorSceneHandler& fG4OpenInventorSceneHandler;
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G4VInteractorManager* fInteractorManager;
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SoSelection* fSoSelection;
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Geant4_SoImageWriter* fSoImageWriter;
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Geant4_SoGL2PSAction* fGL2PSAction;
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SoNodeSensor* fGroupCameraSensor;
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SoNodeSensor* fCameraSensor;
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};
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#endif
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#endif
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