Import Geant4 5.0.0 source tree
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@@ -20,14 +20,18 @@
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: BrachyPhantomSD.hh,v 1.3 2002/11/18 15:18:36 guatelli Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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// ********************************
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// * *
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// * BrachyWaterBoxSD.hh *
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// * BrachyPhantomSD.hh *
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// * *
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// ********************************
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#ifndef BrachyPhantomSD_h
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#define BrachyPHANTOMSD_h 1
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#define BrachyPhantomSD_h 1
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#include "G4VSensitiveDetector.hh"
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#include "BrachyPhantomHit.hh"
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@@ -38,22 +42,23 @@ class G4TouchableHistory;
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class BrachyPhantomSD : public G4VSensitiveDetector
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{
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public:
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BrachyPhantomSD(G4String name, G4int NumVoxelX, G4int NumVoxelZ);
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~BrachyPhantomSD();
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public:
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BrachyPhantomSD(G4String name, G4int NumVoxelX, G4int NumVoxelZ);
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~BrachyPhantomSD();
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void Initialize(G4HCofThisEvent*HCE);
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G4bool ProcessHits(G4Step*aStep,G4TouchableHistory*ROhist);
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void EndOfEvent(G4HCofThisEvent*HCE);
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void clear();
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void DrawAll();
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void PrintAll();
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private:
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BrachyPhantomHitsCollection *m_pPhantomHitsCollection;
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void Initialize(G4HCofThisEvent*HCE);
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G4bool ProcessHits(G4Step*aStep,G4TouchableHistory*ROhist);
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void EndOfEvent(G4HCofThisEvent*HCE);
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void clear();
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void DrawAll();
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void PrintAll();
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private:
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BrachyPhantomHitsCollection *m_pPhantomHitsCollection;
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const G4int m_NumVoxelX;
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const G4int m_NumVoxelZ;
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G4int *m_pVoxelID;
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const G4int m_NumVoxelX;
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const G4int m_NumVoxelZ;
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G4int *m_pVoxelID;
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};
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#endif
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