Import Geant4 7.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 11:11:55 +02:00
parent e083ffb441
commit 516dbf1a58
5914 changed files with 202605 additions and 71141 deletions
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VTransitionRadiation.cc,v 1.3 2004/12/02 08:31:08 vnivanch Exp $
// GEANT4 tag $Name: geant4-07-00-cand-03 $
//
// G4VTransitionRadiation class -- implementation file
// GEANT 4 class implementation file --- Copyright CERN 1995
// CERN Geneva Switzerland
// History:
// 29.02.04 V.Ivanchenko create
#include "G4VTransitionRadiation.hh"
#include "G4ParticleDefinition.hh"
#include "G4VTRModel.hh"
#include "G4Material.hh"
#include "G4Region.hh"
#include "G4TransportationManager.hh"
///////////////////////////////////////////////////////////////////////
using namespace std;
G4VTransitionRadiation::G4VTransitionRadiation( const G4String& processName )
: G4VDiscreteProcess(processName),
nSteps(0),
gammaMin(100),
cosDThetaMax(cos(0.1))
{
Clear();
}
///////////////////////////////////////////////////////////////////////
G4VTransitionRadiation::~G4VTransitionRadiation()
{
Clear();
}
///////////////////////////////////////////////////////////////////////
void G4VTransitionRadiation::Clear()
{
materials.clear();
steps.clear();
normals.clear();
nSteps = 0;
}
///////////////////////////////////////////////////////////////////////
G4VParticleChange* G4VTransitionRadiation::PostStepDoIt(
const G4Track& track,
const G4Step& step)
{
// Fill temporary vectors
const G4Material* material = track.GetMaterial();
G4double length = step.GetStepLength();
G4ThreeVector direction = track.GetMomentumDirection();
if(nSteps == 0) {
nSteps = 1;
materials.push_back(material);
steps.push_back(length);
const G4StepPoint* point = step.GetPreStepPoint();
startingPosition = point->GetPosition();
startingDirection = point->GetMomentumDirection();
G4bool valid = true;
G4ThreeVector n = G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()->GetLocalExitNormal(&valid);
if(valid) normals.push_back(n);
else normals.push_back(direction);
} else {
if(material == materials[nSteps-1]) {
steps[nSteps-1] += length;
} else {
nSteps++;
materials.push_back(material);
steps.push_back(length);
G4bool valid = true;
G4ThreeVector n = G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()->GetLocalExitNormal(&valid);
if(valid) normals.push_back(n);
else normals.push_back(direction);
}
}
// Check POstStepPoint condition
if(track.GetTrackStatus() == fStopAndKill ||
track.GetVolume()->GetLogicalVolume()->GetRegion() != region ||
startingDirection.x()*direction.x() +
startingDirection.y()*direction.y() +
startingDirection.z()*direction.z() < cosDThetaMax)
{
if(model) {
model->GenerateSecondaries(*pParticleChange, materials, steps,
normals, startingPosition, track);
}
Clear();
}
return pParticleChange;
}
///////////////////////////////////////////////////////////////////////
G4bool G4VTransitionRadiation::IsApplicable(
const G4ParticleDefinition& aParticle)
{
return ( aParticle.GetPDGCharge() != 0.0 );
}
///////////////////////////////////////////////////////////////////////
void G4VTransitionRadiation::SetRegion(const G4Region* reg)
{
region = reg;
}
///////////////////////////////////////////////////////////////////////
void G4VTransitionRadiation::SetModel(G4VTRModel* m)
{
model = m;
}
///////////////////////////////////////////////////////////////////////
void G4VTransitionRadiation::PrintInfoDefinition()
{
if(model) model->PrintInfo();
}
///////////////////////////////////////////////////////////////////////