Import Geant4 7.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 11:11:55 +02:00
parent e083ffb441
commit 516dbf1a58
5914 changed files with 202605 additions and 71141 deletions
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: g4rwPrimaryGeneratorAction.cc,v 1.3 2004/12/07 09:45:15 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-00-cand-03 $
//
#include "g4rwPrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4UImanager.hh"
#include "globals.hh"
gogdmlPrimaryGeneratorAction::gogdmlPrimaryGeneratorAction()
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
G4UImanager* UI = G4UImanager::GetUIpointer();
UI->ApplyCommand("/gun/particle geantino");
UI->ApplyCommand("/gun/position 0.0 0.0 0.0 cm");
}
gogdmlPrimaryGeneratorAction::~gogdmlPrimaryGeneratorAction()
{
delete particleGun;
}
void gogdmlPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
G4UImanager* UI = G4UImanager::GetUIpointer();
G4int i = anEvent->GetEventID() % 3;
switch(i)
{
case 0:
UI->ApplyCommand("/gun/direction 0.2 0.0 1.0");
break;
case 1:
UI->ApplyCommand("/gun/direction 0.0 0.3 1.0");
break;
case 2:
UI->ApplyCommand("/gun/direction 0.1 0.0 1.0");
break;
}
particleGun->GeneratePrimaryVertex(anEvent);
}