Import Geant4 5.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4LEKaonZeroInelastic.hh,v 1.2 2002/12/12 19:18:04 gunter Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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// Hadronic Process: Low Energy KaonZeroS Inelastic Process
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// J.L. Chuma, TRIUMF, 12-Feb-1997
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// Last modified: 27-Mar-1997
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#ifndef G4LEKaonZeroInelastic_h
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#define G4LEKaonZeroInelastic_h 1
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// Class Description
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// Final state production model for KaonZeroShost inelastic scattering below 20 GeV;
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// To be used in your physics list in case you need this physics.
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// In this case you want to register an object of this class with
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// the corresponding process.
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// Class Description - End
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#include "G4InelasticInteraction.hh"
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class G4LEKaonZeroInelastic : public G4InelasticInteraction
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{
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public:
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G4LEKaonZeroInelastic() : G4InelasticInteraction()
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{
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SetMinEnergy( 0.0 );
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SetMaxEnergy( 25.*GeV );
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}
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~G4LEKaonZeroInelastic()
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{ }
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G4VParticleChange *ApplyYourself( const G4Track &aTrack,
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G4Nucleus &targetNucleus );
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private:
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void Cascade( // derived from CASK0
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G4FastVector<G4ReactionProduct,128> &vec,
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G4int &vecLen,
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const G4DynamicParticle *originalIncident,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4bool &incidentHasChanged,
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G4bool &targetHasChanged,
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G4bool &quasiElastic );
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};
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#endif
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