Import Geant4 3.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:10:37 +02:00
parent 137e303ecc
commit 36c080dca6
3464 changed files with 119310 additions and 52696 deletions
@@ -1,12 +1,28 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
// $Id: G4VisCommandsSceneHandler.cc,v 1.15 2001/02/23 15:43:28 johna Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// $Id: G4VisCommandsSceneHandler.cc,v 1.16.2.1 2001/06/28 19:16:15 gunter Exp $
// GEANT4 tag $Name: $
// /vis/sceneHandler commands - John Allison 10th October 1998
@@ -31,7 +47,7 @@ void G4VVisCommandSceneHandler::UpdateCandidateLists () {
fpVisManager -> GetAvailableSceneHandlers ();
G4String sceneHandlerNameList;
for (int iScene = 0; iScene < list.size (); iScene++) {
for (size_t iScene = 0; iScene < list.size (); iScene++) {
G4VSceneHandler* sceneHandler = list [iScene];
sceneHandlerNameList += sceneHandler -> GetName () + " ";
}
@@ -150,7 +166,7 @@ G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) {
const G4GraphicsSystemList& gslist =
fpVisManager -> GetAvailableGraphicsSystems ();
G4String candidates;
for (int igslist = 0; igslist < gslist.size (); igslist++) {
for (size_t igslist = 0; igslist < gslist.size (); igslist++) {
const G4String& name = gslist [igslist] -> GetName ();
const G4String& nickname = gslist [igslist] -> GetNickname ();
if (nickname.isNull ()) {
@@ -254,7 +270,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
if (newName == nextName) fId++;
const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
int iScene;
size_t iScene;
for (iScene = 0; iScene < list.size (); iScene++) {
G4VSceneHandler* sceneHandler = list [iScene];
if (sceneHandler -> GetName () == newName) {
@@ -318,7 +334,7 @@ void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand* command,
const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
G4bool found = false;
for (int iSH = 0; iSH < list.size (); iSH++) {
for (size_t iSH = 0; iSH < list.size (); iSH++) {
if (name != "all") {
if (name != list [iSH] -> GetName ()) continue;
}
@@ -385,7 +401,8 @@ void G4VisCommandSceneHandlerRemove::SetNewValue (G4UIcommand* command,
if ((*iSH) -> GetName () == removeName) break;
}
if (iSH = list.end()) {
iSH = list.end();
if (iSH) {
G4cout << "Scene handler \"" << removeName
<< "\" not found - \"/vis/sceneHandler/list\" to see possibilities."
<< G4endl;
@@ -440,7 +457,7 @@ void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand* command,
G4String& selectName = newValue;
const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
G4cout << "Scene handler \"" << selectName << "\"";
G4int iSH;
size_t iSH;
for (iSH = 0; iSH < list.size (); iSH++) {
if (list [iSH] -> GetName () == selectName) break;
}