Import Geant4 3.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:10:37 +02:00
parent 137e303ecc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4AxesModel.hh,v 1.1.2.1 2001/06/28 19:16:18 gunter Exp $
// GEANT4 tag $Name: $
//
//
// John Allison 3rd April 2001
//
// Class Description:
//
// Model which knows how to draw axes.
//
// For access to base class information, e.g., modeling parameters,
// use GetModelingParameters() inherited from G4VModel. See Class
// Description of the base class G4VModel.
#ifndef G4AXESMODEL_HH
#define G4AXESMODEL_HH
#include "G4VModel.hh"
class G4AxesModel: public G4VModel {
public: // With description
G4AxesModel (G4double, G4double, G4double, G4double);
virtual ~G4AxesModel ();
virtual void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the scene.
virtual G4String GetCurrentDescription () const;
// A description which depends on the current state of the model.
virtual G4String GetCurrentTag () const;
// A tag which depends on the current state of the model.
virtual G4bool Validate ();
// Validate, but allow internal changes (hence non-const function).
private:
// Private copy contructor and assignmen to forbid uset...
G4AxesModel (const G4AxesModel&);
G4AxesModel& operator = (const G4AxesModel&);
G4double fX0, fY0, fZ0, fLength;
};
#include "G4AxesModel.icc"
#endif