Import Geant4 3.2.0 source tree
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@@ -1,12 +1,28 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4OpenGLXViewer.cc,v 1.9 2001/02/03 18:39:37 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// $Id: G4OpenGLXViewer.cc,v 1.10.2.1 2001/06/28 19:15:44 gunter Exp $
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// GEANT4 tag $Name: $
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//
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//
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// Andrew Walkden 7th February 1997
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@@ -44,6 +60,36 @@
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#define USE_DEFAULT_COLORMAP 1
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#define USE_STANDARD_COLORMAP 0
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static const char* gouraudtriangleEPS[] =
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{
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"/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3",
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"roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
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"/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
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"index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
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"} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
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"computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
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"computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get",
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"computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
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"aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
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"div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
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"-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
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"2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
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"roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
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"1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
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"2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
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"aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
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"astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
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"index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
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"gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
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"array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
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"15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
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"index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
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"roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
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"index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
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"add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
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NULL
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};
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XVisualInfo* G4OpenGLXViewer::vi_single_buffer = 0;
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XVisualInfo* G4OpenGLXViewer::vi_double_buffer = 0;
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@@ -184,7 +230,7 @@ void G4OpenGLXViewer::CreateMainWindow () {
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strncpy (charViewName, fName, 100);
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char *window_name = charViewName;
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char *icon_name = charViewName;
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char tmpatom[] = "XA_WM_NORMAL_HINTS";
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//char tmpatom[] = "XA_WM_NORMAL_HINTS";
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size_hints = XAllocSizeHints();
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wm_hints = XAllocWMHints();
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class_hints = XAllocClassHint();
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@@ -226,11 +272,11 @@ void G4OpenGLXViewer::CreateMainWindow () {
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G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLSceneHandler& scene):
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G4VViewer (scene, -1),
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G4OpenGLViewer (scene), //ajw
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vi_immediate (0),
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vi_stored (0),
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G4OpenGLViewer (scene),
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print_colour (true),
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vectored_ps (true)
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vectored_ps (true),
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vi_immediate (0),
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vi_stored (0)
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{
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strcpy (print_string, "G4OpenGL.eps");
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