Import Geant4 3.2.0 source tree
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@@ -1,12 +1,28 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4VisCommandsViewer.cc,v 1.25 2001/04/02 10:08:46 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// $Id: G4VisCommandsViewer.cc,v 1.26.2.1 2001/06/28 19:16:15 gunter Exp $
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// GEANT4 tag $Name: $
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// /vis/viewer commands - John Allison 25th October 1998
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@@ -51,7 +67,7 @@ void G4VVisCommandViewer::UpdateCandidateLists () {
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for (int iHandler = 0; iHandler < nHandlers; iHandler++) {
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G4VSceneHandler* sceneHandler = sceneHandlerList [iHandler];
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const G4ViewerList& viewerList = sceneHandler -> GetViewerList ();
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for (int iViewer = 0; iViewer < viewerList.size (); iViewer++) {
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for (size_t iViewer = 0; iViewer < viewerList.size (); iViewer++) {
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viewerNameList += viewerList [iViewer] -> GetShortName () + " ";
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}
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}
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@@ -250,7 +266,7 @@ void G4VisCommandViewerCreate::SetNewValue (G4UIcommand* command,
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for (iHandler = 0; iHandler < nHandlers; iHandler++) {
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G4VSceneHandler* sceneHandler = sceneHandlerList [iHandler];
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const G4ViewerList& viewerList = sceneHandler -> GetViewerList ();
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for (int iViewer = 0; iViewer < viewerList.size (); iViewer++) {
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for (size_t iViewer = 0; iViewer < viewerList.size (); iViewer++) {
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if (viewerList [iViewer] -> GetShortName () == newShortName ) {
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G4cout << "Viewer \"" << newShortName << "\" already exists."
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<< G4endl;
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@@ -261,9 +277,7 @@ void G4VisCommandViewerCreate::SetNewValue (G4UIcommand* command,
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fpVisManager->SetCurrentViewParameters().SetWindowSizeHint
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(windowSizeHint, windowSizeHint);
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// Currently the viewer does not pick up the above. So a viewer
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// picks up a default set of view parameters adn thus, the default
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// window size for the moment.
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// These are picked up in the G4VViewer contructor.
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// Create viewer.
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fpVisManager -> CreateViewer (newName);
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@@ -693,10 +707,12 @@ void G4VisCommandViewerRefresh::SetNewValue (G4UIcommand* command,
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<< G4endl;
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return;
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}
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scene -> AddWorldIfEmpty ();
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G4cout << "Refreshing viewer \"" << viewer -> GetName () << "\"..."
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<< G4endl;
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viewer -> ClearView ();
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viewer -> SetView ();
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viewer -> DrawView ();
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G4cout << "Viewer \"" << viewer -> GetName () << "\"" << " refreshed."
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"\n (You might also need \"/vis/viewer/update\".)" << G4endl;
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