Import Geant4 3.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:10:37 +02:00
parent 137e303ecc
commit 36c080dca6
3464 changed files with 119310 additions and 52696 deletions
@@ -1,12 +1,28 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
// $Id: G4OpenGLSceneHandler.cc,v 1.8 2001/01/25 15:28:09 johna Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// $Id: G4OpenGLSceneHandler.cc,v 1.10.2.1 2001/06/28 19:15:43 gunter Exp $
// GEANT4 tag $Name: $
//
//
// Andrew Walkden 27th March 1996
@@ -88,12 +104,12 @@ void G4OpenGLSceneHandler::AddPrimitive (const G4Polyline& line)
glDisable (GL_LIGHTING);
glBegin (GL_LINE_STRIP);
G4int nPoints = line.entries ();
G4int nPoints = line.size ();
for (G4int iPoint = 0; iPoint < nPoints; iPoint++) {
G4double x, y, z;
x = line(iPoint).x();
y = line(iPoint).y();
z = line(iPoint).z();
x = line[iPoint].x();
y = line[iPoint].y();
z = line[iPoint].z();
glVertex3d (x, y, z);
}
glEnd ();
@@ -108,7 +124,7 @@ void G4OpenGLSceneHandler::AddPrimitive (const G4Text& text) {
<< "\" at " << text.GetPosition ()
<< ", size " << size
<< ", offsets " << text.GetXOffset () << ", " << text.GetYOffset ()
<< ", type " << sizeType
<< ", type " << G4int(sizeType)
<< G4endl;
}