Import Geant4 3.2.0 source tree
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@@ -1,12 +1,26 @@
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4Nucleus.cc,v 1.5 2000/08/03 08:50:48 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// original by H.P. Wellisch
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// modified by J.L. Chuma, TRIUMF, 19-Nov-1996
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@@ -24,14 +38,38 @@
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#include "G4Nucleus.hh"
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#include "Randomize.hh"
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G4ReactionProduct G4Nucleus::GetThermalNucleus(G4double targetMass) const
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G4ReactionProduct G4Nucleus::
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GetBiasedThermalNucleus(G4double aMass, G4ThreeVector aVelocity, G4double temp) const
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{
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G4double velMag = aVelocity.mag();
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G4ReactionProduct result;
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G4double value = 0;
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G4double random = 1;
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G4double norm = 3.*sqrt(k_Boltzmann*temp*aMass*G4Neutron::Neutron()->GetPDGMass());
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norm /= G4Neutron::Neutron()->GetPDGMass();
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norm *= 5.;
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norm += velMag;
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norm /= velMag;
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while(value/norm<random)
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{
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result = GetThermalNucleus(aMass, temp);
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G4ThreeVector targetVelocity = 1./result.GetMass()*result.GetMomentum();
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value = (targetVelocity+aVelocity).mag()/velMag;
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random = G4UniformRand();
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}
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return result;
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}
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G4ReactionProduct G4Nucleus::GetThermalNucleus(G4double targetMass, G4double temp) const
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{
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G4double currentTemp = temp;
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if(currentTemp < 0) currentTemp = theTemp;
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G4ReactionProduct theTarget;
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theTarget.SetMass(targetMass*G4Neutron::Neutron()->GetPDGMass());
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G4double px, py, pz;
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px = GetThermalPz(theTarget.GetMass(), theTemp);
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py = GetThermalPz(theTarget.GetMass(), theTemp);
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pz = GetThermalPz(theTarget.GetMass(), theTemp);
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px = GetThermalPz(theTarget.GetMass(), currentTemp);
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py = GetThermalPz(theTarget.GetMass(), currentTemp);
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pz = GetThermalPz(theTarget.GetMass(), currentTemp);
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theTarget.SetMomentum(px, py, pz);
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G4double tMom = sqrt(px*px+py*py+pz*pz);
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G4double tEtot = sqrt((tMom+theTarget.GetMass())*
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