Import Geant4 5.2.0 source tree
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@@ -534,16 +534,16 @@
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G4RotationMatrix rotMatrixDesk4;
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rotMatrixDesk4.rotateZ(0.0*deg);
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for (i=0; i<3; i++)
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for (G4int j=0; j<3; j++)
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{
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if( i == 2)
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if( j == 2)
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{
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desk_Y += crateWidth;
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crate_Y = desk_Y - 0.5*(desk4Width + crateWidth);
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}
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desk4_phys = new G4PVPlacement
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(G4Transform3D(rotMatrixDesk4, G4ThreeVector(desk_X, desk_Y, desk_Z)),
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"desk4_phys", desk4_log, lab_phys, false, i);
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"desk4_phys", desk4_log, lab_phys, false, j);
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desk_Y += desk4Width+2.0*cm;
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}
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