Import Geant4 3.2.0 source tree
This commit is contained in:
@@ -0,0 +1,77 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * DISCLAIMER *
|
||||
// * *
|
||||
// * The following disclaimer summarizes all the specific disclaimers *
|
||||
// * of contributors to this software. The specific disclaimers,which *
|
||||
// * govern, are listed with their locations in: *
|
||||
// * http://cern.ch/geant4/license *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. *
|
||||
// * *
|
||||
// * This code implementation is the intellectual property of the *
|
||||
// * GEANT4 collaboration. *
|
||||
// * By copying, distributing or modifying the Program (or any work *
|
||||
// * based on the Program) you indicate your acceptance of this *
|
||||
// * statement, and all its terms. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4AxesModel.cc,v 1.2.2.1 2001/06/28 19:16:19 gunter Exp $
|
||||
// GEANT4 tag $Name: $
|
||||
//
|
||||
//
|
||||
// John Allison 3rd April 2001
|
||||
// Model which knows how to draw axes.
|
||||
|
||||
#include "G4AxesModel.hh"
|
||||
|
||||
#include "G4ModelingParameters.hh"
|
||||
#include "G4VGraphicsScene.hh"
|
||||
#include "G4VisAttributes.hh"
|
||||
#include "G4Polyline.hh"
|
||||
#include "G4Colour.hh"
|
||||
|
||||
G4AxesModel::~G4AxesModel () {}
|
||||
|
||||
G4AxesModel::G4AxesModel
|
||||
(G4double x0, G4double y0, G4double z0, G4double length):
|
||||
fX0(x0), fY0(y0), fZ0(z0), fLength(length) {
|
||||
fGlobalTag = "G4AxesModel";
|
||||
fGlobalDescription = fGlobalTag;
|
||||
}
|
||||
|
||||
void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& scene) {
|
||||
|
||||
G4Polyline x_axis, y_axis, z_axis;
|
||||
|
||||
G4Colour cx(1.0, 0.0, 0.0); // color for x-axis
|
||||
G4Colour cy(0.0, 1.0, 0.0); // color for y-axis
|
||||
G4Colour cz(0.0, 0.0, 1.0); // color for z-axis
|
||||
|
||||
G4VisAttributes ax(cx); // VA for x-axis
|
||||
G4VisAttributes ay(cy); // VA for y-axis
|
||||
G4VisAttributes az(cz); // VA for z-axis
|
||||
|
||||
//----- Draw x-axis
|
||||
x_axis.SetVisAttributes(&ax);
|
||||
x_axis.push_back(G4Point3D(fX0,fY0,fZ0));
|
||||
x_axis.push_back(G4Point3D((fX0 + fLength),fY0,fZ0));
|
||||
scene.AddPrimitive(x_axis);
|
||||
|
||||
//----- Draw y-axis
|
||||
y_axis.SetVisAttributes(&ay);
|
||||
y_axis.push_back(G4Point3D(fX0,fY0,fZ0));
|
||||
y_axis.push_back(G4Point3D(fX0,(fY0 + fLength),fZ0));
|
||||
scene.AddPrimitive(y_axis);
|
||||
|
||||
//----- Draw z-axis
|
||||
z_axis.SetVisAttributes(&az);
|
||||
z_axis.push_back(G4Point3D(fX0,fY0,fZ0));
|
||||
z_axis.push_back(G4Point3D(fX0,fY0,(fZ0 + fLength)));
|
||||
scene.AddPrimitive(z_axis);
|
||||
}
|
||||
Reference in New Issue
Block a user