Import Geant4 5.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLSceneHandler.cc,v 1.15 2002/02/24 01:48:09 johna Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4OpenGLSceneHandler.cc,v 1.17 2002/12/11 15:57:58 johna Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// Andrew Walkden 27th March 1996
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@@ -93,6 +93,9 @@ const GLubyte G4OpenGLSceneHandler::fStippleMaskHashed [128] = {
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//Method for handling G4Polyline objects (from tracking or wireframe).
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void G4OpenGLSceneHandler::AddPrimitive (const G4Polyline& line)
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{
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G4int nPoints = line.size ();
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if (nPoints <= 0) return;
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const G4Colour& c = GetColour (line);
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glColor3d (c.GetRed (), c.GetGreen (), c.GetBlue ());
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@@ -103,7 +106,6 @@ void G4OpenGLSceneHandler::AddPrimitive (const G4Polyline& line)
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glDisable (GL_LIGHTING);
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glBegin (GL_LINE_STRIP);
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G4int nPoints = line.size ();
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for (G4int iPoint = 0; iPoint < nPoints; iPoint++) {
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G4double x, y, z;
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x = line[iPoint].x();
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@@ -590,4 +592,12 @@ void G4OpenGLSceneHandler::AddPrimitive (const G4NURBS& nurb) {
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gluDeleteNurbsRenderer (gl_nurb);
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}
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void G4OpenGLSceneHandler::AddThis(const G4VTrajectory& traj) {
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G4VSceneHandler::AddThis(traj); // For now.
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}
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void G4OpenGLSceneHandler::AddThis(const G4VHit& hit) {
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G4VSceneHandler::AddThis(hit); // For now.
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}
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#endif
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