Import Geant4 10.3.0.beta source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4BooleanSolid.hh 83572 2014-09-01 15:23:27Z gcosmo $
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// $Id: G4BooleanSolid.hh 96960 2016-05-18 14:59:54Z gcosmo $
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//
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//
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// class G4BooleanSolid
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@@ -34,9 +34,7 @@
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// Abstract base class for solids created by boolean operations
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// between other solids.
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// History:
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//
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// 10.09.98 V.Grichine, created
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// 10.09.98 V.Grichine - created
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//
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// --------------------------------------------------------------------
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#ifndef G4BOOLEANSOLID_HH
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@@ -110,20 +108,19 @@ class G4BooleanSolid : public G4VSolid
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protected:
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void GetListOfPrimitives(std::vector<std::pair<G4VSolid *,G4Transform3D>>&,
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const G4Transform3D&) const;
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// Get list of constituent primitives of the solid and their placements.
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G4Polyhedron* StackPolyhedron(HepPolyhedronProcessor&,
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const G4VSolid*) const;
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// Stack polyhedra for processing. Return top polyhedron.
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inline G4double GetAreaRatio() const;
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// Ratio of surface areas of SolidA to total A+B
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protected:
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G4VSolid* fPtrSolidA;
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G4VSolid* fPtrSolidB;
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mutable G4double fAreaRatio; // Calculation deferred to GetPointOnSurface()
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private:
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G4int fStatistics;
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@@ -135,6 +132,9 @@ class G4BooleanSolid : public G4VSolid
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mutable G4bool fRebuildPolyhedron;
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mutable G4Polyhedron* fpPolyhedron;
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mutable std::vector<std::pair<G4VSolid *,G4Transform3D>> fPrimitives;
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mutable G4double fPrimitivesSurfaceArea;
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G4bool createdDisplacedSolid;
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// If & only if this object created it, it must delete it
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4BooleanSolid.icc 66356 2012-12-18 09:02:32Z gcosmo $
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// $Id: G4BooleanSolid.icc 96960 2016-05-18 14:59:54Z gcosmo $
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//
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// --------------------------------------------------------------------
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// GEANT 4 inline definitions file
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@@ -101,14 +101,3 @@ G4double G4BooleanSolid::GetSurfaceArea()
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else { fSurfaceArea = EstimateSurfaceArea(fStatistics,fAreaAccuracy); }
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return fSurfaceArea;
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}
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inline
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G4double G4BooleanSolid::GetAreaRatio() const
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{
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if (fAreaRatio <= 0.)
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{
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fAreaRatio = fPtrSolidA->GetSurfaceArea() /
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(fPtrSolidA->GetSurfaceArea()+fPtrSolidB->GetSurfaceArea());
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}
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return fAreaRatio;
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}
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@@ -0,0 +1,126 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:$
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//
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//
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// class G4ScaledSolid
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//
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// Class description:
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//
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// A scaled solid is a solid that has been scaled in dimensions
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// in X, Y or Z, from its original description.
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// History:
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//
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// 27.10.15 G.Cosmo: created
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//
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// --------------------------------------------------------------------
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#ifndef G4ScaledSolid_HH
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#define G4ScaledSolid_HH
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#include "G4VSolid.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4ScaleTransform;
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class G4ScaledSolid : public G4VSolid
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{
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public: // with description
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G4ScaledSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Scale3D& pScale );
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virtual ~G4ScaledSolid();
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EInside Inside( const G4ThreeVector& p ) const;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const;
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G4double DistanceToIn( const G4ThreeVector& p) const;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const;
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G4double DistanceToOut( const G4ThreeVector& p ) const;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep );
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void CleanTransformations();
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G4ThreeVector GetPointOnSurface() const;
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G4Scale3D GetScaleTransform() const;
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void SetScaleTransform(const G4Scale3D& scale);
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G4VSolid* GetUnscaledSolid() const;
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G4GeometryType GetEntityType() const;
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G4VSolid* Clone() const;
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std::ostream& StreamInfo(std::ostream& os) const;
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public: // without description
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G4ScaledSolid(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4ScaledSolid(const G4ScaledSolid& rhs);
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G4ScaledSolid& operator=(const G4ScaledSolid& rhs);
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// Copy constructor and assignment operator.
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const;
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G4Polyhedron* CreatePolyhedron () const;
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G4Polyhedron* GetPolyhedron () const;
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// For creating graphical representations (i.e. for visualisation).
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private:
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G4VSolid* fPtrSolid;
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G4ScaleTransform* fScale;
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mutable G4bool fRebuildPolyhedron;
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mutable G4Polyhedron* fpPolyhedron;
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} ;
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#endif
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@@ -62,12 +62,13 @@ class G4UMultiUnion : public G4USolid
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inline UMultiUnion* GetShape() const;
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inline void AddNode(G4VSolid& solid, G4Transform3D& trans);
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void AddNode(G4VSolid& solid, G4Transform3D& trans);
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// Build the multiple union by adding nodes
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inline G4Transform3D* GetTransformation(G4int index) const;
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inline G4VSolid* GetSolid(G4int index) const;
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inline int GetNumberOfSolids()const;
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inline void Voxelize();
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G4Transform3D* GetTransformation(G4int index) const;
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G4VSolid* GetSolid(G4int index) const;
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G4int GetNumberOfSolids()const;
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void Voxelize();
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public: // without description
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G4UMultiUnion(__void__&);
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@@ -92,53 +93,6 @@ inline UMultiUnion* G4UMultiUnion::GetShape() const
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return (UMultiUnion*) fShape;
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}
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inline void G4UMultiUnion::AddNode(G4VSolid& solid, G4Transform3D& trans)
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{
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HepGeom::Rotate3D rot;
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HepGeom::Translate3D transl ;
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HepGeom::Scale3D scale;
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trans.getDecomposition(scale,rot,transl);
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G4ThreeVector pos = transl.getTranslation();
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UTransform3D tr;
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tr.fRot[0] = rot.xx(); tr.fRot[1] = rot.xy(); tr.fRot[2] = rot.xz();
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tr.fRot[3] = rot.yx(); tr.fRot[4] = rot.yy(); tr.fRot[5] = rot.yz();
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tr.fRot[6] = rot.zx(); tr.fRot[7] = rot.zy(); tr.fRot[8] = rot.zz();
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tr.fTr = UVector3(pos.x(), pos.y(), pos.z());
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GetShape()->AddNode(*(static_cast<G4USolid&>(solid).GetSolid()), tr);
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}
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inline G4Transform3D* G4UMultiUnion::GetTransformation(G4int index) const
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{
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UTransform3D tr = GetShape()->GetTransformation(index);
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G4RotationMatrix
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rot(CLHEP::HepRep3x3(tr.fRot[0], tr.fRot[1], tr.fRot[2],
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tr.fRot[3], tr.fRot[4], tr.fRot[5],
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tr.fRot[6], tr.fRot[7], tr.fRot[8]));
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G4ThreeVector transl(tr.fTr.x(), tr.fTr.y(), tr.fTr.z());
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return new G4Transform3D(rot, transl);
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}
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inline G4VSolid* G4UMultiUnion::GetSolid(G4int index) const
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{
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VUSolid* solid = GetShape()->GetSolid(index);
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return new G4USolid(solid->GetName(), solid);
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}
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inline int G4UMultiUnion::GetNumberOfSolids()const
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{
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return GetShape()->GetNumberOfSolids();
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}
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inline void G4UMultiUnion::Voxelize()
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{
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GetShape()->Voxelize();
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}
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#endif // G4GEOM_USE_USOLIDS
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#endif
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