Import Geant4 5.0.0 source tree
This commit is contained in:
@@ -1,5 +1,5 @@
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$Id: History,v 1.32 2002/05/13 06:56:49 gcosmo Exp $
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$Id: History,v 1.34 2002/10/29 14:16:22 gcosmo Exp $
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-------------------------------------------------------------------
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=========================================================
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@@ -20,6 +20,19 @@ committal in the CVS repository !
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* Reverse chronological order (last date on top), please *
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----------------------------------------------------------
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Oct 29 2002 Gabriele Cosmo geom-bool-V04-01-01
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- Added method CleanTransformations() to G4DisplacedSolid and corrected
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implementation in destructor of G4BooleanSolid to not call for deletion
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of G4VSolid in the case where displacement is used.
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This fixes a problem noticed on Linux-g++ at application closeout for
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double deletion of a solid in such special case.
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Oct 28 2002 Gabriele Cosmo geom-bool-V04-01-00
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- Added implementation of StreamInfo() to comply with new interface for
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G4VSolid in "geommng-V04-01-03".
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- Some cosmetic changes to code formatting.
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- Extended unit tests to include new user test-cases (V.Grichine).
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May 11 2002 Vladimir Grichine geom-bool-V04-00-05
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- G4ReflectedSolid.cc: bounding-box like algorithm for CalculateExtent().
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4BooleanSolid.hh,v 1.5 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4BooleanSolid.hh,v 1.6 2002/10/28 11:36:28 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// class G4BooleanSolid
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@@ -34,7 +34,9 @@
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// History:
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//
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// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations.
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// 10.09.98 V.Grichine, created
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//
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// ********************************************************************
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#ifndef G4BOOLEANSOLID_HH
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@@ -75,6 +77,10 @@ class G4BooleanSolid : public G4VSolid
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// return the corresponding solid (for no=0 and 1)
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// If the solid is not a "Boolean", return 0.
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virtual G4GeometryType GetEntityType() const;
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G4std::ostream& StreamInfo(G4std::ostream& os) const;
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protected:
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G4VSolid* fPtrSolidA ;
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4DisplacedSolid.hh,v 1.11 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4DisplacedSolid.hh,v 1.13 2002/10/29 14:13:53 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// class G4DisplacedSolid
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@@ -35,8 +35,10 @@
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// History:
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//
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// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
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// 22.11.00 V.Grichine, new set methods for matrix/vectors
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// 28.10.98 V.Grichine: created
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// 22.11.00 V.Grichine: new set methods for matrix/vectors
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//
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// ********************************************************************
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#ifndef G4DisplacedSolid_HH
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#define G4DisplacedSolid_HH
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@@ -97,7 +99,9 @@ class G4DisplacedSolid : public G4VSolid
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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void CleanTransformations();
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public: // with description
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virtual G4GeometryType GetEntityType() const;
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@@ -130,6 +134,8 @@ class G4DisplacedSolid : public G4VSolid
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void SetObjectTranslation(const G4ThreeVector&);
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// Get/Set the rotation/translation, as applied to the object.
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G4std::ostream& StreamInfo(G4std::ostream& os) const;
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public: // without description
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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@@ -151,7 +157,3 @@ class G4DisplacedSolid : public G4VSolid
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} ;
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#endif
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4IntersectionSolid.hh,v 1.5 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4IntersectionSolid.hh,v 1.6 2002/10/28 11:36:28 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// class G4IntersectionSolid
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@@ -33,9 +33,10 @@
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// History:
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//
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// 12.09.98 V. Grichine, initial design according to J.Apostolakis's
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// recommendations
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// 28.10.98 V. Grichine, addition of two constructors with G4PlacedSolid
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// 12.09.98 V.Grichine: initial design and implementation
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// 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
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//
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// ********************************************************************
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#ifndef G4INTERSECTIONSOLID_HH
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#define G4INTERSECTIONSOLID_HH
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4ReflectedSolid.hh,v 1.5 2002/02/15 15:55:25 grichine Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4ReflectedSolid.hh,v 1.6 2002/10/28 11:36:28 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// class G4ReflectedSolid
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@@ -34,8 +34,10 @@
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// History:
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//
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// 23.07.01 V.Grichine, creation according John/Gabriele recommendations
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// 15.02.02 V.Grichine, get/set methods for fPtr(Direct)Transform3D
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// 23.07.01 V.Grichine: created
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// 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D
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//
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// ********************************************************************
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#ifndef G4ReflectedSolid_HH
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#define G4ReflectedSolid_HH
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@@ -64,10 +66,10 @@ class G4ReflectedSolid : public G4VSolid
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EInside Inside( const G4ThreeVector& p ) const ;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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@@ -77,16 +79,15 @@ class G4ReflectedSolid : public G4VSolid
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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public: // with description
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@@ -106,6 +107,7 @@ class G4ReflectedSolid : public G4VSolid
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void SetDirectTransform3D(G4Transform3D&);
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// Accessors methods.
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G4std::ostream& StreamInfo(G4std::ostream& os) const;
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public: // without description
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@@ -148,11 +150,3 @@ class G4ReflectedSolid : public G4VSolid
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} ;
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#endif
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@@ -22,7 +22,7 @@
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//
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//
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// $Id: G4ReflectionFactory.hh,v 1.1 2001/10/18 10:05:08 gcosmo Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// class G4Reflection
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4SubtractionSolid.hh,v 1.5 2001/07/11 09:59:51 gunter Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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// $Id: G4SubtractionSolid.hh,v 1.6 2002/10/28 11:36:28 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// class G4SubtractionSolid
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@@ -33,8 +33,9 @@
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// History:
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//
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||||
// 14.10.98 V.Grichine - first implementation.
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|
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// 14.10.98 V.Grichine: first implementation
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||||
//
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// ********************************************************************
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#ifndef G4SUBTRACTIONSOLID_HH
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#define G4SUBTRACTIONSOLID_HH
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@@ -74,9 +75,9 @@ class G4SubtractionSolid : public G4BooleanSolid
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public: // without description
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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@@ -88,16 +89,16 @@ class G4SubtractionSolid : public G4BooleanSolid
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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@@ -107,4 +108,3 @@ class G4SubtractionSolid : public G4BooleanSolid
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};
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#endif
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@@ -21,8 +21,8 @@
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// ********************************************************************
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||||
//
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||||
//
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// $Id: G4UnionSolid.hh,v 1.6 2001/07/11 09:59:51 gunter Exp $
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||||
// GEANT4 tag $Name: geant4-04-01 $
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||||
// $Id: G4UnionSolid.hh,v 1.7 2002/10/28 11:36:28 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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||||
//
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//
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// class G4UnionSolid
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@@ -33,7 +33,9 @@
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|
||||
// History:
|
||||
//
|
||||
// 12.09.98 V.Grichine, created.
|
||||
// 12.09.98 V.Grichine: created
|
||||
//
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||||
// ********************************************************************
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|
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#ifndef G4UNIONSOLID_HH
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#define G4UNIONSOLID_HH
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@@ -72,9 +74,9 @@ class G4UnionSolid : public G4BooleanSolid
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public: // without description
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
|
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G4double& pMin, G4double& pMax) const ;
|
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const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax ) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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|
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@@ -83,19 +85,19 @@ class G4UnionSolid : public G4BooleanSolid
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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||||
|
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G4double DistanceToIn( const G4ThreeVector& p) const ;
|
||||
G4double DistanceToIn( const G4ThreeVector& p ) const ;
|
||||
|
||||
G4double DistanceToOut( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm=false,
|
||||
G4bool *validNorm=0,
|
||||
G4ThreeVector *n=0 ) const ;
|
||||
const G4ThreeVector& v,
|
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const G4bool calcNorm=false,
|
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G4bool *validNorm=0,
|
||||
G4ThreeVector *n=0 ) const ;
|
||||
|
||||
G4double DistanceToOut( const G4ThreeVector& p ) const ;
|
||||
|
||||
|
||||
void ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
void ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
const G4VPhysicalVolume* pRep ) ;
|
||||
|
||||
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
|
||||
@@ -105,4 +107,3 @@ class G4UnionSolid : public G4BooleanSolid
|
||||
};
|
||||
|
||||
#endif
|
||||
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||||
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||||
@@ -21,15 +21,17 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4BooleanSolid.cc,v 1.6 2002/01/10 15:34:27 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-04-01 $
|
||||
// $Id: G4BooleanSolid.cc,v 1.8 2002/10/29 14:15:52 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-05-00 $
|
||||
//
|
||||
// Implementation for the abstract base class for solids created by boolean
|
||||
// operations between other solids
|
||||
//
|
||||
// History:
|
||||
//
|
||||
// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations
|
||||
// 10.09.98 V.Grichine, created
|
||||
//
|
||||
// ********************************************************************
|
||||
|
||||
#include "G4BooleanSolid.hh"
|
||||
#include "G4DisplacedSolid.hh"
|
||||
@@ -41,7 +43,7 @@
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4BooleanSolid::G4BooleanSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
@@ -55,7 +57,7 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4BooleanSolid::G4BooleanSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
@@ -71,7 +73,7 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4BooleanSolid::G4BooleanSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
@@ -86,11 +88,14 @@ G4BooleanSolid::G4BooleanSolid( const G4String& pName,
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Destructor deletes second pointer created by 'new'
|
||||
// Destructor deletes transformation contents of the created displaced solid
|
||||
|
||||
G4BooleanSolid::~G4BooleanSolid()
|
||||
{
|
||||
if(createdDisplacedSolid) delete fPtrSolidB ;
|
||||
if(createdDisplacedSolid)
|
||||
{
|
||||
((G4DisplacedSolid*)fPtrSolidB)->CleanTransformations();
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
@@ -98,6 +103,7 @@ G4BooleanSolid::~G4BooleanSolid()
|
||||
// If Solid is made up from a Boolean operation of two solids,
|
||||
// return the corresponding solid (for no=0 and 1)
|
||||
// If the solid is not a "Boolean", return 0
|
||||
|
||||
const G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no) const
|
||||
{
|
||||
const G4VSolid* subSolid=0;
|
||||
@@ -106,12 +112,21 @@ const G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no) const
|
||||
else if( no == 1 )
|
||||
subSolid = fPtrSolidB;
|
||||
else
|
||||
G4Exception("G4BooleanSolid::GetConstituentSolid() - invalid subsolid index");
|
||||
{
|
||||
DumpInfo();
|
||||
G4Exception("G4BooleanSolid::GetConstituentSolid() - invalid solid index");
|
||||
}
|
||||
|
||||
return subSolid;
|
||||
}
|
||||
|
||||
G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no)
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
// If Solid is made up from a Boolean operation of two solids,
|
||||
// return the corresponding solid (for no=0 and 1)
|
||||
// If the solid is not a "Boolean", return 0
|
||||
|
||||
G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no)
|
||||
{
|
||||
G4VSolid* subSolid=0;
|
||||
if( no == 0 )
|
||||
@@ -119,11 +134,38 @@ const G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no) const
|
||||
else if( no == 1 )
|
||||
subSolid = fPtrSolidB;
|
||||
else
|
||||
G4Exception("G4BooleanSolid::GetConstituentSolid() - invalid subsolid index");
|
||||
{
|
||||
DumpInfo();
|
||||
G4Exception("G4BooleanSolid::GetConstituentSolid() - invalid solid index");
|
||||
}
|
||||
|
||||
return subSolid;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Returns entity type
|
||||
|
||||
G4GeometryType G4BooleanSolid::GetEntityType() const
|
||||
{
|
||||
return G4String("G4BooleanSolid");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Stream object contents to an output stream
|
||||
|
||||
G4std::ostream& G4BooleanSolid::StreamInfo(G4std::ostream& os) const
|
||||
{
|
||||
os << "-----------------------------------------------------------\n"
|
||||
<< " *** Dump for Boolean solid - " << GetName() << " ***\n"
|
||||
<< " ===================================================\n"
|
||||
<< " Solid type: " << GetEntityType() << "\n"
|
||||
<< " Parameters of constituent solids: \n"
|
||||
<< "===========================================================\n";
|
||||
fPtrSolidA->StreamInfo(os);
|
||||
fPtrSolidB->StreamInfo(os);
|
||||
os << "===========================================================\n";
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
@@ -21,21 +21,22 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4DisplacedSolid.cc,v 1.14 2001/07/11 09:59:52 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-04-01 $
|
||||
// $Id: G4DisplacedSolid.cc,v 1.16 2002/10/29 14:13:53 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-05-00 $
|
||||
//
|
||||
// Implementation for G4DisplacedSolid class for boolean
|
||||
// operations between other solids
|
||||
//
|
||||
// History:
|
||||
//
|
||||
// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
|
||||
// 14.11.99 V.Grichine, modifications in CalculateExtent(...) method
|
||||
// 22.11.00 V.Grichine, new set methods for matrix/vectors
|
||||
// 28.10.98 V.Grichine: created
|
||||
// 14.11.99 V.Grichine: modifications in CalculateExtent(...) method
|
||||
// 22.11.00 V.Grichine: new set methods for matrix/vectors
|
||||
//
|
||||
// ********************************************************************
|
||||
|
||||
#include "G4DisplacedSolid.hh"
|
||||
|
||||
|
||||
#include "G4VoxelLimits.hh"
|
||||
#include "G4AffineTransform.hh"
|
||||
|
||||
@@ -48,15 +49,14 @@
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Constractor for transformation like rotation of frame then translation
|
||||
// Constructor for transformation like rotation of frame then translation
|
||||
// in new frame. It is similar to 1st constractor in G4PVPlacement
|
||||
|
||||
G4DisplacedSolid::
|
||||
G4DisplacedSolid( const G4String& pName,
|
||||
G4VSolid* pSolid ,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector )
|
||||
: G4VSolid(pName)
|
||||
G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
|
||||
G4VSolid* pSolid ,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector )
|
||||
: G4VSolid(pName)
|
||||
{
|
||||
fPtrSolid = pSolid ;
|
||||
fPtrTransform = new G4AffineTransform(rotMatrix,transVector) ;
|
||||
@@ -66,11 +66,12 @@ G4DisplacedSolid( const G4String& pName,
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
|
||||
G4VSolid* pSolid ,
|
||||
const G4Transform3D& transform ) :
|
||||
G4VSolid(pName)
|
||||
const G4Transform3D& transform )
|
||||
: G4VSolid(pName)
|
||||
{
|
||||
fPtrSolid = pSolid ;
|
||||
fDirectTransform = new G4AffineTransform(transform.getRotation().inverse(),
|
||||
@@ -81,14 +82,15 @@ G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
|
||||
fPtrTransform->Invert() ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
// Constructor for use with creation of Transient object from Persistent object
|
||||
///////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Constructor for use with creation of Transient object
|
||||
// from Persistent object
|
||||
|
||||
G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
|
||||
G4VSolid* pSolid ,
|
||||
const G4AffineTransform directTransform ) :
|
||||
G4VSolid(pName)
|
||||
G4VSolid* pSolid ,
|
||||
const G4AffineTransform directTransform )
|
||||
: G4VSolid(pName)
|
||||
{
|
||||
fPtrSolid = pSolid ;
|
||||
fDirectTransform = new G4AffineTransform( directTransform );
|
||||
@@ -97,26 +99,36 @@ G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Destructor
|
||||
|
||||
G4DisplacedSolid::~G4DisplacedSolid()
|
||||
{
|
||||
if(fPtrTransform)
|
||||
{
|
||||
delete fPtrTransform ;
|
||||
delete fDirectTransform;
|
||||
}
|
||||
CleanTransformations();
|
||||
}
|
||||
|
||||
G4GeometryType G4DisplacedSolid::GetEntityType() const
|
||||
{
|
||||
return G4String("G4DisplacedSolid");
|
||||
return G4String("G4DisplacedSolid");
|
||||
}
|
||||
|
||||
void G4DisplacedSolid::CleanTransformations()
|
||||
{
|
||||
if(fPtrTransform)
|
||||
{
|
||||
delete fPtrTransform; fPtrTransform=0;
|
||||
delete fDirectTransform; fDirectTransform=0;
|
||||
}
|
||||
}
|
||||
|
||||
const G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() const
|
||||
{ return this; }
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr()
|
||||
{ return this; }
|
||||
G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
G4VSolid* G4DisplacedSolid::GetConstituentMovedSolid() const
|
||||
{
|
||||
@@ -127,46 +139,46 @@ G4VSolid* G4DisplacedSolid::GetConstituentMovedSolid() const
|
||||
|
||||
G4AffineTransform G4DisplacedSolid::GetTransform() const
|
||||
{
|
||||
G4AffineTransform aTransform = *fPtrTransform;
|
||||
return aTransform;
|
||||
G4AffineTransform aTransform = *fPtrTransform;
|
||||
return aTransform;
|
||||
}
|
||||
|
||||
void G4DisplacedSolid::SetTransform(G4AffineTransform& transform)
|
||||
{
|
||||
fPtrTransform = &transform ;
|
||||
fPtrTransform = &transform ;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4AffineTransform G4DisplacedSolid::GetDirectTransform() const
|
||||
{
|
||||
G4AffineTransform aTransform= *fDirectTransform;
|
||||
return aTransform;
|
||||
G4AffineTransform aTransform= *fDirectTransform;
|
||||
return aTransform;
|
||||
}
|
||||
|
||||
void G4DisplacedSolid::SetDirectTransform(G4AffineTransform& transform)
|
||||
{
|
||||
fDirectTransform = &transform ;
|
||||
fDirectTransform = &transform ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4RotationMatrix G4DisplacedSolid::GetFrameRotation() const
|
||||
{
|
||||
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
|
||||
return InvRotation;
|
||||
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
|
||||
return InvRotation;
|
||||
}
|
||||
|
||||
void G4DisplacedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
|
||||
{
|
||||
fDirectTransform->SetNetRotation(matrix);
|
||||
fDirectTransform->SetNetRotation(matrix);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4ThreeVector G4DisplacedSolid::GetFrameTranslation() const
|
||||
{
|
||||
return fPtrTransform->NetTranslation();
|
||||
return fPtrTransform->NetTranslation();
|
||||
}
|
||||
|
||||
void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector)
|
||||
@@ -178,20 +190,20 @@ void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector)
|
||||
|
||||
G4RotationMatrix G4DisplacedSolid::GetObjectRotation() const
|
||||
{
|
||||
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
|
||||
return Rotation;
|
||||
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
|
||||
return Rotation;
|
||||
}
|
||||
|
||||
void G4DisplacedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
|
||||
{
|
||||
fPtrTransform->SetNetRotation(matrix);
|
||||
fPtrTransform->SetNetRotation(matrix);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4ThreeVector G4DisplacedSolid::GetObjectTranslation() const
|
||||
{
|
||||
return fDirectTransform->NetTranslation();
|
||||
return fDirectTransform->NetTranslation();
|
||||
}
|
||||
|
||||
void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
|
||||
@@ -205,15 +217,14 @@ void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
|
||||
|
||||
G4bool
|
||||
G4DisplacedSolid::CalculateExtent( const EAxis pAxis,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin,
|
||||
G4double& pMax ) const
|
||||
{
|
||||
G4AffineTransform sumTransform ;
|
||||
sumTransform.Product(*fDirectTransform,pTransform) ;
|
||||
return fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,
|
||||
pMin,pMax) ;
|
||||
return fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,pMin,pMax) ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
@@ -236,7 +247,6 @@ G4DisplacedSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
||||
G4ThreeVector normal = fPtrSolid->SurfaceNormal(newPoint) ;
|
||||
return fDirectTransform->TransformAxis(normal) ;
|
||||
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
@@ -245,7 +255,7 @@ G4DisplacedSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
|
||||
G4double
|
||||
G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v ) const
|
||||
const G4ThreeVector& v ) const
|
||||
{
|
||||
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
||||
G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
|
||||
@@ -258,7 +268,7 @@ G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
// two solids
|
||||
|
||||
G4double
|
||||
G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p ) const
|
||||
{
|
||||
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
||||
return fPtrSolid->DistanceToIn(newPoint) ;
|
||||
@@ -270,16 +280,16 @@ G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
|
||||
G4double
|
||||
G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
{
|
||||
G4ThreeVector solNorm ;
|
||||
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
||||
G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
|
||||
G4double dist = fPtrSolid->DistanceToOut(newPoint,newDirection,
|
||||
calcNorm,validNorm,&solNorm) ;
|
||||
calcNorm,validNorm,&solNorm) ;
|
||||
if(calcNorm)
|
||||
{
|
||||
*n = fDirectTransform->TransformAxis(solNorm) ;
|
||||
@@ -303,13 +313,38 @@ G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
//
|
||||
|
||||
void
|
||||
G4DisplacedSolid::ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
const G4VPhysicalVolume* pRep )
|
||||
G4DisplacedSolid::ComputeDimensions( G4VPVParameterisation*,
|
||||
const G4int,
|
||||
const G4VPhysicalVolume* )
|
||||
{
|
||||
// fPtrSolid->ComputeDimensions(p,n,pRep);
|
||||
DumpInfo();
|
||||
G4Exception("G4DisplacedSolid::ComputeDimensions() - has no meaning!");
|
||||
}
|
||||
|
||||
G4Exception("ERROR: ComputeDimensions has no meaning for a G4DisplacedSolid. It cannot be called.");
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Stream object contents to an output stream
|
||||
|
||||
G4std::ostream& G4DisplacedSolid::StreamInfo(G4std::ostream& os) const
|
||||
{
|
||||
os << "-----------------------------------------------------------\n"
|
||||
<< " *** Dump for Displaced solid - " << GetName() << " ***\n"
|
||||
<< " ===================================================\n"
|
||||
<< " Solid type: " << GetEntityType() << "\n"
|
||||
<< " Parameters of constituent solid: \n"
|
||||
<< "===========================================================\n";
|
||||
fPtrSolid->StreamInfo(os);
|
||||
os << "===========================================================\n"
|
||||
<< " Transformations: \n"
|
||||
<< " Direct transformation - translation : \n"
|
||||
<< " " << fDirectTransform->NetTranslation() << "\n"
|
||||
<< " - rotation : \n"
|
||||
<< " ";
|
||||
fDirectTransform->NetRotation().print(os);
|
||||
os << "\n"
|
||||
<< "===========================================================\n";
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
@@ -330,8 +365,8 @@ G4Polyhedron*
|
||||
G4DisplacedSolid::CreatePolyhedron () const
|
||||
{
|
||||
G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
|
||||
polyhedron->Transform
|
||||
(G4Transform3D(GetObjectRotation(),GetObjectTranslation()));
|
||||
polyhedron
|
||||
->Transform(G4Transform3D(GetObjectRotation(),GetObjectTranslation()));
|
||||
return polyhedron;
|
||||
}
|
||||
|
||||
@@ -340,7 +375,7 @@ G4DisplacedSolid::CreatePolyhedron () const
|
||||
//
|
||||
|
||||
G4NURBS*
|
||||
G4DisplacedSolid::CreateNURBS () const
|
||||
G4DisplacedSolid::CreateNURBS () const
|
||||
{
|
||||
// Take into account local transformation - see CreatePolyhedron.
|
||||
// return fPtrSolid->CreateNURBS() ;
|
||||
|
||||
@@ -21,22 +21,21 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4IntersectionSolid.cc,v 1.17 2002/01/10 15:34:27 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-04-01 $
|
||||
// $Id: G4IntersectionSolid.cc,v 1.18 2002/10/28 11:36:29 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-05-00 $
|
||||
//
|
||||
// Implementation of methods for the class G4IntersectionSolid
|
||||
//
|
||||
// History:
|
||||
//
|
||||
// 29.05.01 V.Grichine, bug was fixed in DistanceToIn(p,v)
|
||||
// 16.03.01 V.Grichine, modifications in CalculateExtent() and Inside()
|
||||
// based on D.Williams proposal
|
||||
// 29.07.99 V.Grichine, modifications in DistanceToIn(p,v)
|
||||
// 12.09.98 V.Grichine, implementation based on discussions with J. Apostolakis and
|
||||
// S. Giani
|
||||
// 12.09.98 V.Grichine: first implementation
|
||||
// 29.07.99 V.Grichine: modifications in DistanceToIn(p,v)
|
||||
// 16.03.01 V.Grichine: modifications in CalculateExtent() and Inside()
|
||||
// 29.05.01 V.Grichine: bug was fixed in DistanceToIn(p,v)
|
||||
//
|
||||
// ********************************************************************
|
||||
|
||||
#include "G4IntersectionSolid.hh"
|
||||
// #include "G4DisplacedSolid.hh"
|
||||
|
||||
#include "G4RotationMatrix.hh"
|
||||
#include "G4ThreeVector.hh"
|
||||
@@ -57,47 +56,40 @@
|
||||
// for them. pName will be in turn sent to G4VSolid
|
||||
//
|
||||
|
||||
G4IntersectionSolid:: G4IntersectionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB)
|
||||
G4IntersectionSolid::G4IntersectionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
||||
G4IntersectionSolid::
|
||||
G4IntersectionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
|
||||
G4IntersectionSolid::G4IntersectionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA,
|
||||
G4VSolid* pSolidB,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
|
||||
G4IntersectionSolid::
|
||||
G4IntersectionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
const G4Transform3D& transform ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB,transform)
|
||||
G4IntersectionSolid::G4IntersectionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA,
|
||||
G4VSolid* pSolidB,
|
||||
const G4Transform3D& transform )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB,transform)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
G4IntersectionSolid::~G4IntersectionSolid()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
@@ -106,15 +98,18 @@ G4IntersectionSolid::~G4IntersectionSolid()
|
||||
|
||||
G4bool
|
||||
G4IntersectionSolid::CalculateExtent(const EAxis pAxis,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin, G4double& pMax) const
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin,
|
||||
G4double& pMax) const
|
||||
{
|
||||
G4bool retA, retB, out ;
|
||||
G4double minA, minB, maxA, maxB ;
|
||||
|
||||
retA= fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
|
||||
retB= fPtrSolidB->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
|
||||
retA= fPtrSolidA
|
||||
->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
|
||||
retB= fPtrSolidB
|
||||
->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
|
||||
if(retA && retB)
|
||||
{
|
||||
pMin = G4std::max( minA, minB ) ;
|
||||
@@ -170,13 +165,16 @@ G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
insideB= fPtrSolidB->Inside(p);
|
||||
|
||||
#ifdef G4BOOLDEBUG
|
||||
// if( Inside(p) == kOutside )
|
||||
if( (insideA == kOutside) || (insideB == kOutside) )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4IntersectionSolid::SurfaceNormal(p),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), p is outside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -184,9 +182,9 @@ G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
|
||||
// On the surface of both is difficult ... treat it like on A now!
|
||||
//
|
||||
// if( (insideA == kSurface) && (insideB == kSurface) )
|
||||
// normal= fPtrSolidA->SurfaceNormal(p) ;
|
||||
// else
|
||||
// if( (insideA == kSurface) && (insideB == kSurface) )
|
||||
// normal= fPtrSolidA->SurfaceNormal(p) ;
|
||||
// else
|
||||
if( insideA == kSurface )
|
||||
{
|
||||
normal= fPtrSolidA->SurfaceNormal(p) ;
|
||||
@@ -195,18 +193,22 @@ G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
{
|
||||
normal= fPtrSolidB->SurfaceNormal(p) ;
|
||||
}
|
||||
// We are on neither surface, so we should generate an exception
|
||||
// We are on neither surface, so we should generate an exception
|
||||
else
|
||||
{
|
||||
if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) )
|
||||
normal= fPtrSolidA->SurfaceNormal(p) ;
|
||||
normal= fPtrSolidA->SurfaceNormal(p) ;
|
||||
else
|
||||
normal= fPtrSolidB->SurfaceNormal(p) ;
|
||||
normal= fPtrSolidB->SurfaceNormal(p) ;
|
||||
#ifdef G4BOOLDEBUG
|
||||
G4cout << "WARNING - Invalid call in G4IntersectionSolid::SurfaceNormal(p),"
|
||||
<< " point p is outsurface" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is out of surface !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), p is outsurface") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is out of surface !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -225,11 +227,16 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
if( Inside(p) == kInside )
|
||||
{
|
||||
#ifdef G4BOOLDEBUG
|
||||
G4cout << "WARNING - Invalid call in G4IntersectionSolid::DistanceToIn(p,v),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
G4cout << " v = " << v << G4endl;
|
||||
// G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), p is inside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
G4cerr << " v = " << v << G4endl;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -238,40 +245,40 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
{
|
||||
do
|
||||
{
|
||||
if( fPtrSolidB->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( fPtrSolidB->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
if(Inside(p+dist*v) == kOutside )
|
||||
{
|
||||
if( fPtrSolidA->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
}
|
||||
{
|
||||
if( fPtrSolidA->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
}
|
||||
else
|
||||
{
|
||||
return kInfinity ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
break ;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -285,40 +292,40 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
{
|
||||
do
|
||||
{
|
||||
if( fPtrSolidA->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( fPtrSolidA->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
if(Inside(p+dist*v) == kOutside )
|
||||
{
|
||||
if( fPtrSolidB->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
}
|
||||
{
|
||||
if( fPtrSolidB->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
}
|
||||
else
|
||||
{
|
||||
return kInfinity ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
break ;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -331,40 +338,40 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
{
|
||||
do
|
||||
{
|
||||
if( fPtrSolidB->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( fPtrSolidB->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
if(Inside(p+dist*v) == kOutside )
|
||||
{
|
||||
if( fPtrSolidA->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
}
|
||||
{
|
||||
if( fPtrSolidA->Inside(p+dist*v) == kInside )
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
|
||||
}
|
||||
if( disTmp != kInfinity )
|
||||
{
|
||||
dist += disTmp ;
|
||||
}
|
||||
else
|
||||
{
|
||||
return kInfinity ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
break ;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -388,23 +395,27 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kInside )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4IntersectionSolid::DistanceToIn(p),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToIn(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p), p is inside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToIn(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
}
|
||||
#endif
|
||||
EInside sideA = fPtrSolidA->Inside(p) ;
|
||||
EInside sideB = fPtrSolidB->Inside(p) ;
|
||||
G4double dist ;
|
||||
|
||||
if( sideA != kInside && sideB != kOutside )
|
||||
if( sideA != kInside && sideB != kOutside )
|
||||
{
|
||||
dist = fPtrSolidA->DistanceToIn(p) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( sideB != kInside && sideA != kOutside )
|
||||
if( sideB != kInside && sideA != kOutside )
|
||||
{
|
||||
dist = fPtrSolidB->DistanceToIn(p) ;
|
||||
}
|
||||
@@ -423,10 +434,10 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
|
||||
G4double
|
||||
G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
{
|
||||
G4bool validNormA, validNormB;
|
||||
G4ThreeVector nA, nB;
|
||||
@@ -442,11 +453,16 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
G4cout << "v.x() = " << v.x() << G4endl;
|
||||
G4cout << "v.y() = " << v.y() << G4endl;
|
||||
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
|
||||
G4cout << "WARNING - Invalid call in G4IntersectionSolid::DistanceToOut(p,v),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
G4cout << " v = " << v << G4endl;
|
||||
// G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), p is outside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
G4cerr << " v = " << v << G4endl;
|
||||
}
|
||||
#endif
|
||||
G4double distA = fPtrSolidA->DistanceToOut(p,v,calcNorm,&validNormA,&nA) ;
|
||||
@@ -454,19 +470,21 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
|
||||
G4double dist = G4std::min(distA,distB) ;
|
||||
|
||||
if( calcNorm ){
|
||||
if (distA < distB ) {
|
||||
*validNorm = validNormA;
|
||||
*n = nA;
|
||||
}else{
|
||||
*validNorm = validNormB;
|
||||
*n = nB;
|
||||
}
|
||||
if( calcNorm )
|
||||
{
|
||||
if ( distA < distB )
|
||||
{
|
||||
*validNorm = validNormA;
|
||||
*n = nA;
|
||||
}
|
||||
else
|
||||
{
|
||||
*validNorm = validNormB;
|
||||
*n = nB;
|
||||
}
|
||||
}
|
||||
|
||||
return dist ;
|
||||
// return G4std::min(fPtrSolidA->DistanceToOut(p,v,calcNorm,validNorm,n),
|
||||
// fPtrSolidB->DistanceToOut(p,v,calcNorm,validNorm,n) ) ;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
@@ -479,10 +497,14 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kOutside )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4IntersectionSolid::DistanceToOut(p),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToOut(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), p is outside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4IntersectionSolid::DistanceToOut(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -496,11 +518,10 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
//
|
||||
|
||||
void
|
||||
G4IntersectionSolid::ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
const G4VPhysicalVolume* pRep )
|
||||
G4IntersectionSolid::ComputeDimensions( G4VPVParameterisation*,
|
||||
const G4int,
|
||||
const G4VPhysicalVolume* )
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
@@ -21,14 +21,16 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4ReflectedSolid.cc,v 1.8 2002/05/11 14:10:38 grichine Exp $
|
||||
// $Id: G4ReflectedSolid.cc,v 1.9 2002/10/28 11:36:29 gcosmo Exp $
|
||||
//
|
||||
// GEANT4 tag $Name: geant4-04-01 $
|
||||
// GEANT4 tag $Name: geant4-05-00 $
|
||||
//
|
||||
// Implementation for G4ReflectedSolid class for boolean
|
||||
// operations between other solids
|
||||
//
|
||||
// Author: Vladimir Grichine, 23.07.01 (Vladimir.Grichine@cern.ch)
|
||||
//
|
||||
// ********************************************************************
|
||||
|
||||
#include "G4ReflectedSolid.hh"
|
||||
#include "G4Point3D.hh"
|
||||
@@ -46,64 +48,28 @@
|
||||
#include "G4NURBSbox.hh"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Constructor using HepTransform3D, in fact HepReflect3D
|
||||
|
||||
G4ReflectedSolid::G4ReflectedSolid( const G4String& pName,
|
||||
G4VSolid* pSolid ,
|
||||
const G4Transform3D& transform ) :
|
||||
G4VSolid(pName)
|
||||
const G4Transform3D& transform )
|
||||
: G4VSolid(pName)
|
||||
{
|
||||
fPtrSolid = pSolid ;
|
||||
G4RotationMatrix rotMatrix ;
|
||||
|
||||
fDirectTransform = new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
|
||||
|
||||
fPtrTransform = new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
|
||||
fDirectTransform =
|
||||
new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
|
||||
fPtrTransform =
|
||||
new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
|
||||
fPtrTransform->Invert() ;
|
||||
|
||||
fDirectTransform3D = new G4Transform3D(transform) ;
|
||||
fPtrTransform3D = new G4Transform3D(transform.inverse()) ;
|
||||
}
|
||||
|
||||
/* **************************************************************
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Constractor for transformation like rotation of frame then translation
|
||||
// in new frame. It is similar to 1st constractor in G4PVPlacement
|
||||
|
||||
G4ReflectedSolid::
|
||||
G4ReflectedSolid( const G4String& pName,
|
||||
G4VSolid* pSolid ,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector )
|
||||
: G4VSolid(pName)
|
||||
{
|
||||
fPtrSolid = pSolid ;
|
||||
fPtrTransform = new G4AffineTransform(rotMatrix,transVector) ;
|
||||
fPtrTransform->Invert() ;
|
||||
fDirectTransform = new G4AffineTransform(rotMatrix,transVector) ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
// Constructor for use with creation of Transient object from Persistent object
|
||||
//
|
||||
|
||||
G4ReflectedSolid::G4ReflectedSolid( const G4String& pName,
|
||||
G4VSolid* pSolid ,
|
||||
const G4AffineTransform directTransform ) :
|
||||
G4VSolid(pName)
|
||||
{
|
||||
fPtrSolid = pSolid ;
|
||||
fDirectTransform = new G4AffineTransform( directTransform );
|
||||
fPtrTransform = new G4AffineTransform( directTransform.Inverse() ) ;
|
||||
}
|
||||
|
||||
********************************************************** */
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
||||
@@ -118,14 +84,18 @@ G4ReflectedSolid::~G4ReflectedSolid()
|
||||
|
||||
G4GeometryType G4ReflectedSolid::GetEntityType() const
|
||||
{
|
||||
return G4String("G4ReflectedSolid");
|
||||
return G4String("G4ReflectedSolid");
|
||||
}
|
||||
|
||||
const G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() const
|
||||
{ return this; }
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr()
|
||||
{ return this; }
|
||||
G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const
|
||||
{
|
||||
@@ -149,65 +119,59 @@ void G4ReflectedSolid::SetTransform(G4AffineTransform& transform)
|
||||
|
||||
G4AffineTransform G4ReflectedSolid::GetDirectTransform() const
|
||||
{
|
||||
G4AffineTransform aTransform= *fDirectTransform;
|
||||
return aTransform;
|
||||
G4AffineTransform aTransform= *fDirectTransform;
|
||||
return aTransform;
|
||||
}
|
||||
|
||||
void G4ReflectedSolid::SetDirectTransform(G4AffineTransform& transform)
|
||||
{
|
||||
fDirectTransform = &transform ;
|
||||
fDirectTransform = &transform ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4Transform3D G4ReflectedSolid::GetTransform3D() const
|
||||
{
|
||||
G4Transform3D aTransform = *fPtrTransform3D;
|
||||
return aTransform;
|
||||
G4Transform3D aTransform = *fPtrTransform3D;
|
||||
return aTransform;
|
||||
}
|
||||
|
||||
void G4ReflectedSolid::SetTransform3D(G4Transform3D& transform)
|
||||
{
|
||||
fPtrTransform3D = &transform ;
|
||||
fPtrTransform3D = &transform ;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4Transform3D G4ReflectedSolid::GetDirectTransform3D() const
|
||||
{
|
||||
G4Transform3D aTransform= *fDirectTransform3D;
|
||||
return aTransform;
|
||||
G4Transform3D aTransform= *fDirectTransform3D;
|
||||
return aTransform;
|
||||
}
|
||||
|
||||
void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform)
|
||||
{
|
||||
fDirectTransform3D = &transform ;
|
||||
fDirectTransform3D = &transform ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4RotationMatrix G4ReflectedSolid::GetFrameRotation() const
|
||||
{
|
||||
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
|
||||
return InvRotation;
|
||||
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
|
||||
return InvRotation;
|
||||
}
|
||||
|
||||
void G4ReflectedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
|
||||
{
|
||||
fDirectTransform->SetNetRotation(matrix);
|
||||
fDirectTransform->SetNetRotation(matrix);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4ThreeVector G4ReflectedSolid::GetFrameTranslation() const
|
||||
{
|
||||
return fPtrTransform->NetTranslation();
|
||||
return fPtrTransform->NetTranslation();
|
||||
}
|
||||
|
||||
void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector)
|
||||
@@ -219,20 +183,20 @@ void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector)
|
||||
|
||||
G4RotationMatrix G4ReflectedSolid::GetObjectRotation() const
|
||||
{
|
||||
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
|
||||
return Rotation;
|
||||
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
|
||||
return Rotation;
|
||||
}
|
||||
|
||||
void G4ReflectedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
|
||||
{
|
||||
fPtrTransform->SetNetRotation(matrix);
|
||||
fPtrTransform->SetNetRotation(matrix);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
G4ThreeVector G4ReflectedSolid::GetObjectTranslation() const
|
||||
{
|
||||
return fDirectTransform->NetTranslation();
|
||||
return fDirectTransform->NetTranslation();
|
||||
}
|
||||
|
||||
void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector)
|
||||
@@ -246,9 +210,9 @@ void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector)
|
||||
|
||||
G4bool
|
||||
G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin,
|
||||
G4double& pMax ) const
|
||||
{
|
||||
|
||||
@@ -260,9 +224,12 @@ G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
|
||||
z1 = -kInfinity, z2 = kInfinity;
|
||||
|
||||
G4bool existsAfterClip = false ;
|
||||
existsAfterClip = fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
|
||||
existsAfterClip = fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
|
||||
existsAfterClip = fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
|
||||
existsAfterClip =
|
||||
fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
|
||||
existsAfterClip =
|
||||
fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
|
||||
existsAfterClip =
|
||||
fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
|
||||
|
||||
existsAfterClip = false;
|
||||
pMin = +kInfinity ;
|
||||
@@ -324,202 +291,76 @@ G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
|
||||
}
|
||||
else
|
||||
{
|
||||
G4Exception("G4ReflectedSolid::CalculateExtent - Out of memory !");
|
||||
DumpInfo();
|
||||
G4Exception("G4ReflectedSolid::CalculateExtent() - Out of memory !");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
|
||||
ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ;
|
||||
ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
|
||||
|
||||
if (pVoxelLimit.IsLimited(pAxis) == false)
|
||||
{
|
||||
{
|
||||
if ( pMin != kInfinity || pMax != -kInfinity )
|
||||
{
|
||||
existsAfterClip = true ;
|
||||
existsAfterClip = true ;
|
||||
|
||||
// Add 2*tolerance to avoid precision troubles
|
||||
// Add 2*tolerance to avoid precision troubles
|
||||
|
||||
pMin -= kCarTolerance;
|
||||
pMax += kCarTolerance;
|
||||
pMin -= kCarTolerance;
|
||||
pMax += kCarTolerance;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
G4ThreeVector clipCentre(
|
||||
( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
|
||||
( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
|
||||
( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
|
||||
( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
|
||||
( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
|
||||
( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
|
||||
|
||||
if ( pMin != kInfinity || pMax != -kInfinity )
|
||||
{
|
||||
existsAfterClip = true ;
|
||||
|
||||
|
||||
|
||||
// Check to see if endpoints are in the solid
|
||||
|
||||
clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis);
|
||||
clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis);
|
||||
|
||||
if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
|
||||
// if (Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside)
|
||||
{
|
||||
pMin = pVoxelLimit.GetMinExtent(pAxis);
|
||||
pMin = pVoxelLimit.GetMinExtent(pAxis);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
pMin -= kCarTolerance;
|
||||
pMin -= kCarTolerance;
|
||||
}
|
||||
clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis);
|
||||
clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis);
|
||||
|
||||
if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
|
||||
// if (Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside)
|
||||
{
|
||||
pMax = pVoxelLimit.GetMaxExtent(pAxis);
|
||||
pMax = pVoxelLimit.GetMaxExtent(pAxis);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
pMax += kCarTolerance;
|
||||
}
|
||||
}
|
||||
// Check for case where completely enveloping clipping volume
|
||||
// If point inside then we are confident that the solid completely
|
||||
// envelopes the clipping volume. Hence set min/max extents according
|
||||
// to clipping volume extents along the specified axis.
|
||||
|
||||
// Check for case where completely enveloping clipping volume
|
||||
// If point inside then we are confident that the solid completely
|
||||
// envelopes the clipping volume. Hence set min/max extents according
|
||||
// to clipping volume extents along the specified axis.
|
||||
|
||||
else if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
|
||||
// else if (Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside)
|
||||
{
|
||||
existsAfterClip = true ;
|
||||
pMin = pVoxelLimit.GetMinExtent(pAxis) ;
|
||||
pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
|
||||
}
|
||||
}
|
||||
delete vertices;
|
||||
return existsAfterClip;
|
||||
|
||||
|
||||
|
||||
/* ******************************************
|
||||
|
||||
// General rotated case from G4Tube
|
||||
|
||||
G4int i, noEntries, noBetweenSections4 ;
|
||||
G4bool existsAfterClip = false ;
|
||||
G4Point3D refPoint;
|
||||
G4ThreeVector point;
|
||||
G4ThreeVectorList* vertices = new G4ThreeVectorList() ;
|
||||
G4ThreeVectorList* tmpVertices = fPtrSolid->CreateRotatedVertices(pTransform) ;
|
||||
|
||||
pMin = +kInfinity ;
|
||||
pMax = -kInfinity ;
|
||||
noEntries = tmpVertices->size() ;
|
||||
|
||||
for(i = 0 ; i < noEntries ; i++ )
|
||||
{
|
||||
point = (*tmpVertices)[i];
|
||||
// G4Point3D refPoint = (*fDirectTransform3D)*G4Point3D(point) ;
|
||||
G4Point3D refPoint = (*fPtrTransform3D)*G4Point3D(point) ;
|
||||
point = G4ThreeVector(refPoint.x(),refPoint.y(),refPoint.z());
|
||||
vertices->push_back(point);
|
||||
}
|
||||
noBetweenSections4 = noEntries - 4 ;
|
||||
|
||||
G4cout<<G4endl;
|
||||
for(i = 0 ; i < noBetweenSections4 ; i++ )
|
||||
{
|
||||
G4cout<<i<<"\t"<<"v.x = "<<((*vertices)[i]).x()<<"\t"
|
||||
<<"v.y = "<<((*vertices)[i]).y()<<"\t"
|
||||
<<"v.z = "<<((*vertices)[i]).z()<<"\t"
|
||||
<<G4endl;
|
||||
}
|
||||
G4cout<<G4endl;
|
||||
|
||||
for (i = 0 ; i < noEntries ; i += 4 )
|
||||
{
|
||||
ClipCrossSection(vertices,i,pVoxelLimit,pAxis,pMin,pMax) ;
|
||||
}
|
||||
for (i = 0 ; i < noBetweenSections4 ; i += 4 )
|
||||
{
|
||||
ClipBetweenSections(vertices,i,pVoxelLimit,pAxis,pMin,pMax) ;
|
||||
}
|
||||
if (pMin != kInfinity || pMax != -kInfinity )
|
||||
{
|
||||
existsAfterClip = true ;
|
||||
pMin -= kCarTolerance ; // Add 2*tolerance to avoid precision troubles
|
||||
pMax += kCarTolerance ;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check for case where completely enveloping clipping volume
|
||||
// If point inside then we are confident that the solid completely
|
||||
// envelopes the clipping volume. Hence set min/max extents according
|
||||
// to clipping volume extents along the specified axis.
|
||||
|
||||
G4ThreeVector clipCentre(
|
||||
|
||||
(pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
|
||||
(pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
|
||||
(pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5 ) ;
|
||||
|
||||
if ( Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside )
|
||||
{
|
||||
existsAfterClip = true ;
|
||||
pMin = pVoxelLimit.GetMinExtent(pAxis) ;
|
||||
pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
|
||||
}
|
||||
}
|
||||
}
|
||||
delete vertices;
|
||||
delete tmpVertices;
|
||||
|
||||
return existsAfterClip;
|
||||
|
||||
/////////////////
|
||||
|
||||
G4AffineTransform sumTransform ;
|
||||
G4Transform3D sumT, pt3d ;
|
||||
|
||||
G4ReflectX3D tX ;
|
||||
G4ReflectY3D tY ;
|
||||
G4ReflectZ3D tZ ;
|
||||
|
||||
G4bool extentR ;
|
||||
G4double minR, maxR ;
|
||||
|
||||
pt3d = G4Transform3D(pTransform.NetRotation().inverse(),
|
||||
pTransform.NetTranslation() );
|
||||
sumT = pt3d * (*fDirectTransform3D) ;
|
||||
sumT = ((sumT*tX)*tY)*tZ;
|
||||
sumTransform = G4AffineTransform( sumT.getRotation(),
|
||||
// sumT.getRotation().inverse(),
|
||||
sumT.getTranslation() );
|
||||
|
||||
|
||||
// sumTransform.Product(*fDirectTransform,pTransform) ;
|
||||
// extent = fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,pTransform,min,max) ;
|
||||
extentR = fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,
|
||||
minR,maxR) ;
|
||||
|
||||
// Additional extension, just in case:
|
||||
|
||||
// if( maxR > 0 ) pMax = 2.0*maxR ;
|
||||
// else pMax = 0.5*maxR ;
|
||||
// if( minR > 0 ) pMin = 0.5*minR ;
|
||||
// else pMin = 2.0*minR ;
|
||||
// maxR = pMax;
|
||||
// minR = pMin;
|
||||
|
||||
// and John's trick:
|
||||
|
||||
pMin = -maxR ; // minR ;
|
||||
pMax = -minR ; // maxR ;
|
||||
return extentR ;
|
||||
|
||||
|
||||
****************************************** */
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -531,7 +372,9 @@ EInside G4ReflectedSolid::Inside(const G4ThreeVector& p) const
|
||||
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
|
||||
// G4Point3D newPoint = (*fPtrTransform3D)*G4Point3D(p) ;
|
||||
|
||||
return fPtrSolid->Inside(G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
|
||||
return fPtrSolid->Inside(G4ThreeVector(newPoint.x(),
|
||||
newPoint.y(),
|
||||
newPoint.z())) ;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
@@ -542,14 +385,14 @@ G4ThreeVector
|
||||
G4ReflectedSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
{
|
||||
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
|
||||
G4ThreeVector normal = fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(),
|
||||
newPoint.y(),
|
||||
newPoint.z() ) ) ;
|
||||
G4ThreeVector normal =
|
||||
fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(),
|
||||
newPoint.y(),
|
||||
newPoint.z() ) ) ;
|
||||
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(normal) ;
|
||||
newN.unit() ;
|
||||
|
||||
return G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
|
||||
|
||||
return G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
@@ -587,10 +430,10 @@ G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
|
||||
G4double
|
||||
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
{
|
||||
G4ThreeVector solNorm ;
|
||||
|
||||
@@ -598,10 +441,11 @@ G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
|
||||
newDirection.unit() ;
|
||||
|
||||
G4double dist = fPtrSolid->DistanceToOut(
|
||||
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
|
||||
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()),
|
||||
calcNorm,validNorm,&solNorm) ;
|
||||
G4double dist =
|
||||
fPtrSolid->DistanceToOut(
|
||||
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
|
||||
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()),
|
||||
calcNorm, validNorm, &solNorm) ;
|
||||
if(calcNorm)
|
||||
{
|
||||
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm) ;
|
||||
@@ -628,13 +472,38 @@ G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
//
|
||||
|
||||
void
|
||||
G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
const G4VPhysicalVolume* pRep )
|
||||
G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
const G4VPhysicalVolume* pRep )
|
||||
{
|
||||
// fPtrSolid->ComputeDimensions(p,n,pRep);
|
||||
DumpInfo();
|
||||
G4Exception("G4ReflectedSolid::ComputeDimensions() - has no meaning!");
|
||||
}
|
||||
|
||||
G4Exception("ERROR: ComputeDimensions has no meaning for a G4ReflectedSolid. It cannot be called.");
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Stream object contents to an output stream
|
||||
|
||||
G4std::ostream& G4ReflectedSolid::StreamInfo(G4std::ostream& os) const
|
||||
{
|
||||
os << "-----------------------------------------------------------\n"
|
||||
<< " *** Dump for Reflected solid - " << GetName() << " ***\n"
|
||||
<< " ===================================================\n"
|
||||
<< " Solid type: " << GetEntityType() << "\n"
|
||||
<< " Parameters of constituent solid: \n"
|
||||
<< "===========================================================\n";
|
||||
fPtrSolid->StreamInfo(os);
|
||||
os << "===========================================================\n"
|
||||
<< " Transformations: \n"
|
||||
<< " Direct transformation - translation : \n"
|
||||
<< " " << fDirectTransform->NetTranslation() << "\n"
|
||||
<< " - rotation : \n"
|
||||
<< " ";
|
||||
fDirectTransform->NetRotation().print(os);
|
||||
os << "\n"
|
||||
<< "===========================================================\n";
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4ReflectionFactory.cc,v 1.3 2002/02/07 13:15:47 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-04-01 $
|
||||
// $Id: G4ReflectionFactory.cc,v 1.4 2002/10/28 11:36:29 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-05-00 $
|
||||
//
|
||||
// Author: Ivana Hrivnacova, 16.10.2001 (Ivana.Hrivnacova@cern.ch)
|
||||
|
||||
@@ -46,10 +46,10 @@
|
||||
// x(inV) = TD * x(inD);
|
||||
// x(inM) = TGV * x(inV)
|
||||
// = TV * R * x(inV)
|
||||
// = TV * R * TD * x(inD)
|
||||
// = TV * R*TD*R-1 * R*x(inD)
|
||||
// = TV * ReflTD * x(inReflD)
|
||||
|
||||
// = TV * R * TD * x(inD)
|
||||
// = TV * R*TD*R-1 * R*x(inD)
|
||||
// = TV * ReflTD * x(inReflD)
|
||||
// ********************************************************************
|
||||
|
||||
#include "G4ReflectionFactory.hh"
|
||||
#include "G4ReflectedSolid.hh"
|
||||
@@ -62,10 +62,11 @@ const G4String G4ReflectionFactory::fNameExtension = "_refl";
|
||||
const G4Scale3D G4ReflectionFactory::fScale = G4ScaleZ3D(-1.0);
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
G4ReflectionFactory* G4ReflectionFactory::Instance()
|
||||
{
|
||||
// Static singleton access method.
|
||||
// ---
|
||||
// Static singleton access method.
|
||||
// ---
|
||||
|
||||
if (!fInstance) new G4ReflectionFactory();
|
||||
|
||||
@@ -73,17 +74,20 @@ G4ReflectionFactory* G4ReflectionFactory::Instance()
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
G4ReflectionFactory::G4ReflectionFactory()
|
||||
: fVerboseLevel(0)
|
||||
{
|
||||
// Protected singleton constructor.
|
||||
// ---
|
||||
// Protected singleton constructor.
|
||||
// ---
|
||||
|
||||
fInstance = this;
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
G4ReflectionFactory::~G4ReflectionFactory() {
|
||||
|
||||
G4ReflectionFactory::~G4ReflectionFactory()
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
@@ -91,26 +95,28 @@ G4ReflectionFactory::~G4ReflectionFactory() {
|
||||
//
|
||||
|
||||
//_____________________________________________________________________________
|
||||
G4PhysicalVolumesPair G4ReflectionFactory::Place(
|
||||
const G4Transform3D& transform3D,
|
||||
const G4String& name,
|
||||
G4LogicalVolume* LV,
|
||||
G4LogicalVolume* motherLV,
|
||||
G4bool isMany,
|
||||
G4int copyNo)
|
||||
{
|
||||
// Evaluates the passed transformation; if it contains reflection
|
||||
// it performs its decomposition, creates new reflected solid and
|
||||
// logical volume (or retrieves them from a map if the reflected
|
||||
// objects were already created), transforms the daughters (if present)
|
||||
// and place it in the given mother.
|
||||
// The result is a pair of physical volumes;
|
||||
// the second physical volume is a placement in a reflected mother
|
||||
// - or 0 if mother LV was not reflected.
|
||||
// ---
|
||||
|
||||
if (fVerboseLevel>0) {
|
||||
G4cout << "Place " << name << " lv " << LV << " "
|
||||
G4PhysicalVolumesPair
|
||||
G4ReflectionFactory::Place( const G4Transform3D& transform3D,
|
||||
const G4String& name,
|
||||
G4LogicalVolume* LV,
|
||||
G4LogicalVolume* motherLV,
|
||||
G4bool isMany,
|
||||
G4int copyNo)
|
||||
{
|
||||
// Evaluates the passed transformation; if it contains reflection
|
||||
// it performs its decomposition, creates new reflected solid and
|
||||
// logical volume (or retrieves them from a map if the reflected
|
||||
// objects were already created), transforms the daughters (if present)
|
||||
// and place it in the given mother.
|
||||
// The result is a pair of physical volumes;
|
||||
// the second physical volume is a placement in a reflected mother
|
||||
// - or 0 if mother LV was not reflected.
|
||||
// ---
|
||||
|
||||
if (fVerboseLevel>0)
|
||||
{
|
||||
G4cout << "Place " << name << " lv " << LV << " "
|
||||
<< LV->GetName() << G4endl;
|
||||
}
|
||||
|
||||
@@ -126,33 +132,34 @@ G4PhysicalVolumesPair G4ReflectionFactory::Place(
|
||||
//PrintTransform(pureTransform3D);
|
||||
|
||||
// check that scale correspond to fScale
|
||||
//
|
||||
CheckScale(scale);
|
||||
|
||||
//
|
||||
// reflection IS NOT present in transform3D
|
||||
//
|
||||
|
||||
if (! IsReflection(scale)) {
|
||||
if (! IsReflection(scale))
|
||||
{
|
||||
if (fVerboseLevel>0)
|
||||
G4cout << "scale positive" << G4endl;
|
||||
G4cout << "Scale positive" << G4endl;
|
||||
|
||||
G4VPhysicalVolume* pv1
|
||||
= new G4PVPlacement(pureTransform3D, LV, name, motherLV, isMany, copyNo);
|
||||
|
||||
G4VPhysicalVolume* pv2 = 0;
|
||||
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV)) {
|
||||
|
||||
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
|
||||
{
|
||||
// if mother was reflected
|
||||
// reflect this LV and place it in reflected mother
|
||||
|
||||
pv2 = new G4PVPlacement(
|
||||
fScale * (pureTransform3D * fScale.inverse()),
|
||||
ReflectLV(LV), name, reflMotherLV, isMany, copyNo);
|
||||
pv2 = new G4PVPlacement(fScale * (pureTransform3D * fScale.inverse()),
|
||||
ReflectLV(LV),name,reflMotherLV,isMany,copyNo);
|
||||
}
|
||||
|
||||
return G4PhysicalVolumesPair(pv1, pv2);
|
||||
}
|
||||
|
||||
|
||||
return G4PhysicalVolumesPair(pv1, pv2);
|
||||
}
|
||||
|
||||
//
|
||||
// reflection IS present in transform3D
|
||||
//
|
||||
@@ -165,33 +172,36 @@ G4PhysicalVolumesPair G4ReflectionFactory::Place(
|
||||
ReflectLV(LV), name, motherLV, isMany, copyNo);
|
||||
|
||||
G4VPhysicalVolume* pv2 = 0;
|
||||
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV)) {
|
||||
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
|
||||
{
|
||||
|
||||
// if mother was reflected
|
||||
// place the refLV consituent in reflected mother
|
||||
|
||||
pv2 = new G4PVPlacement(fScale * (pureTransform3D * fScale.inverse()),
|
||||
LV, name, reflMotherLV, isMany, copyNo);
|
||||
}
|
||||
}
|
||||
|
||||
return G4PhysicalVolumesPair(pv1, pv2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//_____________________________________________________________________________
|
||||
G4PhysicalVolumesPair G4ReflectionFactory::Replicate(const G4String& name,
|
||||
G4LogicalVolume* LV,
|
||||
G4LogicalVolume* motherLV,
|
||||
EAxis axis,
|
||||
G4int nofReplicas,
|
||||
G4double width,
|
||||
G4double offset)
|
||||
|
||||
G4PhysicalVolumesPair
|
||||
G4ReflectionFactory::Replicate(const G4String& name,
|
||||
G4LogicalVolume* LV,
|
||||
G4LogicalVolume* motherLV,
|
||||
EAxis axis,
|
||||
G4int nofReplicas,
|
||||
G4double width,
|
||||
G4double offset)
|
||||
{
|
||||
// Creates replica in given mother.
|
||||
// The result is a pair of physical volumes;
|
||||
// the second physical volume is a replica in a reflected mother
|
||||
// - or 0 if mother LV was not reflected.
|
||||
// ---
|
||||
// Creates replica in given mother.
|
||||
// The result is a pair of physical volumes;
|
||||
// the second physical volume is a replica in a reflected mother
|
||||
// - or 0 if mother LV was not reflected.
|
||||
// ---
|
||||
|
||||
if (fVerboseLevel>0) {
|
||||
G4cout << "Replicate " << name << " lv " << LV << " "
|
||||
@@ -202,114 +212,135 @@ G4PhysicalVolumesPair G4ReflectionFactory::Replicate(const G4String& name,
|
||||
= new G4PVReplica(name, LV, motherLV, axis, nofReplicas, width, offset);
|
||||
|
||||
G4VPhysicalVolume* pv2 = 0;
|
||||
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV)) {
|
||||
|
||||
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
|
||||
{
|
||||
// if mother was reflected
|
||||
// reflect the LV and replicate it in reflected mother
|
||||
|
||||
pv2 = new G4PVReplica(name, ReflectLV(LV), reflMotherLV,
|
||||
axis, nofReplicas, width, offset);
|
||||
}
|
||||
|
||||
return G4PhysicalVolumesPair(pv1, pv2);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return G4PhysicalVolumesPair(pv1, pv2);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// private methods
|
||||
//
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
G4LogicalVolume* G4ReflectionFactory::ReflectLV(G4LogicalVolume* LV)
|
||||
{
|
||||
// Gets/creates the reflected solid and logical volume
|
||||
// and copies + transforms LV daughters.
|
||||
// ---
|
||||
// Gets/creates the reflected solid and logical volume
|
||||
// and copies + transforms LV daughters.
|
||||
// ---
|
||||
|
||||
G4LogicalVolume* refLV = GetReflectedLV(LV);
|
||||
|
||||
if (!refLV) {
|
||||
if (!refLV)
|
||||
{
|
||||
|
||||
// create new (reflected) objects
|
||||
//
|
||||
refLV = CreateReflectedLV(LV);
|
||||
|
||||
|
||||
// process daughters
|
||||
//
|
||||
ReflectDaughters(LV, refLV);
|
||||
}
|
||||
|
||||
return refLV;
|
||||
}
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
G4LogicalVolume* G4ReflectionFactory::CreateReflectedLV(G4LogicalVolume* LV)
|
||||
{
|
||||
// Creates the reflected solid and logical volume
|
||||
// and add the logical volumes pair in the maps.
|
||||
// ---
|
||||
// Creates the reflected solid and logical volume
|
||||
// and add the logical volumes pair in the maps.
|
||||
// ---
|
||||
|
||||
// consistency check
|
||||
if (fReflectedLVMap.find(LV) != fReflectedLVMap.end()) {
|
||||
G4Exception(
|
||||
"G4ReflectionFactory::CreateReflectedLV: called for already reflected volume!");
|
||||
//
|
||||
if (fReflectedLVMap.find(LV) != fReflectedLVMap.end())
|
||||
{
|
||||
G4cout << "ERROR - G4ReflectionFactory::CreateReflectedLV(): "
|
||||
<< LV->GetName() << G4endl
|
||||
<< " Cannot be applied to an already reflected volume !"
|
||||
<< G4endl;
|
||||
G4cerr << "ERROR - G4ReflectionFactory::CreateReflectedLV(): "
|
||||
<< LV->GetName() << G4endl
|
||||
<< " Cannot be applied to an already reflected volume !"
|
||||
<< G4endl;
|
||||
G4Exception("G4ReflectionFactory::CreateReflectedLV() - Invalid call");
|
||||
}
|
||||
|
||||
|
||||
G4VSolid* refSolid
|
||||
= new G4ReflectedSolid(LV->GetSolid()->GetName() + fNameExtension,
|
||||
LV->GetSolid(), fScale);
|
||||
|
||||
G4LogicalVolume* refLV
|
||||
= new G4LogicalVolume(refSolid,
|
||||
LV->GetMaterial(),
|
||||
LV->GetName() + fNameExtension,
|
||||
LV->GetFieldManager(),
|
||||
LV->GetSensitiveDetector(),
|
||||
LV->GetUserLimits());
|
||||
|
||||
LV->GetMaterial(),
|
||||
LV->GetName() + fNameExtension,
|
||||
LV->GetFieldManager(),
|
||||
LV->GetSensitiveDetector(),
|
||||
LV->GetUserLimits());
|
||||
|
||||
fConstituentLVMap[LV] = refLV;
|
||||
fReflectedLVMap[refLV] = LV;
|
||||
|
||||
return refLV;
|
||||
return refLV;
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
void G4ReflectionFactory::ReflectDaughters(G4LogicalVolume* LV,
|
||||
G4LogicalVolume* refLV)
|
||||
{
|
||||
// Reflects daughters recursively.
|
||||
// ---
|
||||
// Reflects daughters recursively.
|
||||
// ---
|
||||
|
||||
if (fVerboseLevel>0) {
|
||||
G4cout << "G4ReflectionFactory::ReflectDaughters: "
|
||||
if (fVerboseLevel>0)
|
||||
{
|
||||
G4cout << "G4ReflectionFactory::ReflectDaughters(): "
|
||||
<< LV->GetNoDaughters() << " of " << LV->GetName() << G4endl;
|
||||
}
|
||||
}
|
||||
|
||||
for (G4int i=0; i<LV->GetNoDaughters(); i++) {
|
||||
|
||||
for (G4int i=0; i<LV->GetNoDaughters(); i++)
|
||||
{
|
||||
G4VPhysicalVolume* dPV = LV->GetDaughter(i);
|
||||
|
||||
if (! dPV->IsReplicated()) {
|
||||
if (! dPV->IsReplicated())
|
||||
{
|
||||
ReflectPVPlacement(dPV, refLV);
|
||||
}
|
||||
else if (! dPV->GetParameterisation()) {
|
||||
ReflectPVReplica(dPV, refLV);
|
||||
}
|
||||
else {
|
||||
ReflectPVParameterised(dPV, refLV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else if (! dPV->GetParameterisation())
|
||||
{
|
||||
ReflectPVReplica(dPV, refLV);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReflectPVParameterised(dPV, refLV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
void G4ReflectionFactory::ReflectPVPlacement(G4VPhysicalVolume* dPV,
|
||||
G4LogicalVolume* refLV)
|
||||
{
|
||||
// Copies and transforms daughter of PVPlacement type of
|
||||
// a constituent volume into a reflected volume.
|
||||
// ---
|
||||
// Copies and transforms daughter of PVPlacement type of
|
||||
// a constituent volume into a reflected volume.
|
||||
// ---
|
||||
|
||||
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
|
||||
|
||||
// update daughter transformation
|
||||
//
|
||||
G4Transform3D dt(dPV->GetObjectRotationValue(), dPV->GetObjectTranslation());
|
||||
dt = fScale * (dt * fScale.inverse());
|
||||
|
||||
@@ -318,19 +349,24 @@ void G4ReflectionFactory::ReflectPVPlacement(G4VPhysicalVolume* dPV,
|
||||
if (fVerboseLevel>0)
|
||||
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
|
||||
|
||||
if (!IsReflected(dLV)) {
|
||||
if (!IsReflected(dLV))
|
||||
{
|
||||
|
||||
if (fVerboseLevel>0)
|
||||
G4cout << " will be reflected." << G4endl;
|
||||
|
||||
// get reflected volume if already created
|
||||
//
|
||||
refDLV = GetReflectedLV(dLV);
|
||||
|
||||
if (!refDLV) {
|
||||
if (!refDLV)
|
||||
{
|
||||
// create new daughter solid and logical volume
|
||||
//
|
||||
refDLV = CreateReflectedLV(dLV);
|
||||
|
||||
// recursive call
|
||||
//
|
||||
ReflectDaughters(dLV, refDLV);
|
||||
}
|
||||
|
||||
@@ -341,9 +377,10 @@ void G4ReflectionFactory::ReflectPVPlacement(G4VPhysicalVolume* dPV,
|
||||
dPV->IsMany(), dPV->GetCopyNo());
|
||||
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
if (fVerboseLevel>0)
|
||||
G4cout << " will be reconstited." << G4endl;
|
||||
G4cout << " will be reconstitued." << G4endl;
|
||||
|
||||
refDLV = GetConstituentLV(dLV);
|
||||
|
||||
@@ -353,16 +390,18 @@ void G4ReflectionFactory::ReflectPVPlacement(G4VPhysicalVolume* dPV,
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
void G4ReflectionFactory::ReflectPVReplica(G4VPhysicalVolume* dPV,
|
||||
G4LogicalVolume* refLV)
|
||||
{
|
||||
// Copies and transforms daughter of PVReplica type of
|
||||
// a constituent volume into a reflected volume.
|
||||
// ---
|
||||
// Copies and transforms daughter of PVReplica type of
|
||||
// a constituent volume into a reflected volume.
|
||||
// ---
|
||||
|
||||
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
|
||||
|
||||
// get replication data
|
||||
//
|
||||
EAxis axis;
|
||||
G4int nofReplicas;
|
||||
G4double width;
|
||||
@@ -376,31 +415,35 @@ void G4ReflectionFactory::ReflectPVReplica(G4VPhysicalVolume* dPV,
|
||||
if (fVerboseLevel>0)
|
||||
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
|
||||
|
||||
if (!IsReflected(dLV)) {
|
||||
|
||||
if (!IsReflected(dLV))
|
||||
{
|
||||
if (fVerboseLevel>0)
|
||||
G4cout << " will be reflected." << G4endl;
|
||||
|
||||
// get reflected volume if already created
|
||||
//
|
||||
refDLV = GetReflectedLV(dLV);
|
||||
|
||||
if (!refDLV) {
|
||||
if (!refDLV)
|
||||
{
|
||||
// create new daughter solid and logical volume
|
||||
//
|
||||
refDLV = CreateReflectedLV(dLV);
|
||||
|
||||
// recursive call
|
||||
//
|
||||
ReflectDaughters(dLV, refDLV);
|
||||
}
|
||||
|
||||
// create new daughter replica
|
||||
|
||||
//
|
||||
new G4PVReplica(dPV->GetName(), refDLV, refLV,
|
||||
axis, nofReplicas, width, offset);
|
||||
|
||||
}
|
||||
else {
|
||||
axis, nofReplicas, width, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fVerboseLevel>0)
|
||||
G4cout << " will be reconstited." << G4endl;
|
||||
G4cout << " will be reconstitued." << G4endl;
|
||||
|
||||
refDLV = GetConstituentLV(dLV);
|
||||
|
||||
@@ -410,74 +453,86 @@ void G4ReflectionFactory::ReflectPVReplica(G4VPhysicalVolume* dPV,
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
void G4ReflectionFactory::ReflectPVParameterised(G4VPhysicalVolume* dPV,
|
||||
G4LogicalVolume* refLV)
|
||||
G4LogicalVolume* refLV)
|
||||
{
|
||||
// Not implemented.
|
||||
// Should copy and transform daughter of PVReplica type of
|
||||
// a constituent volume into a reflected volume.
|
||||
// ---
|
||||
|
||||
G4Exception(
|
||||
"G4ReflectionFactory: Parameterised volumes cannot be reflected yet.");
|
||||
// Not implemented.
|
||||
// Should copy and transform daughter of PVReplica type of
|
||||
// a constituent volume into a reflected volume.
|
||||
// ---
|
||||
|
||||
G4cout << "ERROR - G4ReflectionFactory::ReflectPVParameterised(): "
|
||||
<< dPV->GetName() << G4endl
|
||||
<< " Reflection of parameterised volumes "
|
||||
<< "is not yet implemented." << G4endl;
|
||||
G4cerr << "ERROR - G4ReflectionFactory::ReflectPVParameterised(): "
|
||||
<< dPV->GetName() << G4endl
|
||||
<< " Reflection of parameterised volumes "
|
||||
<< "is not yet implemented." << G4endl;
|
||||
G4Exception("G4ReflectionFactory::ReflectPVParameterised() - not implemented");
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
G4LogicalVolume* G4ReflectionFactory::GetConstituentLV(
|
||||
G4LogicalVolume* reflLV) const
|
||||
{
|
||||
// Returns the consituent volume of the given reflected volume,
|
||||
// 0 if the given reflected volume was not found.
|
||||
// ---
|
||||
|
||||
G4LogicalVolume*
|
||||
G4ReflectionFactory::GetConstituentLV(G4LogicalVolume* reflLV) const
|
||||
{
|
||||
// Returns the consituent volume of the given reflected volume,
|
||||
// 0 if the given reflected volume was not found.
|
||||
// ---
|
||||
|
||||
LogicalVolumesMapIterator it = fReflectedLVMap.find(reflLV);
|
||||
|
||||
if (it == fReflectedLVMap.end()) return 0;
|
||||
|
||||
return (*it).second;
|
||||
}
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
G4LogicalVolume* G4ReflectionFactory::GetReflectedLV(
|
||||
G4LogicalVolume* lv) const
|
||||
{
|
||||
// Returns the reflected volume of the given consituent volume,
|
||||
// 0 if the given volume was not reflected.
|
||||
// ---
|
||||
|
||||
G4LogicalVolume*
|
||||
G4ReflectionFactory::GetReflectedLV(G4LogicalVolume* lv) const
|
||||
{
|
||||
// Returns the reflected volume of the given consituent volume,
|
||||
// 0 if the given volume was not reflected.
|
||||
// ---
|
||||
|
||||
LogicalVolumesMapIterator it = fConstituentLVMap.find(lv);
|
||||
|
||||
if (it == fConstituentLVMap.end()) return 0;
|
||||
|
||||
return (*it).second;
|
||||
}
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
G4bool G4ReflectionFactory::IsConstituent(G4LogicalVolume* lv) const
|
||||
{
|
||||
// Returns true if the given volume has been already reflected
|
||||
// (is in the map of constituent volumes).
|
||||
// ---
|
||||
// Returns true if the given volume has been already reflected
|
||||
// (is in the map of constituent volumes).
|
||||
// ---
|
||||
|
||||
return (fConstituentLVMap.find(lv) != fConstituentLVMap.end());
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
G4bool G4ReflectionFactory::IsReflected(G4LogicalVolume* lv) const
|
||||
{
|
||||
// Returns true if the given volume is a reflected volume
|
||||
// (is in the map reflected volumes).
|
||||
// ---
|
||||
// Returns true if the given volume is a reflected volume
|
||||
// (is in the map reflected volumes).
|
||||
// ---
|
||||
|
||||
return (fReflectedLVMap.find(lv) != fReflectedLVMap.end());
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
G4bool G4ReflectionFactory::IsReflection(const G4Scale3D& scale) const
|
||||
{
|
||||
// Returns true if the scale is negative, false otherwise.
|
||||
// ---
|
||||
// Returns true if the scale is negative, false otherwise.
|
||||
// ---
|
||||
|
||||
if (scale(0,0)*scale(1,1)*scale(2,2) < 0.)
|
||||
return true;
|
||||
@@ -486,24 +541,27 @@ G4bool G4ReflectionFactory::IsReflection(const G4Scale3D& scale) const
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
void G4ReflectionFactory::PrintConstituentLVMap()
|
||||
{
|
||||
// temporary - for debugging purpose
|
||||
// ---
|
||||
// temporary - for debugging purpose
|
||||
// ---
|
||||
|
||||
LogicalVolumesMapIterator it;
|
||||
for (it = fConstituentLVMap.begin(); it != fConstituentLVMap.end(); it++) {
|
||||
G4cout << "lv: " << (*it).first << " lv_refl: " << (*it).second << G4endl;
|
||||
for (it = fConstituentLVMap.begin(); it != fConstituentLVMap.end(); it++)
|
||||
{
|
||||
G4cout << "lv: " << (*it).first << " lv_refl: " << (*it).second << G4endl;
|
||||
}
|
||||
G4cout << G4endl;
|
||||
}
|
||||
|
||||
//_____________________________________________________________________________
|
||||
|
||||
void G4ReflectionFactory::CheckScale(const G4Scale3D& scale) const
|
||||
{
|
||||
// Check if scale correspond to fScale,
|
||||
// if not give exception.
|
||||
// ---
|
||||
// Check if scale correspond to fScale,
|
||||
// if not give exception.
|
||||
// ---
|
||||
|
||||
if (!IsReflection(scale)) return;
|
||||
|
||||
@@ -513,14 +571,20 @@ void G4ReflectionFactory::CheckScale(const G4Scale3D& scale) const
|
||||
diff += abs(scale(i,j) - fScale(i,j));
|
||||
|
||||
if (diff > kCarTolerance)
|
||||
G4Exception("G4ReflectionFactory::CheckScale: unexpected scale has occured.");
|
||||
{
|
||||
G4cout << "ERROR - G4ReflectionFactory::CheckScale()" << G4endl
|
||||
<< " Unexpected scale. Difference: " << diff << G4endl;
|
||||
G4cerr << "ERROR - G4ReflectionFactory::CheckScale()" << G4endl
|
||||
<< " Unexpected scale. Difference: " << diff << G4endl;
|
||||
G4Exception("G4ReflectionFactory::CheckScale() - unexpected scale");
|
||||
}
|
||||
}
|
||||
|
||||
void G4ReflectionFactory::SetVerboseLevel(G4int verboseLevel)
|
||||
{
|
||||
fVerboseLevel = verboseLevel;
|
||||
}
|
||||
|
||||
|
||||
G4int G4ReflectionFactory::GetVerboseLevel() const
|
||||
{
|
||||
return fVerboseLevel;
|
||||
@@ -532,5 +596,5 @@ G4int G4ReflectionFactory::GetVerboseLevel() const
|
||||
G4VPhysicalVolume* pv1
|
||||
= new G4PVPlacement(new G4RotationMatrix(rotation.getRotation().inverse()),
|
||||
translation.getTranslation(),
|
||||
refLV, name, motherLV, isMany, copyNo);
|
||||
*/
|
||||
refLV, name, motherLV, isMany, copyNo);
|
||||
*/
|
||||
|
||||
@@ -21,24 +21,22 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4SubtractionSolid.cc,v 1.16 2002/01/10 15:34:27 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-04-01 $
|
||||
// $Id: G4SubtractionSolid.cc,v 1.17 2002/10/28 11:36:29 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-05-00 $
|
||||
//
|
||||
// Implementation of methods for the class G4IntersectionSolid
|
||||
//
|
||||
// History:
|
||||
//
|
||||
// 14.10.98 V.Grichine, implementation of the first version
|
||||
// 19.10.98 V.Grichine, new algorithm of DistanceToIn(p,v) according to
|
||||
// J.Apostolakis recommendations (while loops)
|
||||
// 02.08.99 V.Grichine, bugs fixed in DistanceToOut(p,v,...)
|
||||
// 14.10.98 V.Grichine: implementation of the first version
|
||||
// 19.10.98 V.Grichine: new algorithm of DistanceToIn(p,v)
|
||||
// 02.08.99 V.Grichine: bugs fixed in DistanceToOut(p,v,...)
|
||||
// while -> do-while & surfaceA limitations
|
||||
// 13.09.00 V.Grichine, bug fixed in SurfaceNormal(p), p can be inside
|
||||
//
|
||||
// 13.09.00 V.Grichine: bug fixed in SurfaceNormal(p), p can be inside
|
||||
//
|
||||
// ********************************************************************
|
||||
|
||||
#include "G4SubtractionSolid.hh"
|
||||
// #include "G4DisplacedSolid.hh"
|
||||
|
||||
#include "G4RotationMatrix.hh"
|
||||
#include "G4ThreeVector.hh"
|
||||
@@ -58,71 +56,70 @@
|
||||
// Transfer all data members to G4BooleanSolid which is responsible
|
||||
// for them. pName will be in turn sent to G4VSolid
|
||||
|
||||
G4SubtractionSolid:: G4SubtractionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB)
|
||||
G4SubtractionSolid::G4SubtractionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4SubtractionSolid::
|
||||
G4SubtractionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
|
||||
G4SubtractionSolid::G4SubtractionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4SubtractionSolid::
|
||||
G4SubtractionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
const G4Transform3D& transform ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB,transform)
|
||||
G4SubtractionSolid::G4SubtractionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
const G4Transform3D& transform )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB,transform)
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Destructor
|
||||
|
||||
G4SubtractionSolid::~G4SubtractionSolid()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// CalculateExtent
|
||||
|
||||
G4bool
|
||||
G4SubtractionSolid::CalculateExtent(const EAxis pAxis,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin, G4double& pMax) const
|
||||
G4SubtractionSolid::CalculateExtent( const EAxis pAxis,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin,
|
||||
G4double& pMax ) const
|
||||
{
|
||||
// Since we cannot be sure how much the second solid subtracts
|
||||
// from the first, we must use the first solid's extent!
|
||||
|
||||
return fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit,
|
||||
pTransform, pMin, pMax);
|
||||
pTransform, pMin, pMax );
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
//
|
||||
// Touching ? Empty subtraction ?
|
||||
|
||||
EInside G4SubtractionSolid::Inside(const G4ThreeVector& p) const
|
||||
EInside G4SubtractionSolid::Inside( const G4ThreeVector& p ) const
|
||||
{
|
||||
EInside positionA = fPtrSolidA->Inside(p) ;
|
||||
EInside positionB = fPtrSolidB->Inside(p) ;
|
||||
@@ -148,7 +145,7 @@ EInside G4SubtractionSolid::Inside(const G4ThreeVector& p) const
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// SurfaceNormal
|
||||
|
||||
G4ThreeVector
|
||||
G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
@@ -157,10 +154,14 @@ G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
if( Inside(p) == kOutside )
|
||||
{
|
||||
#ifdef G4BOOLDEBUG
|
||||
G4cout << "WARNING - Invalid call in G4SubtractionSolid::SurfaceNormal(p),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call [1] in "
|
||||
<< "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4SubtractionSolid::SurfaceNormal(p), p is outside") ;
|
||||
G4cerr << "WARNING - Invalid call [1] in "
|
||||
<< "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -186,7 +187,14 @@ G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
normal = -fPtrSolidB->SurfaceNormal(p) ;
|
||||
}
|
||||
#ifdef G4BOOLDEBUG
|
||||
G4cout << "G4SubtractionSolid::SurfaceNormal(p), point p is inside" << G4endl ;
|
||||
G4cout << "WARNING - Invalid call [2] in "
|
||||
<< "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
G4cerr << "WARNING - Invalid call [2] in "
|
||||
<< "G4SubtractionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -206,17 +214,21 @@ G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kInside )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4SubtractionSolid::DistanceToIn(p,v),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToIn(p,v)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
G4cout << " v = " << v << G4endl;
|
||||
// G4Exception("Invalid call in G4SubtractionSolid::DistanceToIn(p,v), p is inside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToIn(p,v)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
G4cerr << " v = " << v << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
if( // ( fPtrSolidA->Inside(p) != kOutside) && // case1:p in both A&B
|
||||
|
||||
( fPtrSolidB->Inside(p) != kOutside) ) // start: out of B
|
||||
// if( // ( fPtrSolidA->Inside(p) != kOutside) && // case1:p in both A&B
|
||||
if ( fPtrSolidB->Inside(p) != kOutside ) // start: out of B
|
||||
{
|
||||
dist = fPtrSolidB->DistanceToOut(p,v) ; // ,calcNorm,validNorm,n) ;
|
||||
|
||||
@@ -229,19 +241,19 @@ G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
if(disTmp == kInfinity)
|
||||
{
|
||||
return kInfinity ;
|
||||
}
|
||||
}
|
||||
dist += disTmp ;
|
||||
|
||||
if( Inside(p+dist*v) == kOutside )
|
||||
{
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
dist += disTmp ;
|
||||
}
|
||||
}
|
||||
}
|
||||
while( Inside(p+dist*v) == kOutside ) ;
|
||||
}
|
||||
}
|
||||
else // p outside A, start in A
|
||||
else // p outside A, start in A
|
||||
{
|
||||
dist = fPtrSolidA->DistanceToIn(p,v) ;
|
||||
|
||||
@@ -251,24 +263,22 @@ G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
}
|
||||
else
|
||||
{
|
||||
while( Inside(p+dist*v) == kOutside ) // pushing loop
|
||||
// do
|
||||
{
|
||||
while( Inside(p+dist*v) == kOutside ) // pushing loop
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
|
||||
dist += disTmp ;
|
||||
|
||||
if( Inside(p+dist*v) == kOutside )
|
||||
{
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
|
||||
|
||||
if(disTmp == kInfinity) // past A, hence past A\B
|
||||
{
|
||||
return kInfinity ;
|
||||
}
|
||||
}
|
||||
dist += disTmp ;
|
||||
}
|
||||
}
|
||||
// while( Inside(p+dist*v) == kOutside ) ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -282,17 +292,21 @@ G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
// isotropic safety
|
||||
|
||||
G4double
|
||||
G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p ) const
|
||||
{
|
||||
G4double dist;
|
||||
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kInside )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4SubtractionSolid::DistanceToIn(p),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToIn(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4SubtractionSolid::DistanceToIn(p), p is inside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToIn(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -315,10 +329,10 @@ G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
|
||||
G4double
|
||||
G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
{
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kOutside )
|
||||
@@ -331,11 +345,16 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
G4cout << "v.x() = " << v.x() << G4endl;
|
||||
G4cout << "v.y() = " << v.y() << G4endl;
|
||||
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
|
||||
G4cout << "WARNING - Invalid call in G4SubtractionSolid::DistanceToOut(p,v),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToOut(p,v)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
G4cout << " v = " << v << G4endl;
|
||||
// G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p,v), p is outside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToOut(p,v)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
G4cerr << " v = " << v << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -370,10 +389,14 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
if( Inside(p) == kOutside )
|
||||
{
|
||||
#ifdef G4BOOLDEBUG
|
||||
G4cout << "WARNING - Invalid call in G4SubtractionSolid::DistanceToOut(p),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToOut(p)" << G4endl
|
||||
<< " Point p is outside" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p), p is outside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4SubtractionSolid::DistanceToOut(p)" << G4endl
|
||||
<< " Point p is outside" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -398,11 +421,10 @@ G4GeometryType G4SubtractionSolid::GetEntityType() const
|
||||
//
|
||||
|
||||
void
|
||||
G4SubtractionSolid::ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
const G4VPhysicalVolume* pRep )
|
||||
G4SubtractionSolid::ComputeDimensions( G4VPVParameterisation*,
|
||||
const G4int,
|
||||
const G4VPhysicalVolume* )
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
@@ -435,7 +457,7 @@ G4SubtractionSolid::CreatePolyhedron () const
|
||||
//
|
||||
|
||||
G4NURBS*
|
||||
G4SubtractionSolid::CreateNURBS () const
|
||||
G4SubtractionSolid::CreateNURBS () const
|
||||
{
|
||||
// Take into account boolean operation - see CreatePolyhedron.
|
||||
// return new G4NURBSbox (1.0, 1.0, 1.0);
|
||||
|
||||
@@ -21,22 +21,21 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4UnionSolid.cc,v 1.20 2002/01/10 15:34:27 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-04-01 $
|
||||
// $Id: G4UnionSolid.cc,v 1.21 2002/10/28 11:36:29 gcosmo Exp $
|
||||
// GEANT4 tag $Name: geant4-05-00 $
|
||||
//
|
||||
// Implementation of methods for the class G4IntersectionSolid
|
||||
//
|
||||
// History:
|
||||
//
|
||||
// 12.09.98 V.Grichine, implementation
|
||||
// 28.11.98 V.Grichine, J. Apostolakis, while loops in DistToIn/Out
|
||||
// 27.07.99 V.Grichine, modifications in Distance ToOut(p,v,...)
|
||||
// while -> do-while
|
||||
// 16.03.01 V.Grichine, modifications in CalculateExtent()
|
||||
// based on D.Williams proposal
|
||||
// 12.09.98 V.Grichine: first implementation
|
||||
// 28.11.98 V.Grichine: fix while loops in DistToIn/Out
|
||||
// 27.07.99 V.Grichine: modifications in DistToOut(p,v,...), while -> do-while
|
||||
// 16.03.01 V.Grichine: modifications in CalculateExtent()
|
||||
//
|
||||
// ********************************************************************
|
||||
|
||||
#include "G4UnionSolid.hh"
|
||||
// #include "G4PlacedSolid.hh"
|
||||
|
||||
#include "G4RotationMatrix.hh"
|
||||
#include "G4ThreeVector.hh"
|
||||
@@ -57,47 +56,45 @@
|
||||
// for them. pName will be in turn sent to G4VSolid
|
||||
|
||||
G4UnionSolid:: G4UnionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB)
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4UnionSolid:: G4UnionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
|
||||
G4UnionSolid::G4UnionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
G4RotationMatrix* rotMatrix,
|
||||
const G4ThreeVector& transVector )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
|
||||
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// Constructor
|
||||
|
||||
G4UnionSolid:: G4UnionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
const G4Transform3D& transform ):
|
||||
G4BooleanSolid(pName,pSolidA,pSolidB,transform)
|
||||
|
||||
G4UnionSolid::G4UnionSolid( const G4String& pName,
|
||||
G4VSolid* pSolidA ,
|
||||
G4VSolid* pSolidB ,
|
||||
const G4Transform3D& transform )
|
||||
: G4BooleanSolid(pName,pSolidA,pSolidB,transform)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
//
|
||||
// Destructor
|
||||
|
||||
G4UnionSolid::~G4UnionSolid()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
@@ -105,10 +102,11 @@ G4UnionSolid::~G4UnionSolid()
|
||||
//
|
||||
|
||||
G4bool
|
||||
G4UnionSolid::CalculateExtent(const EAxis pAxis,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin, G4double& pMax) const
|
||||
G4UnionSolid::CalculateExtent( const EAxis pAxis,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const G4AffineTransform& pTransform,
|
||||
G4double& pMin,
|
||||
G4double& pMax ) const
|
||||
{
|
||||
G4bool touchesA, touchesB, out ;
|
||||
G4double minA = kInfinity, minB = kInfinity,
|
||||
@@ -135,7 +133,7 @@ G4UnionSolid::CalculateExtent(const EAxis pAxis,
|
||||
// surface the surface points will be considered as kSurface, while points
|
||||
// located around will correspond to kInside
|
||||
|
||||
EInside G4UnionSolid::Inside(const G4ThreeVector& p) const
|
||||
EInside G4UnionSolid::Inside( const G4ThreeVector& p ) const
|
||||
{
|
||||
EInside positionA = fPtrSolidA->Inside(p) ;
|
||||
EInside positionB = fPtrSolidB->Inside(p) ;
|
||||
@@ -171,10 +169,14 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kOutside )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4UnionSolid::SurfaceNormal(p),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), p is outside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -191,10 +193,14 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
||||
{
|
||||
normal= fPtrSolidA->SurfaceNormal(p) ;
|
||||
#ifdef G4BOOLDEBUG
|
||||
G4cout << "WARNING - Invalid call in G4UnionSolid::SurfaceNormal(p),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), p is inside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::SurfaceNormal(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
#endif
|
||||
}
|
||||
return normal;
|
||||
@@ -211,11 +217,16 @@ G4UnionSolid::DistanceToIn( const G4ThreeVector& p,
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kInside )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4UnionSolid::DistanceToIn(p,v),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToIn(p,v)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
G4cout << " v = " << v << G4endl;
|
||||
// G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p,v), point p is intside");
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToIn(p,v)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
G4cerr << " v = " << v << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -234,10 +245,14 @@ G4UnionSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
#ifdef G4BOOLDEBUG
|
||||
if( Inside(p) == kInside )
|
||||
{
|
||||
G4cout << "WARNING - Invalid call in G4UnionSolid::DistanceToIn(p),"
|
||||
<< " point p is inside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToIn(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p), p is inside") ;
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToIn(p)" << G4endl
|
||||
<< " Point p is inside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
}
|
||||
#endif
|
||||
G4double distA = fPtrSolidA->DistanceToIn(p) ;
|
||||
@@ -253,10 +268,10 @@ G4UnionSolid::DistanceToIn( const G4ThreeVector& p) const
|
||||
|
||||
G4double
|
||||
G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,
|
||||
G4ThreeVector *n ) const
|
||||
{
|
||||
G4double dist = 0.0, disTmp = 0.0 ;
|
||||
G4ThreeVector normTmp;
|
||||
@@ -273,11 +288,16 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
G4cout << "v.x() = " << v.x() << G4endl;
|
||||
G4cout << "v.y() = " << v.y() << G4endl;
|
||||
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
|
||||
G4cout << "WARNING - Invalid call in G4UnionSolid::DistanceToOut(p,v),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToOut(p,v)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
G4cout << " v = " << v << G4endl;
|
||||
// G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p,v), point p is outside");
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToOut(p,v)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
G4cerr << " v = " << v << G4endl;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -294,11 +314,11 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
dist += disTmp ;
|
||||
|
||||
if(fPtrSolidB->Inside(p+dist*v) != kOutside)
|
||||
{
|
||||
{
|
||||
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v,calcNorm,
|
||||
validNorm,nTmp) ;
|
||||
dist += disTmp ;
|
||||
}
|
||||
}
|
||||
}
|
||||
// while( Inside(p+dist*v) == kInside ) ;
|
||||
while( fPtrSolidA->Inside(p+dist*v) != kOutside &&
|
||||
@@ -313,15 +333,15 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
|
||||
dist += disTmp ;
|
||||
|
||||
if(fPtrSolidA->Inside(p+dist*v) != kOutside)
|
||||
{
|
||||
{
|
||||
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v,calcNorm,
|
||||
validNorm,nTmp) ;
|
||||
dist += disTmp ;
|
||||
}
|
||||
}
|
||||
}
|
||||
// while( Inside(p+dist*v) == kInside ) ;
|
||||
while( fPtrSolidB->Inside(p+dist*v) != kOutside &&
|
||||
disTmp > 0.5*kCarTolerance ) ;
|
||||
while( (fPtrSolidB->Inside(p+dist*v) != kOutside)
|
||||
&& (disTmp > 0.5*kCarTolerance) ) ;
|
||||
}
|
||||
}
|
||||
if( calcNorm )
|
||||
@@ -343,10 +363,14 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
if( Inside(p) == kOutside )
|
||||
{
|
||||
#ifdef G4BOOLDEBUG
|
||||
G4cout << "WARNING - Invalid call in G4UnionSolid::DistanceToOut(p),"
|
||||
<< " point p is outside" << G4endl;
|
||||
G4cout << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToOut(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cout << " p = " << p << G4endl;
|
||||
// G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p), p is outtside");
|
||||
G4cerr << "WARNING - Invalid call in "
|
||||
<< "G4UnionSolid::DistanceToOut(p)" << G4endl
|
||||
<< " Point p is outside !" << G4endl;
|
||||
G4cerr << " p = " << p << G4endl;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -362,7 +386,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
|
||||
(positionA == kSurface && positionB == kInside ) )
|
||||
{
|
||||
distout= G4std::max(fPtrSolidA->DistanceToOut(p),
|
||||
fPtrSolidB->DistanceToOut(p) ) ;
|
||||
fPtrSolidB->DistanceToOut(p) ) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -393,11 +417,10 @@ G4GeometryType G4UnionSolid::GetEntityType() const
|
||||
//
|
||||
|
||||
void
|
||||
G4UnionSolid::ComputeDimensions( G4VPVParameterisation* p,
|
||||
const G4int n,
|
||||
const G4VPhysicalVolume* pRep )
|
||||
G4UnionSolid::ComputeDimensions( G4VPVParameterisation*,
|
||||
const G4int,
|
||||
const G4VPhysicalVolume* )
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
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Reference in New Issue
Block a user