Import Geant4 7.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 11:11:55 +02:00
parent e083ffb441
commit 516dbf1a58
5914 changed files with 202605 additions and 71141 deletions
+39 -35
View File
@@ -107,49 +107,53 @@ void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt)
{
if(particle_definition==NULL) return;
if(verbosityLevel > 1)
G4cout << " NumberOfParticlesToBeGenerated: "<<NumberOfParticlesToBeGenerated << G4endl;
// Position stuff
particle_position = posGenerator->GenerateOne();
// Angular stuff
particle_momentum_direction = angGenerator->GenerateOne();
// Energy stuff
particle_energy = eneGenerator->GenerateOne(particle_definition);
// create a new vertex
G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,particle_time);
if(verbosityLevel >= 2)
G4cout << "Creating primaries and assigning to vertex" << G4endl;
// create new primaries and set them to the vertex
G4double mass = particle_definition->GetPDGMass();
G4double energy = particle_energy + mass;
G4double pmom = sqrt(energy*energy-mass*mass);
G4double px = pmom*particle_momentum_direction.x();
G4double py = pmom*particle_momentum_direction.y();
G4double pz = pmom*particle_momentum_direction.z();
for( G4int i=0; i<NumberOfParticlesToBeGenerated; i++ ) {
// Angular stuff
particle_momentum_direction = angGenerator->GenerateOne();
// Energy stuff
particle_energy = eneGenerator->GenerateOne(particle_definition);
if(verbosityLevel >= 2)
G4cout << "Creating primaries and assigning to vertex" << G4endl;
// create new primaries and set them to the vertex
G4double mass = particle_definition->GetPDGMass();
G4double energy = particle_energy + mass;
G4double pmom = std::sqrt(energy*energy-mass*mass);
G4double px = pmom*particle_momentum_direction.x();
G4double py = pmom*particle_momentum_direction.y();
G4double pz = pmom*particle_momentum_direction.z();
if(verbosityLevel > 1){
G4cout << "Particle name: "<<particle_definition->GetParticleName() << G4endl;
G4cout << " Energy: "<<particle_energy << G4endl;
G4cout << " Position: "<<particle_position<< G4endl;
G4cout << " Direction: "<<particle_momentum_direction << G4endl;
G4cout << " NumberOfParticlesToBeGenerated: "<<NumberOfParticlesToBeGenerated << G4endl;
}
for( G4int i=0; i<NumberOfParticlesToBeGenerated; i++ )
{
G4PrimaryParticle* particle =
new G4PrimaryParticle(particle_definition,px,py,pz);
particle->SetMass( mass );
particle->SetCharge( particle_charge );
particle->SetPolarization(particle_polarization.x(),
particle_polarization.y(),
particle_polarization.z());
vertex->SetPrimary( particle );
// Set bweight equal to the multiple of all non-zero weights
particle_weight = biasRndm->GetBiasWeight();
// now pass it to the primary vertex
vertex->SetWeight(particle_weight);
if(verbosityLevel > 1){
G4cout << "Particle name: "<<particle_definition->GetParticleName() << G4endl;
G4cout << " Energy: "<<particle_energy << G4endl;
G4cout << " Position: "<<particle_position<< G4endl;
G4cout << " Direction: "<<particle_momentum_direction << G4endl;
}
G4PrimaryParticle* particle =
new G4PrimaryParticle(particle_definition,px,py,pz);
particle->SetMass( mass );
particle->SetCharge( particle_charge );
particle->SetPolarization(particle_polarization.x(),
particle_polarization.y(),
particle_polarization.z());
vertex->SetPrimary( particle );
// Set bweight equal to the multiple of all non-zero weights
particle_weight = biasRndm->GetBiasWeight();
// pass it to primary particle
particle->SetWeight(particle_weight);
}
// now pass the weight to the primary vertex
vertex->SetWeight(particle_weight);
evt->AddPrimaryVertex( vertex );
if(verbosityLevel > 1)
G4cout << " Primary Vetex generated !"<< G4endl;