Import Geant4 5.0.0 source tree
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#
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# Macro file for A01app
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#
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# For initialization of graphics.
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# See geant4/source/visualization/README.built_in_commands.
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#
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# Create a scene handler and viewer for a specific graphics system
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# Edit the next line(s) to choose another graphic system
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# /vis/open is a compound command equivalent to:
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# /vis/sceneHandler/create
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# /vis/viewer/create
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#
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/vis/open OGLIX
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#
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# Create a scene. One could use /vis/drawVolume, which is equivalent to:
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# /vis/scene/create
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# /vis/scene/add/volume
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# /vis/sceneHandler/attach
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# but we want more, so...
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#
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# Create empty scene
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#
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/vis/scene/create
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#
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# Add volume to scene ("world" is default)
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#
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/vis/scene/add/volume
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#
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# Add trajectories to scene
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#
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/vis/scene/add/trajectories
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#
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# Add hits to scene
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#
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/vis/scene/add/hits
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#
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# If you wish to accumulate trajectories or hits...
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#
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/vis/scene/endOfEventAction accumulate
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#
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# Attach scene to scene handler.
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#
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/vis/sceneHandler/attach
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#
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# Set view parameters
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#
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/vis/viewer/set/lightsThetaPhi 90. 0.
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/vis/viewer/set/viewpointThetaPhi 150. 90.
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#
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# Draw detector (with refresh, the detector is "drawn" but on some systems,
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# those requiring and update action, it is not visible until update or flush).
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#
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/vis/viewer/refresh
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#
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# Do runs
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#
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/tracking/storeTrajectory 1
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#
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/run/beamOn 10
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/vis/viewer/flush
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#
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/mydet/armAngle 60. deg
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/mydet/fieldValue 2. tesla
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/vis/viewer/refresh
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/run/beamOn 10
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/vis/viewer/flush
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#
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/mydet/armAngle 30. deg
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/mydet/momentum 2. GeV
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/mydet/sigmaMomentum 0.
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/mydet/sigmaAngle 0.
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/vis/viewer/refresh
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/vis/scene/endOfEventAction refresh
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/run/beamOn 10
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/vis/viewer/flush
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#
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/vis/scene/create
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/vis/scene/add/volume
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/vis/scene/add/trajectories
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/vis/sceneHandler/attach
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/vis/viewer/clear
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/vis/viewer/reset
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/vis/viewer/set/lightsThetaPhi 90. 0.
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/vis/viewer/set/viewpointThetaPhi 150. 90.
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/vis/viewer/refresh
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/mydet/sigmaAngle 2. deg
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/vis/viewer/refresh
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/run/beamOn 10
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/vis/viewer/flush
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#
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