Import Geant4 5.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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// File: CCalMagneticField.hh
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// Description: A class for control of the Magnetic Field of the detector.
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// The field is assumed to be uniform.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef CCalMagneticField_H
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#define CCalMagneticField_H
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#include "G4UniformMagField.hh"
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#include "G4ThreeVector.hh"
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class G4FieldManager;
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class CCalMagneticField: public G4MagneticField {
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public:
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CCalMagneticField(const G4String &name);
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~CCalMagneticField();
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// Access functions
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void MagneticField(const double Point[3], double Bfield[3]) const;
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Hep3Vector MagneticField(const Hep3Vector Point) const;
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virtual void GetFieldValue(const double Point[3], double* Bfield) const;
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G4double GetConstantFieldvalue() const {return fval;}
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protected:
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// Find the global Field Manager
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G4FieldManager* GetGlobalFieldManager();
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private:
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G4double fval; // Field value
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G4int npts; // Number of poinst
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G4double xoff; // Offset
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G4double* pos; // Position
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G4double* slope; // Slope
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G4double* intercept; // Intercept
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};
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#endif
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