Import Geant4 10.3.0.beta source tree
This commit is contained in:
@@ -24,19 +24,25 @@
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// ********************************************************************
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//
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//
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// $Id: G4BooleanSolid.cc 92010 2015-08-13 10:07:52Z gcosmo $
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// $Id: G4BooleanSolid.cc 97300 2016-06-01 09:27:19Z gcosmo $
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//
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// Implementation for the abstract base class for solids created by boolean
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// operations between other solids
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//
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// History:
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//
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// 10.09.98 V.Grichine, created
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// 2016.03.16 E.Tcherniaev - added GetListOfPrimitives(),
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// reimplemented GetPointOnSurface()
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//
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// 1998.09.10 V.Grichine - created
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//
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// --------------------------------------------------------------------
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#include "G4BooleanSolid.hh"
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#include "G4VSolid.hh"
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#include "G4DisplacedSolid.hh"
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#include "G4ReflectedSolid.hh"
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#include "G4ScaledSolid.hh"
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#include "G4Polyhedron.hh"
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#include "HepPolyhedronProcessor.h"
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#include "Randomize.hh"
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@@ -55,9 +61,10 @@ namespace
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G4BooleanSolid::G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) :
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G4VSolid(pName), fAreaRatio(0.), fStatistics(1000000), fCubVolEpsilon(0.001),
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G4VSolid(pName), fStatistics(1000000), fCubVolEpsilon(0.001),
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fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
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fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(false)
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fRebuildPolyhedron(false), fpPolyhedron(0), fPrimitivesSurfaceArea(0.),
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createdDisplacedSolid(false)
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{
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fPtrSolidA = pSolidA ;
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fPtrSolidB = pSolidB ;
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@@ -72,9 +79,10 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidB ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) :
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G4VSolid(pName), fAreaRatio(0.), fStatistics(1000000), fCubVolEpsilon(0.001),
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G4VSolid(pName), fStatistics(1000000), fCubVolEpsilon(0.001),
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fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
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fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(true)
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fRebuildPolyhedron(false), fpPolyhedron(0), fPrimitivesSurfaceArea(0.),
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createdDisplacedSolid(true)
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{
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fPtrSolidA = pSolidA ;
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fPtrSolidB = new G4DisplacedSolid("placedB",pSolidB,rotMatrix,transVector) ;
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@@ -88,9 +96,10 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) :
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G4VSolid(pName), fAreaRatio(0.), fStatistics(1000000), fCubVolEpsilon(0.001),
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G4VSolid(pName), fStatistics(1000000), fCubVolEpsilon(0.001),
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fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
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fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(true)
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fRebuildPolyhedron(false), fpPolyhedron(0), fPrimitivesSurfaceArea(0.),
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createdDisplacedSolid(true)
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{
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fPtrSolidA = pSolidA ;
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fPtrSolidB = new G4DisplacedSolid("placedB",pSolidB,transform) ;
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@@ -102,10 +111,11 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
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// for usage restricted to object persistency.
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G4BooleanSolid::G4BooleanSolid( __void__& a )
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: G4VSolid(a), fPtrSolidA(0), fPtrSolidB(0), fAreaRatio(0.),
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: G4VSolid(a), fPtrSolidA(0), fPtrSolidB(0),
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fStatistics(1000000), fCubVolEpsilon(0.001),
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fAreaAccuracy(-1.), fCubicVolume(0.), fSurfaceArea(0.),
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fRebuildPolyhedron(false), fpPolyhedron(0), createdDisplacedSolid(false)
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fRebuildPolyhedron(false), fpPolyhedron(0), fPrimitivesSurfaceArea(0.),
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createdDisplacedSolid(false)
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{
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}
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@@ -128,12 +138,12 @@ G4BooleanSolid::~G4BooleanSolid()
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G4BooleanSolid::G4BooleanSolid(const G4BooleanSolid& rhs)
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: G4VSolid (rhs), fPtrSolidA(rhs.fPtrSolidA), fPtrSolidB(rhs.fPtrSolidB),
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fAreaRatio(rhs.fAreaRatio),
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fStatistics(rhs.fStatistics), fCubVolEpsilon(rhs.fCubVolEpsilon),
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fAreaAccuracy(rhs.fAreaAccuracy), fCubicVolume(rhs.fCubicVolume),
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fSurfaceArea(rhs.fSurfaceArea), fRebuildPolyhedron(false), fpPolyhedron(0),
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createdDisplacedSolid(rhs.createdDisplacedSolid)
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{
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fPrimitives.resize(0); fPrimitivesSurfaceArea = 0.;
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}
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///////////////////////////////////////////////////////////////
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@@ -153,21 +163,21 @@ G4BooleanSolid& G4BooleanSolid::operator = (const G4BooleanSolid& rhs)
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// Copy data
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//
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fPtrSolidA= rhs.fPtrSolidA; fPtrSolidB= rhs.fPtrSolidB;
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fAreaRatio= rhs.fAreaRatio;
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fStatistics= rhs.fStatistics; fCubVolEpsilon= rhs.fCubVolEpsilon;
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fAreaAccuracy= rhs.fAreaAccuracy; fCubicVolume= rhs.fCubicVolume;
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fSurfaceArea= rhs.fSurfaceArea; fpPolyhedron= 0;
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fSurfaceArea= rhs.fSurfaceArea;
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createdDisplacedSolid= rhs.createdDisplacedSolid;
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fRebuildPolyhedron = false;
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delete fpPolyhedron; fpPolyhedron = 0;
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fPrimitives.resize(0); fPrimitivesSurfaceArea = 0.;
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return *this;
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}
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///////////////////////////////////////////////////////////////
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//
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// If Solid is made up from a Boolean operation of two solids,
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// return the corresponding solid (for no=0 and 1)
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// If solid is made up from a Boolean operation of two solids,
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// return the corresponding solid (for no=0 and 1)
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// If the solid is not a "Boolean", return 0
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const G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no) const
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@@ -189,8 +199,8 @@ const G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no) const
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///////////////////////////////////////////////////////////////
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//
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// If Solid is made up from a Boolean operation of two solids,
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// return the corresponding solid (for no=0 and 1)
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// If solid is made up from a Boolean operation of two solids,
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// return the corresponding solid (for no=0 and 1)
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// If the solid is not a "Boolean", return 0
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G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no)
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@@ -240,23 +250,114 @@ std::ostream& G4BooleanSolid::StreamInfo(std::ostream& os) const
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//////////////////////////////////////////////////////////////////////////
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//
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// Returns a point (G4ThreeVector) randomly and uniformly selected
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// on the solid surface
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// Creates list of constituent primitives of and their placements
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void G4BooleanSolid::GetListOfPrimitives(
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std::vector<std::pair<G4VSolid *,G4Transform3D>>& primitives,
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const G4Transform3D& curPlacement) const
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{
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G4Transform3D transform;
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G4VSolid* solid;
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G4String type;
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// Repeat two times, first time for fPtrSolidA and then for fPtrSolidB
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//
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for (G4int i=0; i<2; i++)
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{
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transform = curPlacement;
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solid = (i == 0) ? fPtrSolidA : fPtrSolidB;
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type = solid->GetEntityType();
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// While current solid is a trasformed solid just modify transform
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//
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while (type == "G4DisplacedSolid" ||
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type == "G4ReflectedSolid" ||
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type == "G4ScaledSolid")
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{
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if (type == "G4DisplacedSolid")
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{
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transform = transform * G4Transform3D(
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((G4DisplacedSolid*)solid)->GetObjectRotation(),
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((G4DisplacedSolid*)solid)->GetObjectTranslation());
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solid = ((G4DisplacedSolid*)solid)->GetConstituentMovedSolid();
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}
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else if (type == "G4ReflectedSolid")
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{
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transform= transform*((G4ReflectedSolid*)solid)->GetDirectTransform3D();
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solid = ((G4ReflectedSolid*)solid)->GetConstituentMovedSolid();
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}
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else if (type == "G4ScaledSolid")
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{
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transform = transform * ((G4ScaledSolid*)solid)->GetScaleTransform();
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solid = ((G4ScaledSolid*)solid)->GetUnscaledSolid();
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}
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type = solid->GetEntityType();
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}
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// If current solid is a Boolean solid then continue recursion,
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// otherwise add it to the list of primitives
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//
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if (type == "G4UnionSolid" ||
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type == "G4SubtractionSolid" ||
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type == "G4IntersectionSolid" ||
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type == "G4BooleanSolid")
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{
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((G4BooleanSolid *)solid)->GetListOfPrimitives(primitives,transform);
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}
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else
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{
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primitives.push_back(std::pair<G4VSolid*,G4Transform3D>(solid,transform));
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Returns a point (G4ThreeVector) randomly and uniformly selected
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// on the surface of the solid
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G4ThreeVector G4BooleanSolid::GetPointOnSurface() const
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{
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G4double rand;
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G4ThreeVector p;
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G4int nprims = fPrimitives.size();
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std::pair<G4VSolid *, G4Transform3D> prim;
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do // Loop checking, 13.08.2015, G.Cosmo
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// Get list of primitives and find the total area of their surfaces
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//
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if (nprims == 0)
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{
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rand = G4UniformRand();
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if (rand < GetAreaRatio()) { p = fPtrSolidA->GetPointOnSurface(); }
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else { p = fPtrSolidB->GetPointOnSurface(); }
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} while (Inside(p) != kSurface);
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GetListOfPrimitives(fPrimitives, G4Transform3D());
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nprims = fPrimitives.size();
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fPrimitivesSurfaceArea = 0.;
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for (G4int i=0; i<nprims; i++)
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{
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fPrimitivesSurfaceArea += fPrimitives[i].first->GetSurfaceArea();
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}
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}
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// Select random primitive, get random point on its surface and
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// check that the point belongs to the surface of the solid
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//
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G4ThreeVector p;
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for (G4int k=0; k<1000000; k++) // try 1000000 times
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{
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G4double rand = fPrimitivesSurfaceArea * G4UniformRand();
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G4double area = 0.;
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for (G4int i=0; i<nprims; i++)
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{
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prim = fPrimitives[i];
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area += prim.first->GetSurfaceArea();
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if (rand < area) break;
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}
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p = prim.first->GetPointOnSurface();
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p = prim.second * G4Point3D(p);
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if (Inside(p) == kSurface) return p;
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}
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std::ostringstream message;
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message << "Solid - " << GetName() << "\n"
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<< "All attempts to generate a point on the surface have failed.\n"
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<< "Returning point from the last unsuccessful attempt!";
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G4Exception("G4BooleanSolid::GetPointOnSurface()",
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"GeomSolids1001", JustWarning, message);
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return p;
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}
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4DisplacedSolid.cc 84211 2014-10-10 14:47:30Z gcosmo $
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// $Id: G4DisplacedSolid.cc 97300 2016-06-01 09:27:19Z gcosmo $
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//
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// Implementation for G4DisplacedSolid class for boolean
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// operations between other solids
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4IntersectionSolid.cc 92010 2015-08-13 10:07:52Z gcosmo $
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// $Id: G4IntersectionSolid.cc 95390 2016-02-08 14:46:28Z gcosmo $
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//
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// Implementation of methods for the class G4IntersectionSolid
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//
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@@ -158,10 +158,6 @@ G4IntersectionSolid::CalculateExtent(const EAxis pAxis,
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pMin = std::max( minA, minB );
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pMax = std::min( maxA, maxB );
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out = (pMax > pMin); // true;
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#ifdef G4BOOLDEBUG
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// G4cout.precision(16);
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// G4cout<<"pMin = "<<pMin<<"; pMax = "<<pMax<<G4endl;
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#endif
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}
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else out = false;
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@@ -0,0 +1,403 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:$
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//
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// Implementation for G4ScaledSolid class
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//
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// History:
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//
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// 27.10.15 G.Cosmo: created, based on implementation also provided in Root
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//
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// --------------------------------------------------------------------
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#include "G4ScaledSolid.hh"
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#include "G4BoundingEnvelope.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4ScaleTransform.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4Polyhedron.hh"
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///////////////////////////////////////////////////////////////////
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//
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// Constructor
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//
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G4ScaledSolid::G4ScaledSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Scale3D& pScale )
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: G4VSolid(pName), fPtrSolid(pSolid),
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fRebuildPolyhedron(false), fpPolyhedron(0)
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{
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fScale = new G4ScaleTransform(pScale);
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}
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///////////////////////////////////////////////////////////////////
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4ScaledSolid::G4ScaledSolid( __void__& a )
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: G4VSolid(a), fPtrSolid(0), fScale(0),
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fRebuildPolyhedron(false), fpPolyhedron(0)
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{
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}
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///////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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G4ScaledSolid::~G4ScaledSolid()
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{
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delete fpPolyhedron; fpPolyhedron= 0;
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delete fScale; fScale= 0;
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}
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///////////////////////////////////////////////////////////////
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//
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// Copy constructor
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//
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G4ScaledSolid::G4ScaledSolid(const G4ScaledSolid& rhs)
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: G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid),
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fRebuildPolyhedron(false), fpPolyhedron(0)
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{
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fScale = new G4ScaleTransform(*(rhs.fScale));
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}
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///////////////////////////////////////////////////////////////
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//
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// Assignment operator
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//
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G4ScaledSolid& G4ScaledSolid::operator = (const G4ScaledSolid& rhs)
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{
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// Check assignment to self
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//
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if (this == &rhs) { return *this; }
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// Copy base class data
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//
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G4VSolid::operator=(rhs);
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// Copy data
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//
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fPtrSolid = rhs.fPtrSolid;
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delete fScale;
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fScale = new G4ScaleTransform(*(rhs.fScale));
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fRebuildPolyhedron = false;
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delete fpPolyhedron; fpPolyhedron= 0;
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return *this;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Return original solid not scaled
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//
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G4VSolid* G4ScaledSolid::GetUnscaledSolid() const
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||||
{
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return fPtrSolid;
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}
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||||
///////////////////////////////////////////////////////////////
|
||||
//
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||||
// CalculateExtent
|
||||
//
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||||
G4bool
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G4ScaledSolid::CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin,
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G4double& pMax ) const
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{
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G4VoxelLimits unLimit;
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G4AffineTransform unTransform;
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// Find bounding box of unscaled solid
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G4double x1,x2,y1,y2,z1,z2;
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fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
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||||
fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
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fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
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||||
G4BoundingEnvelope bbox(G4Point3D(x1,y1,z1),
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||||
G4Point3D(x2,y2,z2),kCarTolerance);
|
||||
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||||
// Set combined transformation
|
||||
G4Transform3D transform3D =
|
||||
G4Transform3D(pTransform.NetRotation().inverse(),
|
||||
pTransform.NetTranslation())*GetScaleTransform();
|
||||
|
||||
// Find extent
|
||||
return bbox.CalculateExtent(pAxis,pVoxelLimit,transform3D,pMin,pMax);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
//
|
||||
// Inside
|
||||
//
|
||||
EInside G4ScaledSolid::Inside(const G4ThreeVector& p) const
|
||||
{
|
||||
return fPtrSolid->Inside(fScale->Transform(p));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SurfaceNormal
|
||||
//
|
||||
G4ThreeVector
|
||||
G4ScaledSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
{
|
||||
// Transform point to unscaled shape frame
|
||||
G4ThreeVector newPoint;
|
||||
fScale->Transform(p, newPoint);
|
||||
|
||||
// Compute normal in unscaled frame
|
||||
G4ThreeVector newNormal = fPtrSolid->SurfaceNormal(newPoint);
|
||||
G4ThreeVector normal;
|
||||
|
||||
// Convert normal to scaled frame
|
||||
fScale->InverseTransformNormal(newNormal, normal);
|
||||
return normal/normal.mag();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
//
|
||||
// The same algorithm as in DistanceToIn(p)
|
||||
//
|
||||
G4double
|
||||
G4ScaledSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v ) const
|
||||
{
|
||||
// Transform point and direction to unscaled shape frame
|
||||
G4ThreeVector newPoint;
|
||||
fScale->Transform(p, newPoint);
|
||||
|
||||
// Direction is un-normalized after scale transformation
|
||||
G4ThreeVector newDirection;
|
||||
fScale->Transform(v, newDirection);
|
||||
newDirection = newDirection/newDirection.mag();
|
||||
|
||||
// Compute distance in unscaled system
|
||||
G4double dist = fPtrSolid->DistanceToIn(newPoint,newDirection);
|
||||
|
||||
// Return converted distance to global
|
||||
return fScale->InverseTransformDistance(dist, newDirection);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
//
|
||||
// Approximate nearest distance from the point p to the solid from outside
|
||||
//
|
||||
G4double
|
||||
G4ScaledSolid::DistanceToIn( const G4ThreeVector& p ) const
|
||||
{
|
||||
// Transform point to unscaled shape frame
|
||||
G4ThreeVector newPoint;
|
||||
fScale->Transform(p, newPoint);
|
||||
|
||||
// Compute unscaled safety, then scale it.
|
||||
G4double dist = fPtrSolid->DistanceToIn(newPoint);
|
||||
return fScale->InverseTransformDistance(dist);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
//
|
||||
// The same algorithm as DistanceToOut(p)
|
||||
//
|
||||
G4double
|
||||
G4ScaledSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
{
|
||||
// Transform point and direction to unscaled shape frame
|
||||
G4ThreeVector newPoint;
|
||||
fScale->Transform(p, newPoint);
|
||||
|
||||
// Direction is un-normalized after scale transformation
|
||||
G4ThreeVector newDirection;
|
||||
fScale->Transform(v, newDirection);
|
||||
newDirection = newDirection/newDirection.mag();
|
||||
|
||||
// Compute distance in unscaled system
|
||||
G4ThreeVector solNorm;
|
||||
G4double dist = fPtrSolid->DistanceToOut(newPoint,newDirection,
|
||||
calcNorm,validNorm,&solNorm);
|
||||
if(calcNorm)
|
||||
{
|
||||
G4ThreeVector normal;
|
||||
fScale->TransformNormal(solNorm, normal);
|
||||
*n = normal/normal.mag();
|
||||
}
|
||||
|
||||
// Return distance converted to global
|
||||
return fScale->InverseTransformDistance(dist, newDirection);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Approximate nearest distance from the point p to the solid from inside
|
||||
//
|
||||
G4double
|
||||
G4ScaledSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
{
|
||||
// Transform point to unscaled shape frame
|
||||
G4ThreeVector newPoint;
|
||||
fScale->Transform(p, newPoint);
|
||||
|
||||
// Compute unscaled safety, then scale it.
|
||||
G4double dist = fPtrSolid->DistanceToOut(newPoint);
|
||||
return fScale->InverseTransformDistance(dist);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//
|
||||
// ComputeDimensions
|
||||
//
|
||||
void
|
||||
G4ScaledSolid::ComputeDimensions( G4VPVParameterisation*,
|
||||
const G4int,
|
||||
const G4VPhysicalVolume* )
|
||||
{
|
||||
DumpInfo();
|
||||
G4Exception("G4ScaledSolid::ComputeDimensions()",
|
||||
"GeomSolids0001", FatalException,
|
||||
"Method not applicable in this context!");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Returns a point (G4ThreeVector) randomly and uniformly selected
|
||||
// on the solid surface
|
||||
//
|
||||
G4ThreeVector G4ScaledSolid::GetPointOnSurface() const
|
||||
{
|
||||
return fScale->InverseTransform(fPtrSolid->GetPointOnSurface());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Return object type name
|
||||
//
|
||||
G4GeometryType G4ScaledSolid::GetEntityType() const
|
||||
{
|
||||
return G4String("G4ScaledSolid");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Make a clone of the object
|
||||
//
|
||||
G4VSolid* G4ScaledSolid::Clone() const
|
||||
{
|
||||
return new G4ScaledSolid(*this);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Returning the scaling transformation
|
||||
//
|
||||
G4Scale3D G4ScaledSolid::GetScaleTransform() const
|
||||
{
|
||||
return G4Scale3D(fScale->GetScale().x(),
|
||||
fScale->GetScale().y(),
|
||||
fScale->GetScale().z());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Setting the scaling transformation
|
||||
//
|
||||
void G4ScaledSolid::SetScaleTransform(const G4Scale3D& scale)
|
||||
{
|
||||
if (fScale) { delete fScale; }
|
||||
fScale = new G4ScaleTransform(scale);
|
||||
fRebuildPolyhedron = true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Stream object contents to an output stream
|
||||
//
|
||||
std::ostream& G4ScaledSolid::StreamInfo(std::ostream& os) const
|
||||
{
|
||||
os << "-----------------------------------------------------------\n"
|
||||
<< " *** Dump for Scaled solid - " << GetName() << " ***\n"
|
||||
<< " ===================================================\n"
|
||||
<< " Solid type: " << GetEntityType() << "\n"
|
||||
<< " Parameters of constituent solid: \n"
|
||||
<< "===========================================================\n";
|
||||
fPtrSolid->StreamInfo(os);
|
||||
os << "===========================================================\n"
|
||||
<< " Scaling: \n"
|
||||
<< " Scale transformation : \n"
|
||||
<< " " << fScale->GetScale().x() << ", "
|
||||
<< fScale->GetScale().y() << ", "
|
||||
<< fScale->GetScale().z() << "\n"
|
||||
<< "===========================================================\n";
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DescribeYourselfTo
|
||||
//
|
||||
void
|
||||
G4ScaledSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
|
||||
{
|
||||
scene.AddSolid (*this);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// CreatePolyhedron
|
||||
//
|
||||
G4Polyhedron*
|
||||
G4ScaledSolid::CreatePolyhedron () const
|
||||
{
|
||||
G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
|
||||
polyhedron->Transform(GetScaleTransform());
|
||||
return polyhedron;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// GetPolyhedron
|
||||
//
|
||||
G4Polyhedron* G4ScaledSolid::GetPolyhedron () const
|
||||
{
|
||||
if (!fpPolyhedron ||
|
||||
fRebuildPolyhedron ||
|
||||
fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
|
||||
fpPolyhedron->GetNumberOfRotationSteps())
|
||||
{
|
||||
fpPolyhedron = CreatePolyhedron();
|
||||
fRebuildPolyhedron = false;
|
||||
}
|
||||
return fpPolyhedron;
|
||||
}
|
||||
@@ -24,7 +24,7 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4SubtractionSolid.cc 92010 2015-08-13 10:07:52Z gcosmo $
|
||||
// $Id: G4SubtractionSolid.cc 95390 2016-02-08 14:46:28Z gcosmo $
|
||||
//
|
||||
// Implementation of methods for the class G4IntersectionSolid
|
||||
//
|
||||
@@ -169,12 +169,13 @@ EInside G4SubtractionSolid::Inside( const G4ThreeVector& p ) const
|
||||
}
|
||||
else
|
||||
{
|
||||
static const G4double rtol
|
||||
= 1000.0*G4GeometryTolerance::GetInstance()->GetRadialTolerance();
|
||||
if(( positionA == kInside && positionB == kSurface) ||
|
||||
( positionB == kOutside && positionA == kSurface) ||
|
||||
( positionA == kSurface && positionB == kSurface &&
|
||||
( fPtrSolidA->SurfaceNormal(p) -
|
||||
fPtrSolidB->SurfaceNormal(p) ).mag2() >
|
||||
1000.0*G4GeometryTolerance::GetInstance()->GetRadialTolerance() ) )
|
||||
fPtrSolidB->SurfaceNormal(p) ).mag2() > rtol ) )
|
||||
{
|
||||
return kSurface;
|
||||
}
|
||||
|
||||
@@ -92,6 +92,58 @@ G4UMultiUnion& G4UMultiUnion::operator=(const G4UMultiUnion &source)
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accessors & modifiers
|
||||
//
|
||||
void G4UMultiUnion::AddNode(G4VSolid& solid, G4Transform3D& trans)
|
||||
{
|
||||
HepGeom::Rotate3D rot;
|
||||
HepGeom::Translate3D transl ;
|
||||
HepGeom::Scale3D scale;
|
||||
|
||||
trans.getDecomposition(scale,rot,transl);
|
||||
G4ThreeVector pos = transl.getTranslation();
|
||||
|
||||
UTransform3D tr;
|
||||
tr.fRot[0] = rot.xx(); tr.fRot[1] = rot.xy(); tr.fRot[2] = rot.xz();
|
||||
tr.fRot[3] = rot.yx(); tr.fRot[4] = rot.yy(); tr.fRot[5] = rot.yz();
|
||||
tr.fRot[6] = rot.zx(); tr.fRot[7] = rot.zy(); tr.fRot[8] = rot.zz();
|
||||
tr.fTr = UVector3(pos.x(), pos.y(), pos.z());
|
||||
|
||||
GetShape()->AddNode(*(static_cast<G4USolid&>(solid).GetSolid()), tr);
|
||||
}
|
||||
|
||||
G4Transform3D* G4UMultiUnion::GetTransformation(G4int index) const
|
||||
{
|
||||
UTransform3D tr = GetShape()->GetTransformation(index);
|
||||
|
||||
G4RotationMatrix
|
||||
rot(CLHEP::HepRep3x3(tr.fRot[0], tr.fRot[1], tr.fRot[2],
|
||||
tr.fRot[3], tr.fRot[4], tr.fRot[5],
|
||||
tr.fRot[6], tr.fRot[7], tr.fRot[8]));
|
||||
G4ThreeVector transl(tr.fTr.x(), tr.fTr.y(), tr.fTr.z());
|
||||
|
||||
return new G4Transform3D(rot, transl);
|
||||
}
|
||||
|
||||
G4VSolid* G4UMultiUnion::GetSolid(G4int index) const
|
||||
{
|
||||
VUSolid* solid = GetShape()->GetSolid(index);
|
||||
return new G4USolid(solid->GetName(), solid);
|
||||
}
|
||||
|
||||
G4int G4UMultiUnion::GetNumberOfSolids()const
|
||||
{
|
||||
return GetShape()->GetNumberOfSolids();
|
||||
}
|
||||
|
||||
void G4UMultiUnion::Voxelize()
|
||||
{
|
||||
GetShape()->Voxelize();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// CreatePolyhedron
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4UnionSolid.cc 92010 2015-08-13 10:07:52Z gcosmo $
|
||||
// $Id: G4UnionSolid.cc 95390 2016-02-08 14:46:28Z gcosmo $
|
||||
//
|
||||
// Implementation of methods for the class G4IntersectionSolid
|
||||
//
|
||||
@@ -173,13 +173,14 @@ EInside G4UnionSolid::Inside( const G4ThreeVector& p ) const
|
||||
EInside positionA = fPtrSolidA->Inside(p);
|
||||
if (positionA == kInside) { return kInside; }
|
||||
|
||||
static const G4double rtol
|
||||
= 1000*G4GeometryTolerance::GetInstance()->GetRadialTolerance();
|
||||
EInside positionB = fPtrSolidB->Inside(p);
|
||||
|
||||
if( positionB == kInside ||
|
||||
( positionA == kSurface && positionB == kSurface &&
|
||||
( fPtrSolidA->SurfaceNormal(p) +
|
||||
fPtrSolidB->SurfaceNormal(p) ).mag2() <
|
||||
1000*G4GeometryTolerance::GetInstance()->GetRadialTolerance() ) )
|
||||
fPtrSolidB->SurfaceNormal(p) ).mag2() < rtol ) )
|
||||
{
|
||||
return kInside;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user