Import Geant4 5.2.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4Scene.hh,v 1.12 2001/08/24 20:47:39 johna Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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// $Id: G4Scene.hh,v 1.13 2003/06/16 17:14:03 gunter Exp $
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// GEANT4 tag $Name: geant4-05-02 $
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//
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//
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// Scene John Allison 19th July 1996.
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@@ -42,13 +42,13 @@ class G4VPhysicalVolume;
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#include "G4VisExtent.hh"
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#include "G4Point3D.hh"
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#include "G4VModel.hh"
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#include "g4std/vector"
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#include <vector>
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class G4Scene {
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public: // With description
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friend G4std::ostream& operator << (G4std::ostream& os, const G4Scene& d);
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friend std::ostream& operator << (std::ostream& os, const G4Scene& d);
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enum {UNLIMITED = -1};
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@@ -68,11 +68,11 @@ public: // With description
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G4bool IsEmpty () const;
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const G4std::vector<G4VModel*>& GetRunDurationModelList () const;
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const std::vector<G4VModel*>& GetRunDurationModelList () const;
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// Contains models which are expected to last for the duration of
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// the run, for example geometry volumes.
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const G4std::vector<G4VModel*>& GetEndOfEventModelList () const;
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const std::vector<G4VModel*>& GetEndOfEventModelList () const;
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// Contains models which are described at the end of event when the
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// scene is current.
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@@ -109,10 +109,10 @@ public: // With description
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// Returns false if model is already in the list.
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// Prints warnings if warn is true.
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G4std::vector<G4VModel*>& SetRunDurationModelList ();
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std::vector<G4VModel*>& SetRunDurationModelList ();
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// Allows you to change the model list - do with care!
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G4std::vector<G4VModel*>& SetEndOfEventModelList ();
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std::vector<G4VModel*>& SetEndOfEventModelList ();
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// Allows you to change the model list - do with care!
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void Clear ();
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@@ -128,8 +128,8 @@ public: // With description
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private:
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G4String fName;
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G4std::vector<G4VModel*> fRunDurationModelList;
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G4std::vector<G4VModel*> fEndOfEventModelList;
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std::vector<G4VModel*> fRunDurationModelList;
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std::vector<G4VModel*> fEndOfEventModelList;
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G4VisExtent fExtent;
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G4Point3D fStandardTargetPoint;
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G4bool fRefreshAtEndOfEvent;
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