Import Geant4 5.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredWin32.cc,v 1.7 2002/02/24 01:48:14 johna Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4OpenGLStoredWin32.cc,v 1.8 2002/10/16 10:44:15 johna Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// OpenGLStoredWin32 graphics system factory.
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@@ -45,16 +45,18 @@ G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
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G4VisFeaturesOfOpenGLSWin32 (),
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G4VGraphicsSystem::threeD) {}
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G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler () {
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G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this);
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G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler
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(const G4String& name) {
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G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name);
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G4cout << G4OpenGLStoredSceneHandler::GetSceneCount ()
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<< ' ' << fName << " scene handlers extanct." << G4endl;
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return pScene;
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}
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G4VViewer* G4OpenGLStoredWin32::CreateViewer (G4VSceneHandler& scene) {
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G4VViewer* G4OpenGLStoredWin32::CreateViewer
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(G4VSceneHandler& scene, const G4String& name) {
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G4VViewer* pView =
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new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene);
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new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene, name);
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if (pView) {
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if (pView -> GetViewId () < 0) {
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delete pView;
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