Import Geant4 5.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4ClippablePolygon.hh,v 1.6 2001/07/11 10:00:14 gunter Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4ClippablePolygon.hh,v 1.7 2002/10/28 11:47:49 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// --------------------------------------------------------------------
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@@ -60,68 +60,68 @@ class G4ClippablePolygon
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public: // with description
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G4ClippablePolygon();
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virtual ~G4ClippablePolygon();
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// Constructor & virtual destructor.
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virtual void AddVertexInOrder( const G4ThreeVector vertex );
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virtual void ClearAllVertices();
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inline void SetNormal( const G4ThreeVector &newNormal );
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inline const G4ThreeVector GetNormal() const;
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virtual G4bool Clip( const G4VoxelLimits &voxelLimit );
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G4ClippablePolygon();
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virtual ~G4ClippablePolygon();
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// Constructor & virtual destructor.
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virtual void AddVertexInOrder( const G4ThreeVector vertex );
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virtual void ClearAllVertices();
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inline void SetNormal( const G4ThreeVector &newNormal );
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inline const G4ThreeVector GetNormal() const;
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virtual G4bool Clip( const G4VoxelLimits &voxelLimit );
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virtual G4bool PartialClip( const G4VoxelLimits &voxelLimit,
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const EAxis IgnoreMe );
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// Clip, while ignoring the indicated axis.
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virtual G4bool PartialClip( const G4VoxelLimits &voxelLimit,
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const EAxis IgnoreMe );
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// Clip, while ignoring the indicated axis.
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virtual void ClipAlongOneAxis( const G4VoxelLimits &voxelLimit,
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const EAxis axis );
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// Clip along just one axis, as specified in voxelLimit.
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virtual void ClipAlongOneAxis( const G4VoxelLimits &voxelLimit,
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const EAxis axis );
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// Clip along just one axis, as specified in voxelLimit.
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virtual G4bool GetExtent( const EAxis axis,
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G4double &min, G4double &max ) const;
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virtual G4bool GetExtent( const EAxis axis,
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G4double &min, G4double &max ) const;
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virtual const G4ThreeVector *GetMinPoint( const EAxis axis ) const;
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// Returns pointer to minimum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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virtual const G4ThreeVector *GetMinPoint( const EAxis axis ) const;
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// Returns pointer to minimum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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virtual const G4ThreeVector *GetMaxPoint( const EAxis axis ) const;
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// Returns pointer to maximum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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virtual const G4ThreeVector *GetMaxPoint( const EAxis axis ) const;
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// Returns pointer to maximum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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inline G4int GetNumVertices() const;
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inline G4bool Empty() const;
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virtual G4bool InFrontOf( const G4ClippablePolygon &other, EAxis axis ) const;
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// Decide if the polygon is in "front" of another when
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// viewed along the specified axis. For our purposes here,
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// it is sufficient to use the minimum extent of the
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// polygon along the axis to determine this.
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inline G4int GetNumVertices() const;
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inline G4bool Empty() const;
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virtual G4bool InFrontOf( const G4ClippablePolygon &other, EAxis axis ) const;
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// Decide if the polygon is in "front" of another when
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// viewed along the specified axis. For our purposes here,
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// it is sufficient to use the minimum extent of the
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// polygon along the axis to determine this.
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virtual G4bool BehindOf( const G4ClippablePolygon &other, EAxis axis ) const;
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// Decide if this polygon is behind another.
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// Remarks in method "InFrontOf" are valid here too.
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virtual G4bool BehindOf( const G4ClippablePolygon &other, EAxis axis ) const;
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// Decide if this polygon is behind another.
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// Remarks in method "InFrontOf" are valid here too.
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virtual G4bool GetPlanerExtent( const G4ThreeVector &pointOnPlane,
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const G4ThreeVector &planeNormal,
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G4double &min, G4double &max ) const;
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// Get min/max distance in or out of a plane.
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virtual G4bool GetPlanerExtent( const G4ThreeVector &pointOnPlane,
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const G4ThreeVector &planeNormal,
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G4double &min, G4double &max ) const;
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// Get min/max distance in or out of a plane.
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protected: // with description
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void ClipToSimpleLimits( G4ThreeVectorList& pPolygon,
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G4ThreeVectorList& outputPolygon,
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const G4VoxelLimits& pVoxelLimit );
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// pVoxelLimits must be only limited along one axis, and either
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// the maximum along the axis must be +kInfinity, or the minimum
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// -kInfinity
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void ClipToSimpleLimits( G4ThreeVectorList& pPolygon,
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G4ThreeVectorList& outputPolygon,
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const G4VoxelLimits& pVoxelLimit );
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// pVoxelLimits must be only limited along one axis, and either
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// the maximum along the axis must be +kInfinity, or the minimum
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// -kInfinity
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protected:
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G4ThreeVectorList vertices;
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G4ThreeVector normal;
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G4ThreeVectorList vertices;
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G4ThreeVector normal;
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};
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#include "G4ClippablePolygon.icc"
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