Import Geant4 5.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:28:22 +02:00
parent fbd4999cf7
commit 4aea781e80
5454 changed files with 223141 additions and 67347 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4OpenGLStoredSceneHandler.hh,v 1.13 2001/08/14 18:03:14 johna Exp $
// GEANT4 tag $Name: geant4-05-01 $
// $Id: G4OpenGLStoredSceneHandler.hh,v 1.14 2003/06/16 17:13:38 gunter Exp $
// GEANT4 tag $Name: geant4-05-02 $
//
//
// Andrew Walkden 10th February 1997
@@ -39,8 +39,8 @@
#include "globals.hh"
#include "G4RotationMatrix.hh"
#include "G4OpenGLSceneHandler.hh"
#include "g4std/map"
#include "g4std/vector"
#include <map>
#include <vector>
class G4OpenGLStored;
@@ -72,16 +72,16 @@ private:
// PODL = Persistent Object Display List.
GLint fTopPODL; // List which calls the other PODLs.
G4std::vector<G4int> fPODLList;
G4std::vector<G4Transform3D> fPODLTransformList;
std::vector<G4int> fPODLList;
std::vector<G4Transform3D> fPODLTransformList;
// TODL = Transient Object Display List.
G4std::vector<G4int> fTODLList;
G4std::vector<G4Transform3D> fTODLTransformList;
std::vector<G4int> fTODLList;
std::vector<G4Transform3D> fTODLTransformList;
// Stop-gap solution of structure re-use.
// A proper implementation would use geometry hierarchy.
G4std::map <const G4VSolid*, G4int, G4std::less <const G4VSolid*> > fSolidMap;
std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap;
};
inline G4int G4OpenGLStoredSceneHandler::GetSceneCount () {