Import Geant4 5.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4TouchableHistory.hh,v 1.5 2001/07/11 10:00:31 gunter Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4TouchableHistory.hh,v 1.6 2002/07/23 08:50:36 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// class G4TouchableHistory
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@@ -34,6 +34,7 @@
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// History:
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// - Created. Paul Kent, August 1996
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// ********************************************************************
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#ifndef G4TOUCHABLEHISTORY_HH
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#define G4TOUCHABLEHISTORY_HH
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@@ -49,7 +50,7 @@ class G4TouchableHistory : public G4VTouchable
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public: // with description
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G4TouchableHistory(const G4NavigationHistory& history);
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G4TouchableHistory( const G4NavigationHistory& history );
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G4TouchableHistory();
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// The default constructor produces a touchable-history of
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// 'zero-depth', ie an "unphysical" and not very unusable one.
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@@ -57,18 +58,18 @@ class G4TouchableHistory : public G4VTouchable
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virtual ~G4TouchableHistory();
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inline G4VPhysicalVolume* GetVolume(G4int depth=0) const;
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inline G4VSolid* GetSolid(G4int depth=0) const;
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const G4ThreeVector& GetTranslation(G4int depth=0) const;
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const G4RotationMatrix* GetRotation(G4int depth=0) const;
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inline G4VPhysicalVolume* GetVolume( G4int depth=0 ) const;
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inline G4VSolid* GetSolid( G4int depth=0 ) const;
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const G4ThreeVector& GetTranslation( G4int depth=0 ) const;
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const G4RotationMatrix* GetRotation( G4int depth=0 ) const;
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inline G4int GetReplicaNumber(G4int depth=0) const;
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inline G4int GetReplicaNumber( G4int depth=0 ) const;
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inline G4int GetHistoryDepth() const;
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G4int MoveUpHistory( G4int num_levels = 1 );
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// Access methods for touchables with history
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virtual void UpdateYourself(G4VPhysicalVolume* pPhysVol,
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const G4NavigationHistory* history=0);
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virtual void UpdateYourself( G4VPhysicalVolume* pPhysVol,
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const G4NavigationHistory* history=0 );
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// Update methods for touchables with history
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public: // without description
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@@ -77,12 +78,9 @@ class G4TouchableHistory : public G4VTouchable
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// Should this method be "deprecated" ?
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// it is used now in G4Navigator::LocateGlobalPointAndSetup
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// void ResetLevel();
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// Set the level to the top level.
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private:
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inline G4int CalculateHistoryIndex(G4int stackDepth) const;
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inline G4int CalculateHistoryIndex( G4int stackDepth ) const;
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G4RotationMatrix frot;
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G4ThreeVector ftlate;
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