Import Geant4 10.3.0.beta source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4IonTable.hh 94421 2015-11-16 08:22:56Z gcosmo $
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// $Id: G4IonTable.hh 96314 2016-04-06 07:21:51Z gcosmo $
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//
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//
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// ------------------------------------------------------------
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@@ -134,13 +134,23 @@ class G4IonTable
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int lvl=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L, G4int lvl);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L,
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G4double E, G4int J=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E,
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G4Ions::G4FloatLevelBase flb, G4int J=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E,
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char flbChar, G4int J=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L, G4double E,
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G4int J=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L, G4double E,
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G4Ions::G4FloatLevelBase flb, G4int J=0);
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G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L, G4double E,
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char flbChar, G4int J=0);
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// Z: Atomic Number
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// A: Atomic Mass (nn + np +nlambda)
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// L: Number of Lmabda
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// E: Excitaion energy
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// lvl: Isomer Level 0: ground state)
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// flb: Floating level base (enum defined in G4Ions.hh)
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// flbChar: Floating level base denoted bya character (X,Y,Z,U,V,W)
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// J: Total Angular momentum (in unit of 1/2) : not used
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G4ParticleDefinition* GetIon(G4int encoding);
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@@ -151,13 +161,23 @@ class G4IonTable
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int lvl=0);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L, G4int lvl);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L,
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G4double E, G4int J=0);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E,
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G4Ions::G4FloatLevelBase flb, G4int J=0);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E,
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char flbChar, G4int J=0);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L, G4double E,
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G4int J=0);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L, G4double E,
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G4Ions::G4FloatLevelBase flb, G4int J=0);
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G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L, G4double E,
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char flbChar, G4int J=0);
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// Z: Atomic Number
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// A: Atomic Mass (nn + np +nlambda)
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// L: Number of Lmabda
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// E: Excitaion energy
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// lvl: Isomer Level 0: ground state)
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// flb: Floating level base (enum defined in G4Ions.hh)
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// flbChar: Floating level base denoted bya character (X,Y,Z,U,V,W)
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// J: Total Angular momentum (in unit of 1/2) : not used
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static G4bool IsIon(const G4ParticleDefinition*);
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@@ -168,8 +188,10 @@ class G4IonTable
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const G4String& GetIonName(G4int Z, G4int A, G4int lvl=0) const;
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const G4String& GetIonName(G4int Z, G4int A, G4double E) const;
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const G4String& GetIonName(G4int Z, G4int A, G4int L, G4double E) const;
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const G4String& GetIonName(G4int Z, G4int A, G4double E,
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G4Ions::G4FloatLevelBase flb=G4Ions::G4FloatLevelBase::noFloat) const;
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const G4String& GetIonName(G4int Z, G4int A, G4int L, G4double E,
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G4Ions::G4FloatLevelBase flb=G4Ions::G4FloatLevelBase::noFloat) const;
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const G4String& GetIonName(G4int Z, G4int A, G4int L, G4int lvl) const;
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// get ion name
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@@ -210,7 +232,9 @@ class G4IonTable
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// lvl is isomer level
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G4double GetLifeTime(const G4ParticleDefinition*) const;
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G4double GetLifeTime(G4int Z, G4int A, G4double E) const;
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G4double GetLifeTime(G4int Z, G4int A, G4double E,
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G4Ions::G4FloatLevelBase flb=G4Ions::G4FloatLevelBase::noFloat) const;
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G4double GetLifeTime(G4int Z, G4int A, G4double E, char flbChar) const;
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// Returns a life time of an ion. -1 for stable ion, and -1001 for ion
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// that is not listed in G4NuclideTable.
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@@ -240,12 +264,13 @@ class G4IonTable
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protected:
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G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int lvl=0);
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G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int L, G4int lvl);
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G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4double E, G4int J=0);
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G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4double E,
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G4Ions::G4FloatLevelBase flb, G4int J=0);
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G4ParticleDefinition* FindIonInMaster(G4int Z, G4int A, G4int L,
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G4double E, G4int J=0);
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G4double E, G4Ions::G4FloatLevelBase flb, G4int J=0);
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G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E);
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G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int L, G4double E);
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G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4Ions::G4FloatLevelBase flb);
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G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int L, G4double E, G4Ions::G4FloatLevelBase flb);
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G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int lvl=0);
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G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int L, G4int lvl);
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@@ -263,7 +288,7 @@ class G4IonTable
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// Create Ion
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G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E) const;
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G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4Ions::G4FloatLevelBase flb) const;
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G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4int lvl) const;
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// Ask properties of isotopes to this G4VIsotopeTable
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@@ -296,7 +321,6 @@ class G4IonTable
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// ion list. This implementation is equivalent to make the ion table thread
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// private. The two shadow ponters are used by each worker thread to copy the
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// content from the master thread.
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static const G4double tolerance;
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enum { numberOfElements = 118};
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static const G4String elementName[numberOfElements];
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