Import Geant4 7.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VisExtent.hh,v 1.7 2003/06/16 16:55:16 gunter Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4VisExtent.hh,v 1.8 2004/12/07 08:42:24 gcosmo Exp $
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// GEANT4 tag $Name: geant4-07-00-cand-03 $
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//
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//
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// A.Walkden 28/11/95
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@@ -37,7 +37,7 @@
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// bounding sphere; inverting this will produce a cube which *might*
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// *not* include the object. E.g., a long thin object of length l
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// will have a bounding sphere of diameter l; the corresponding cube
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// will have side l/sqrt(3) so that the bounding sphere diameter is
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// will have side l/std::sqrt(3) so that the bounding sphere diameter is
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// still l. Thus the long thin object will stick out of the cube.
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// So, if you once use the concept of bounding sphere you must stick
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// with it and abandon the concept of bounding box.
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