Import Geant4 10.7.1 source tree

This commit is contained in:
Gabriele Cosmo
2021-02-05 15:10:05 +01:00
parent dab42d2018
commit 3dfcdb544e
281 changed files with 37738 additions and 47638 deletions
@@ -806,11 +806,13 @@ G4bool G4PolyPhiFace::InsideEdges( G4double r, G4double z,
G4PolyPhiFaceEdge* edge = edges;
do // Loop checking, 13.08.2015, G.Cosmo
{
G4PolyPhiFaceVertex* testMe;
G4PolyPhiFaceVertex* testMe = nullptr;
G4PolyPhiFaceVertex* v0_vertex = edge->v0;
G4PolyPhiFaceVertex* v1_vertex = edge->v1;
//
// Get distance perpendicular to the edge
//
G4double dr = (r-edge->v0->r), dz = (z-edge->v0->z);
G4double dr = (r-v0_vertex->r), dz = (z-v0_vertex->z);
G4double distOut = dr*edge->tz - dz*edge->tr;
G4double distance2 = distOut*distOut;
@@ -827,17 +829,13 @@ G4bool G4PolyPhiFace::InsideEdges( G4double r, G4double z,
if (q < 0)
{
distance2 += q*q;
testMe = edge->v0;
testMe = v0_vertex;
}
else if (q > edge->length)
{
G4double s2 = q-edge->length;
distance2 += s2*s2;
testMe = edge->v1;
}
else
{
testMe = nullptr;
testMe = v1_vertex;
}
//
@@ -846,11 +844,11 @@ G4bool G4PolyPhiFace::InsideEdges( G4double r, G4double z,
if (distance2 < bestDistance2)
{
bestDistance2 = distance2;
if (testMe)
if (testMe != nullptr)
{
G4double distNorm = dr*testMe->rNorm + dz*testMe->zNorm;
answer = (distNorm <= 0);
if (base3Dnorm)
if (base3Dnorm != nullptr)
{
*base3Dnorm = testMe;
*head3Dnorm = &testMe->norm3D;
@@ -859,9 +857,9 @@ G4bool G4PolyPhiFace::InsideEdges( G4double r, G4double z,
else
{
answer = (distOut <= 0);
if (base3Dnorm)
if (base3Dnorm != nullptr)
{
*base3Dnorm = edge->v0;
*base3Dnorm = v0_vertex;
*head3Dnorm = &edge->norm3D;
}
}
@@ -616,12 +616,10 @@ EInside G4PolyhedraSide::Inside( const G4ThreeVector& p,
//
// Use distance along normal to decide return value
//
if ( (std::fabs(norm) < tolerance) && (*bestDistance < 2.0*tolerance) )
if ( (std::fabs(norm) > tolerance) || (*bestDistance > 2.0*tolerance) )
return (norm < 0) ? kInside : kOutside;
else
return kSurface;
else if (norm < 0)
return kInside;
else
return kOutside;
}
// Normal