Import Geant4 7.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 11:11:55 +02:00
parent e083ffb441
commit 516dbf1a58
5914 changed files with 202605 additions and 71141 deletions
@@ -0,0 +1,74 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: g4rwDetectorConstruction.cc,v 1.1 2004/12/06 11:01:14 radoone Exp $
// GEANT4 tag $Name: geant4-07-00-cand-03 $
//
//
// --------------------------------------------------------------
// Comments
//
// --------------------------------------------------------------
#include "globals.hh"
#include "G4VisAttributes.hh"
#include "g4rwDetectorConstruction.hh"
#include "Processor/GDMLProcessor.h"
// Added here just to help resolve properly dependencies
#include "G4BooleanSolid.hh"
#include "G4CSGSolid.hh"
gogdmlDetectorConstruction::gogdmlDetectorConstruction()
{
sxp.Initialize();
config.SetURI( "test.gdml" );
config.SetSetupName( "Default" );
sxp.Configure( &config );
}
gogdmlDetectorConstruction::~gogdmlDetectorConstruction()
{
sxp.Finalize();
}
G4VPhysicalVolume* gogdmlDetectorConstruction::Construct()
{
sxp.Run();
fWorld = (G4VPhysicalVolume *)GDMLProcessor::GetInstance()->GetWorldVolume();
fWorld->GetLogicalVolume()->SetVisAttributes (G4VisAttributes::Invisible);
if( fWorld == 0 ) {
G4Exception(
"World volume not set properly check your setup selection criteria or GDML input!"
);
}
return fWorld;
}
@@ -0,0 +1,71 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: g4rwPhysicsList.cc,v 1.1 2004/12/06 11:01:14 radoone Exp $
// GEANT4 tag $Name: geant4-07-00-cand-03 $
//
//
// --------------------------------------------------------------
// Comments
//
// --------------------------------------------------------------
#include "g4rwPhysicsList.hh"
#include "G4ParticleTypes.hh"
gogdmlPhysicsList::gogdmlPhysicsList()
{;}
gogdmlPhysicsList::~gogdmlPhysicsList()
{;}
void gogdmlPhysicsList::ConstructParticle()
{
// In this method, static member functions should be called
// for all particles which you want to use.
// This ensures that objects of these particle types will be
// created in the program.
G4Geantino::GeantinoDefinition();
}
void gogdmlPhysicsList::ConstructProcess()
{
// Define transportation process
AddTransportation();
}
void gogdmlPhysicsList::SetCuts()
{
// uppress error messages even in case e/gamma/proton do not exist
G4int temp = GetVerboseLevel(); SetVerboseLevel(0);
// " G4VUserPhysicsList::SetCutsWithDefault" method sets
// the default cut value for all particle types
SetCutsWithDefault();
// Retrieve verbose level
SetVerboseLevel(temp);
}
@@ -0,0 +1,70 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: g4rwPrimaryGeneratorAction.cc,v 1.3 2004/12/07 09:45:15 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-00-cand-03 $
//
#include "g4rwPrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4UImanager.hh"
#include "globals.hh"
gogdmlPrimaryGeneratorAction::gogdmlPrimaryGeneratorAction()
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
G4UImanager* UI = G4UImanager::GetUIpointer();
UI->ApplyCommand("/gun/particle geantino");
UI->ApplyCommand("/gun/position 0.0 0.0 0.0 cm");
}
gogdmlPrimaryGeneratorAction::~gogdmlPrimaryGeneratorAction()
{
delete particleGun;
}
void gogdmlPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
G4UImanager* UI = G4UImanager::GetUIpointer();
G4int i = anEvent->GetEventID() % 3;
switch(i)
{
case 0:
UI->ApplyCommand("/gun/direction 0.2 0.0 1.0");
break;
case 1:
UI->ApplyCommand("/gun/direction 0.0 0.3 1.0");
break;
case 2:
UI->ApplyCommand("/gun/direction 0.1 0.0 1.0");
break;
}
particleGun->GeneratePrimaryVertex(anEvent);
}
@@ -0,0 +1,141 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: g4rwVisManager.cc,v 1.2 2004/12/06 18:13:13 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-00-cand-03 $
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#ifdef G4VIS_USE
#include "g4rwVisManager.hh"
// Supported drivers...
// Not needing external packages or libraries...
#include "G4ASCIITree.hh"
#include "G4DAWNFILE.hh"
#include "G4GAGTree.hh"
#include "G4HepRepFile.hh"
#include "G4HepRep.hh"
#include "G4RayTracer.hh"
#include "G4VRML1File.hh"
#include "G4VRML2File.hh"
// Needing external packages or libraries...
#ifdef G4VIS_USE_DAWN
#include "G4FukuiRenderer.hh"
#endif
#ifdef G4VIS_USE_OPENGLX
#include "G4OpenGLImmediateX.hh"
#include "G4OpenGLStoredX.hh"
#endif
#ifdef G4VIS_USE_OPENGLWIN32
#include "G4OpenGLImmediateWin32.hh"
#include "G4OpenGLStoredWin32.hh"
#endif
#ifdef G4VIS_USE_OPENGLXM
#include "G4OpenGLImmediateXm.hh"
#include "G4OpenGLStoredXm.hh"
#endif
#ifdef G4VIS_USE_OIX
#include "G4OpenInventorX.hh"
#endif
#ifdef G4VIS_USE_OIWIN32
#include "G4OpenInventorWin32.hh"
#endif
#ifdef G4VIS_USE_VRML
#include "G4VRML1.hh"
#include "G4VRML2.hh"
#endif
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
gogdmlVisManager::gogdmlVisManager () {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void gogdmlVisManager::RegisterGraphicsSystems () {
// Graphics Systems not needing external packages or libraries...
RegisterGraphicsSystem (new G4ASCIITree);
RegisterGraphicsSystem (new G4DAWNFILE);
RegisterGraphicsSystem (new G4GAGTree);
RegisterGraphicsSystem (new G4HepRepFile);
RegisterGraphicsSystem (new G4HepRep);
RegisterGraphicsSystem (new G4RayTracer);
RegisterGraphicsSystem (new G4VRML1File);
RegisterGraphicsSystem (new G4VRML2File);
// Graphics systems needing external packages or libraries...
#ifdef G4VIS_USE_DAWN
RegisterGraphicsSystem (new G4FukuiRenderer);
#endif
#ifdef G4VIS_USE_OPENGLX
RegisterGraphicsSystem (new G4OpenGLImmediateX);
RegisterGraphicsSystem (new G4OpenGLStoredX);
#endif
#ifdef G4VIS_USE_OPENGLWIN32
RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
RegisterGraphicsSystem (new G4OpenGLStoredWin32);
#endif
#ifdef G4VIS_USE_OPENGLXM
RegisterGraphicsSystem (new G4OpenGLImmediateXm);
RegisterGraphicsSystem (new G4OpenGLStoredXm);
#endif
#ifdef G4VIS_USE_OIX
RegisterGraphicsSystem (new G4OpenInventorX);
#endif
#ifdef G4VIS_USE_OIWIN32
RegisterGraphicsSystem (new G4OpenInventorWin32);
#endif
#ifdef G4VIS_USE_VRML
RegisterGraphicsSystem (new G4VRML1);
RegisterGraphicsSystem (new G4VRML2);
#endif
if (fVerbose > 0) {
G4cout <<
"\nYou have successfully chosen to use the following graphics systems."
<< G4endl;
PrintAvailableGraphicsSystems ();
}
}
#endif
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......