Import Geant4 5.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:57:27 +02:00
parent 330b82b769
commit 37fff30d2e
5733 changed files with 263867 additions and 74574 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4ReplicaNavigation.hh,v 1.4 2001/07/11 10:00:30 gunter Exp $
// GEANT4 tag $Name: geant4-04-01 $
// $Id: G4ReplicaNavigation.hh,v 1.5 2002/07/23 08:50:36 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// class G4ReplicaNavigation
@@ -35,6 +35,7 @@
// History:
// - Created. Paul Kent, Aug 96
// ********************************************************************
#ifndef G4REPLICANAVIGATION_HH
#define G4REPLICANAVIGATION_HH
@@ -47,89 +48,88 @@
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
#include "G4BlockingList.hh"
// Required for voxel handling
//
#include "G4SmartVoxelProxy.hh"
#include "G4SmartVoxelNode.hh"
#include "G4SmartVoxelHeader.hh"
class G4ReplicaNavigation
{
friend class G4ReplicaNavigationTester;
friend class G4ReplicaNavigationTester;
public: // with description
G4ReplicaNavigation();
G4bool LevelLocate(G4NavigationHistory& history,
const G4VPhysicalVolume *blockedVol,
const G4int blockedNum,
const G4ThreeVector &globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector &localPoint);
G4ReplicaNavigation();
G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume *blockedVol,
const G4int blockedNum,
const G4ThreeVector &globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector &localPoint );
G4double ComputeStep(const G4ThreeVector &globalPoint,
const G4ThreeVector &globalDirection,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double currentProposedStepLength,
G4double &newSafety,
G4NavigationHistory &history,
G4bool &validExitNormal,
G4ThreeVector &exitNormal,
G4bool &exiting,
G4bool &entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int &blockedReplicaNo);
G4double ComputeStep( const G4ThreeVector &globalPoint,
const G4ThreeVector &globalDirection,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double currentProposedStepLength,
G4double &newSafety,
G4NavigationHistory &history,
G4bool &validExitNormal,
G4ThreeVector &exitNormal,
G4bool &exiting,
G4bool &entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int &blockedReplicaNo );
G4double ComputeSafety(const G4ThreeVector &globalPoint,
const G4ThreeVector &localPoint,
G4NavigationHistory &history, // -> NON-CONST
// const G4NavigationHistory &history, // -> NON-CONST
const G4double pProposedMaxLength=DBL_MAX );
G4double ComputeSafety( const G4ThreeVector &globalPoint,
const G4ThreeVector &localPoint,
G4NavigationHistory &history,
const G4double pProposedMaxLength=DBL_MAX );
EInside BackLocate(G4NavigationHistory &history,
const G4ThreeVector &globalPoint,
G4ThreeVector &localPoint,
const G4bool &exiting,
G4bool &notKnownInside) const;
EInside BackLocate( G4NavigationHistory &history,
const G4ThreeVector &globalPoint,
G4ThreeVector &localPoint,
const G4bool &exiting,
G4bool &notKnownInside ) const;
void ComputeTransformation(const G4int replicaNo,
G4VPhysicalVolume *pVol,
G4ThreeVector &point) const;
void ComputeTransformation(const G4int replicaNo,
G4VPhysicalVolume *pVol) const;
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol,
G4ThreeVector &point ) const;
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol ) const;
EInside Inside(const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint) const;
G4double DistanceToOut(const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint) const;
G4double DistanceToOut(const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection) const;
EInside Inside( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection ) const;
private:
G4int VoxelLocate(const G4SmartVoxelHeader *pHead,
const G4ThreeVector &localPoint,
const G4int blocked=-1) const;
G4int VoxelLocate( const G4SmartVoxelHeader *pHead,
const G4ThreeVector &localPoint,
const G4int blocked=-1 ) const;
G4double DistanceToOutPhi(const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width) const;
G4double DistanceToOutPhi( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width ) const;
G4double DistanceToOutRad(const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width,
const G4double offset,
const G4int replicaNo) const;
void SetPhiTransformation(const G4double ang,
G4VPhysicalVolume *pVol=0) const;
G4double DistanceToOutRad( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width,
const G4double offset,
const G4int replicaNo ) const;
void SetPhiTransformation( const G4double ang,
G4VPhysicalVolume *pVol=0 ) const;
};
#include "G4ReplicaNavigation.icc"