Import Geant4 5.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4CollisionPN.hh,v 1.2 2002/12/12 19:17:39 gunter Exp $ //
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// -------------------------------------------------------------------
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// GEANT4 Class file
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//
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// For information related to this code contact:
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//
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// File name: G4CollisionNN
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//
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// Author: Maria Grazia Pia
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//
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// Creation date: 15 April 1999
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//
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// Modifications:
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//
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// -------------------------------------------------------------------
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#ifndef G4COLLISIONPN_HH
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#define G4COLLISIONPN_HH
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#include "globals.hh"
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#include "G4CollisionComposite.hh"
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#include "G4CollisionVector.hh"
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#include "G4VCrossSectionSource.hh"
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#include "g4std/vector"
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class G4KineticTrack;
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class G4CollisionPN : public G4CollisionComposite
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{
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public:
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G4CollisionPN();
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virtual ~G4CollisionPN();
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G4bool operator==(const G4CollisionPN &right) const;
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G4bool operator!=(const G4CollisionPN &right) const;
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virtual G4String GetName() const { return "PN CollisionComposite"; }
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protected:
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virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
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virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; }
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virtual const G4CollisionVector* GetComponents() const { return components; }
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virtual const G4std::vector<G4String>& GetListOfColliders(G4int whichOne) const;
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private:
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G4CollisionVector* components;
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G4VCrossSectionSource* crossSectionSource;
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G4std::vector<G4String> colliders1;
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G4std::vector<G4String> colliders2;
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};
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#endif
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