Import Geant4 5.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:57:27 +02:00
parent 330b82b769
commit 37fff30d2e
5733 changed files with 263867 additions and 74574 deletions
+65 -18
View File
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4VTrajectory.hh,v 1.6 2001/07/11 10:08:42 gunter Exp $
// GEANT4 tag $Name: geant4-04-01 $
// $Id: G4VTrajectory.hh,v 1.11 2002/11/08 18:17:04 johna Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
//---------------------------------------------------------------
@@ -30,38 +30,85 @@
// G4VTrajectory.hh
//
// class description:
// This is the abstract base class of a trajectory.
//
// Contact:
// Questions and comments to this code should be sent to
// Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
// Makoto Asai (e-mail: asai@kekvax.kek.jp)
// Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
// This class is the abstract base class which represents a trajectory of
// a particle tracked.
// Its concrete class includes information of
// 1) List of trajectory points which compose the trajectory,
// 2) static information of particle which generated the
// trajectory,
// 3) trackID and parent particle ID of the trajectory,
//
// ---------------------------------------------------------------
#ifndef G4VTrajectory_h
#define G4VTrajectory_h 1
class G4Step;
#include "G4VTrajectoryPoint.hh"
#include "globals.hh"
#include "g4std/vector"
#include "g4std/map"
#include "G4ThreeVector.hh"
class G4Step;
class G4VTrajectoryPoint;
class G4AttDef;
class G4AttValue;
class G4VTrajectory
{
public: // without description
public: // with description
// Constructor/Destrcutor
G4VTrajectory() {;}
virtual ~G4VTrajectory() {;}
inline int operator == (const G4VTrajectory& right){return (this==&right);}
// Operators
inline int operator == (const G4VTrajectory& right) const
{return (this==&right);}
virtual void ShowTrajectory() const = 0;
virtual void DrawTrajectory(G4int i_mode=0) const = 0;
virtual void AppendStep(const G4Step*) = 0;
// Get/Set functions
virtual G4int GetTrackID() const = 0;
virtual G4int GetParentID() const = 0;
virtual G4String GetParticleName() const = 0;
virtual G4double GetCharge() const = 0;
// Charge is that of G4DynamicParticle
virtual G4int GetPDGEncoding() const = 0;
// Zero will be returned if the particle does not have PDG code.
virtual G4ThreeVector GetInitialMomentum() const = 0;
// Momentum at the origin of the track in global coordinate system.
// Other member functions
virtual int GetPointEntries() const = 0;
virtual G4VTrajectoryPoint* GetPoint(int) const = 0;
virtual void MergeTrajectory(G4VTrajectory*) = 0;
// Returns the number of trajectory points
virtual G4VTrajectoryPoint* GetPoint(G4int i) const = 0;
// Returns i-th trajectory point.
virtual void ShowTrajectory(G4std::ostream& os=G4cout) const;
// Convert attributes in trajectory (and trajectory point if
// needed) to ostream. A default implementation in this base class
// may be used or may be overridden in the concrete class. Note:
// the user needs to follow with new-line or end-of-string,
// depending on the nature of os.
virtual void DrawTrajectory(G4int i_mode=0) const;
// Draw the trajectory. A default implementation in this base
// class may be used or may be overridden in the concrete class.
virtual const G4std::map<G4String,G4AttDef>* GetAttDefs() const
{ return 0; }
// If implemented by a derived class, returns a pointer to a map of
// attribute definitions for the attribute values below. The user
// must test the validity of this pointer.
virtual G4std::vector<G4AttValue>* CreateAttValues() const
{ return 0; }
// If implemented by a derived class, returns a pointer to a list
// of attribute values suitable, e.g., for picking. Each must
// refer to an attribute definition in the above map; its name is
// the key. The user must test the validity of this pointer and
// delete the list after use.
public:
// Following methods MUST be invoked exclusively by G4TrackingManager
virtual void AppendStep(const G4Step* aStep) = 0;
virtual void MergeTrajectory(G4VTrajectory* secondTrajectory) = 0;
};
#endif