Import Geant4 10.3.1 source tree
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@@ -260,10 +260,10 @@ void G4UExtrudedSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
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// Calculate extent under transform and specified limit
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G4bool
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G4ExtrudedSolid::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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G4UExtrudedSolid::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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G4ThreeVector bmin, bmax;
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G4bool exist;
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