Import Geant4 5.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:57:27 +02:00
parent 330b82b769
commit 37fff30d2e
5733 changed files with 263867 additions and 74574 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4SolidExtentList.cc,v 1.2 2001/07/11 10:00:17 gunter Exp $
// GEANT4 tag $Name: geant4-04-01 $
// $Id: G4SolidExtentList.cc,v 1.3 2002/10/28 11:47:53 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// --------------------------------------------------------------------
@@ -38,42 +38,47 @@
#include "G4SolidExtentList.hh"
#include "G4VoxelLimits.hh"
//
// Constructor (default)
//
G4SolidExtentList::G4SolidExtentList()
{
axis = kZAxis;
limited = false;
minLimit = -DBL_MAX;
maxLimit = +DBL_MAX;
axis = kZAxis;
limited = false;
minLimit = -DBL_MAX;
maxLimit = +DBL_MAX;
}
//
// Constructor (limited case)
//
G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis, const G4VoxelLimits &voxelLimits )
G4SolidExtentList::G4SolidExtentList( const EAxis targetAxis,
const G4VoxelLimits &voxelLimits )
{
axis = targetAxis;
limited = voxelLimits.IsLimited( axis );
if (limited) {
minLimit = voxelLimits.GetMinExtent( axis );
maxLimit = voxelLimits.GetMaxExtent( axis );
}
else {
minLimit = -DBL_MAX;
maxLimit = +DBL_MAX;
}
axis = targetAxis;
limited = voxelLimits.IsLimited( axis );
if (limited)
{
minLimit = voxelLimits.GetMinExtent( axis );
maxLimit = voxelLimits.GetMaxExtent( axis );
}
else
{
minLimit = -DBL_MAX;
maxLimit = +DBL_MAX;
}
}
//
// Destructor
//
G4SolidExtentList::~G4SolidExtentList() {;}
G4SolidExtentList::~G4SolidExtentList()
{
}
//
@@ -82,32 +87,35 @@ G4SolidExtentList::~G4SolidExtentList() {;}
//
void G4SolidExtentList::AddSurface( const G4ClippablePolygon &surface )
{
//
// Keep track of four surfaces
//
G4double min, max;
surface.GetExtent( axis, min, max );
if (min > maxLimit) {
//
// Nearest surface beyond maximum limit
//
if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
}
else if (max < minLimit) {
//
// Nearest surface below minimum limit
//
if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
}
else {
//
// Max and min surfaces inside
//
if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
}
//
// Keep track of four surfaces
//
G4double min, max;
surface.GetExtent( axis, min, max );
if (min > maxLimit)
{
//
// Nearest surface beyond maximum limit
//
if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
}
else if (max < minLimit)
{
//
// Nearest surface below minimum limit
//
if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
}
else
{
//
// Max and min surfaces inside
//
if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
}
}
@@ -119,61 +127,63 @@ void G4SolidExtentList::AddSurface( const G4ClippablePolygon &surface )
//
G4bool G4SolidExtentList::GetExtent( G4double &min, G4double &max ) const
{
//
// Did we have any surfaces within the limits?
//
if (minSurface.Empty()) {
//
// Nothing! Do we have anything above?
//
if (minAbove.Empty()) return false;
//
// Yup. Is it facing inwards?
//
if (minAbove.GetNormal().operator()(axis) < 0) return false;
//
// No. We must be entirely within the solid
//
max = maxLimit + kCarTolerance;
min = minLimit - kCarTolerance;
return true;
}
//
// Check max surface
//
if (maxSurface.GetNormal().operator()(axis) < 0) {
//
// Inward facing: max limit must be embedded within solid
//
max = maxLimit + kCarTolerance;
}
else {
G4double sMin, sMax;
maxSurface.GetExtent( axis, sMin, sMax );
max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
}
//
// Check min surface
//
if (minSurface.GetNormal().operator()(axis) > 0) {
//
// Inward facing: max limit must be embedded within solid
//
min = minLimit - kCarTolerance;
}
else {
G4double sMin, sMax;
minSurface.GetExtent( axis, sMin, sMax );
min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
}
return true;
//
// Did we have any surfaces within the limits?
//
if (minSurface.Empty())
{
//
// Nothing! Do we have anything above?
//
if (minAbove.Empty()) return false;
//
// Yup. Is it facing inwards?
//
if (minAbove.GetNormal().operator()(axis) < 0) return false;
//
// No. We must be entirely within the solid
//
max = maxLimit + kCarTolerance;
min = minLimit - kCarTolerance;
return true;
}
//
// Check max surface
//
if (maxSurface.GetNormal().operator()(axis) < 0)
{
//
// Inward facing: max limit must be embedded within solid
//
max = maxLimit + kCarTolerance;
}
else
{
G4double sMin, sMax;
maxSurface.GetExtent( axis, sMin, sMax );
max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
}
//
// Check min surface
//
if (minSurface.GetNormal().operator()(axis) > 0)
{
//
// Inward facing: max limit must be embedded within solid
//
min = minLimit - kCarTolerance;
}
else
{
G4double sMin, sMax;
minSurface.GetExtent( axis, sMin, sMax );
min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
}
return true;
}